Space Engineers

Space Engineers

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ARMCO Starwars Project Rebirth
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Description
ARMCO Starwars Project Rebirth.
This is controlled & managed by ARMCO Starwars Project Manager Kreeg, as per Restructure of Core management.
Project Works outside of this collection, are Still valid, but are not directly considered, worked on, or assisted directly by Project Management; This is to ensure quality, and Project goals are met, by all works involved directly in Project Core.

Rebirth, is the solution.



Goals
The ARMCO Starwars project, strives to Achieve Large-Scale battles, with numerous fightercraft, frigates, and even Capital Warships with stable 1.0 sim Speed, while allowing players to experience starwars-combat for themselves directly.
Featuring a Focus on Dogfighting, Combat against & between Small-Ships will be longer with ability to actually dodge & weave.
While Capital Ships, will not be defenceless, their specific Anti-Fighter weapons are calibrated to not Gib Pilots instantly.

Outside of Combat, we strive for survival Elements, and come with an transition to Starwars's array of Lore friendly resources, and
the ability to still play from normal Space-Engineers worlds with Starwar Ships - This is done via an extensive array of Resource Conversion, and careful application of voxel materials.
Build your own Fighters in Survival, and face off against NPCs.

In addition, our late term goals, involve an NPC sector, Via Lucas \ Meridias AI, to make the world feel "alive", allowing interactions with Starwars Based NPCs, such as Imperial Ships, Rebellion Nebulons, and more.
As we expand to other Era's, with our First being the Galactic Civil War, the possibilities simply grow.

Present Features
Presently, we offer the foundations of a Survival Experience, which we are focusing on improving.
With Pre-Planning, as we expand the experience, no new Saves or exploration will be required, as Voxel based resources are pre-placed ahead of any application - this ensures your worlds, are rarely ever needing to be replaced, due to new Voxels on old planets!
This also includes Asteroid Generation, while at times, needing new ones by nature, if adding the Project to a new SE World, once added, will ensure the world has the best chance of containing the resources: and has a Back-up conversion system for primary resources.
Just in case, you're suffering from RNGesus, or similar!

Our Imperial Side, has supplied a Working Survival Foundation, up to Turbolaser Tower production.
With TIE Fighters, buildable in Survival, with NPCs via Incursions able to spawn Carracks, Imperial Nebulons, and Vengeance-Class Frigates.

Our New-Republic side, is currently Expanding to include a Fighter-Core, but is not survival ready.
Rz2 A-Wings, E-Wings, and H-60 Tempests are presently Combat-Capable, and being upgraded at present!
We're looking into additional New Republic Fighter-craft to add to their core.

Our Rebellion side, is currently supplying additional Survival Equipment, to other ARMCO Related Rebellion mods.
For best Survival Experience, use both.
For Combat, these other ARMCO Related Rebellion Mods, are currently handling X-Wings, Y-Wings, A-Wings, and soon a B-Wing.
Local supply, is currently paused, due to this coverage.

NPC Side, we've got our "Imperial Light Incursions" Supplying temp NPCs, primarily of the Mining Guild & Black-Sun.
They're on the list for Updating to WeaponCore support, to ensure they run smoothly, since WeaponCore's release.
Such NPCs range from a selection of Fighters, to full on Frigates.

Updates & Road Maps
Github Page for Project Overview, will be available for Public Viewing.
https://github.com/LordKreeg/ARMCOSWProjSE/projects/1
Internal Github Project lists, are also available, and suggested for larger mod creation, when working - these Lists, will at present be hidden.

Wiki
https://github.com/LordKreeg/ARMCOSWProjSE/wiki

Want to Join the Project?
Those who wish to join the Project, may do so, and may receive Direct support from Project Management.
If you wish your Mods, to be accounted for, by Project Management, speak to us - But anyone can release a mod regardless.
This Core Set, has been developed, to ensure coordination is actually achieved between a dedicated Team, on the same intended goal, following the Same Plan - If you don't want to coordinate like that, You'll have to accept that it is unlikely, for any changes to be done to comply with your requests of the Core.
Communication Between Members is critical, and expected, Keep this in Mind: Cooperative Projects only succeed through cooperation.

