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This project was quickly hacked together during Noita's early access period and I'm pleased that it still works; though that's mostly on the game's devs for not changing too much.
I haven't touched this game in years (though I do hold it in high regard); I'm not going start in on some collaborative effort (fielding code change suggestions) on something I don't play (or in general, typically).
If you mean add someone(s) to this mod entry's ownership, not a chance.
Just copy and modify as needed.
I would prefer it if you left a link here in a comment to whatever mod you're working on so other users might see it and learn of other similar mods to this one.
Can someone tell me if there are any substitutes?
5 Hours into an awesome run and died to polymorph. The mod blurb is incorrect!!
I agree, there should be some included settings to tweak the 'difficulty' (yes, I do mean difficulty for the "no perma death" mod). Some challenges like losing perks, as you said. And other ideas which could include how much damage you receive/damage enemies do, money lost per death, enemies respawning per death, and maybe even stronger versions of the enemies in a given level (like the champion variants in the Binding of Isaac: Rebirth). Enemies that only spawn in later areas could also spawn in earlier ones as well. Kinda like the respawn mechanics in Dark Souls and other games that are punishing, yet still fair.
It does feel like some of the challenge is gone now though – I wish there was still some downside to dying. Randomly lose a perk maybe? Or receive some kind of debuff that goes away after some time? Or maybe a souls-like system where your gold and/or equipment gets dropped where you die and you have to retrieve it. Something to make it so that you still *really* don't want to die, but which doesn't permanently ruin or severely hinder your current run.
I know it hurts to do it if u have a too good run but just do it, worth the experience
Re for Natural Selector