Legal
Star Wars, the franchise, is owned via Disney.
Rights Reserved properly to Disney & their respective owners, for such concepts, sounds, and similar matters.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.

Reference Table

ARMCO is the Joint Community of WastedSpace, Captain Shack, And Morphologis.
Praise be to Fleet Command, and the glorious Community.

This is Kreeg, of ARMCO Starwars Project Management.
Bringing you, the dedication & passion, of Starwars, to Space-Engineers.
Items (10)
(ARMCO) ImperialMod
Created by Kreeg
ARMCO Starwars Project: Updated 17/02/2020: WeaponCore Intregration! This handles the Imperial side of the project, allowing TIE Fighters, Carracks, and eventually the ISD, in addition to other ships. This is a large mod, and is in constant development - s...
(ARMCO) Dark Foundations
Created by Kreeg
Part of the ARMCO Starwars Project Rebirth: Optional Add-Ons Welcome to Dark-Foundations, where the Darksider ships, technologies, and general sith Cannon (Disney & Legends Cannons), in addition to entirely custom machines are stored. This includes select ...
(ARMCO) CISMod Pre-release
Created by Kreeg
A mod for The Confederacy of Independent Systems , part of the ARMCO SW Project Rebirth. #### Not Presently, in the Focus. This is beyond the Present Phase I, so it's beyond Alpha This mod is in constant development & balancing, as per the Imperial-Mod. Th...
(ARMCO) New Republic Mod
Created by Kreeg
## WeaponCoreMultiplayer enabled The New Republic Mod, supplying a set of New Republic Assets, as part of the ARMCO Starwars Project Rebirth. This is Weapon-Core Supported, as the first of the Project mods, to use the excellent system. Presently, Presents ...
(ARMCO) Rebellion Expansion
Created by Kreeg
Rebellion Expansion An ARMCO Starwars Project Rebirth Mod. Presently an Expansion to Existing Rebellion assets, with a focus on early game survival. Does not presently have plans for a Fighter-Core, seeing as Independents have that covered partially. https...
(ARMCO) Neutral Starwars Add-On (Patched, no Crashes)
Created by Kreeg
ARMCO Starwars Project Rebirth Section: Neutral Systems (Pirates, Starter Gear, Neutral Designs) OPTIONAL Add-On https://steamuserimages-a.akamaihd.net/ugc/770617831429805152/A00888EE5E1DDC4ED088C40422D2244C258AE036/ Summary This mod is designed to add opt...
(ARMCO) Starwars Master File
Created by Kreeg
Master File, for the ARMCO Starwars Project Rebirth. This dependency file, is not intended for use by itself - but is used by the ARMCO Mods. It will by itself, allow spawning of components, resources, voxels, and planets. However, contains none of the equ...
(ARMCO) Imperial Light Incursions
Created by Kreeg
This is a quick & temporary NPC Mod, using Lucas's Modular-Encounters-Framework, to spawn groups of specific Empire-based ships constructed of ImperialMod assets. As such, this will spawn using MES, Starwars Based Ships controlled by Opposing Factions such...
(ARMCO) Starwars Rendering
Created by Kreeg
Starwars Rendering An Optional ARMCO Starwars Project Rebirth Mod. Provides Renderer Modifications, to enhance Visuals for the Project. This also changes the default backdrop to a custom starfield, and modifies the Highlight glow to be less obvious & a lig...
Dynamic Repulsorlift
Created by Kreeg
Welcome to Dynamic Repulsors. These Flameless Engines, use Derekt's script, to allow Upgrade modules, that allow you to improve the stats of the engines , without needing a dozen duplicates of the same thruster in your G-Menu, and allow dramatic improvemen...