RimWorld

RimWorld

[Deprecated] Endgame Buildings
41 Comments
Squirting Elephant  [author] 9 Dec, 2022 @ 9:35am 
Thank you!
Mlie 8 Dec, 2022 @ 12:31pm 
Made an update of this with permission:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899213464
Hope it helps anyone!
Mr.Rock23 29 Oct, 2022 @ 3:34pm 
Sad to hear it. I'm grateful for all your hard work that has been put into modding. You were one of my inspirations to start modding myself. Thank you so much!!!
Squirting Elephant  [author] 29 Oct, 2022 @ 8:25am 
I asked Mlie to continue this mod for me. If/When I will comment here and update the description and add a link.
Mr.Rock23 23 Oct, 2022 @ 12:57pm 
Inevitable 1.4 comment. No rush, just hopeful :)
Tony Stank 8 Jan, 2022 @ 8:06pm 
"No more spamming of Ship Reactors!" Don't they only give 1000 power? who does that?
Gaunt 2 Oct, 2021 @ 12:46am 
@Thonkerton you can change this in options -> mod options -> endgame buildings
Honkerton 4 Sep, 2021 @ 4:09am 
Fusion reactor power output is 1 W, doesn't seem right.
Squirting Elephant  [author] 13 Aug, 2021 @ 5:36am 
There was a mod conflict between this mod and "Vanilla Expanded - Production". It's fixed by loading this mod after that one. I updated the About section to display this visually.
Squirting Elephant  [author] 27 Jul, 2021 @ 8:53am 
@Miccus: Thank you. I'll look into it when I have time.

@Awlyn Owlet: I agree with you. Perhaps next patch I'll rename.
Awlyn Owlet 23 Jul, 2021 @ 9:17pm 
"Lunchbox Casing" seems like a needlessly wordy way of simply saying "lunchbox". A lunchbox is a lunchbox even when empty - it's a box designed to hold one lunch, typically. "Lunchbox (Empty)" and "Lunchbox (Packed)" would be more sensible, or perhaps "Lunchbox" and "Packed Lunch".
Miccus 21 Jul, 2021 @ 6:00am 
Here are also some error logs in case it will help you once with only the two mods and requirements + hugslib here https://gist.github.com/HugsLibRecordKeeper/68d089d425cff897c0d4369a65890c73
the error starting from line 274 will constanly get spammed while trying to place the fueled stove where the ui dissapears.
i have it here also with my full mod list as the game seems to show some errors about mods that i havent even loaded in the first case, but which are not appearing while loading with my full mod list
https://gist.github.com/HugsLibRecordKeeper/841f8acf58056f773582a094f2843bfe
here the error starts at 2224
I have this also posted in the other thread and previously i had both mods loaded at once in 1.2 without problems and it only happen now with the new patch.
Squirting Elephant  [author] 21 Jul, 2021 @ 1:14am 
Thank you for reporting this, when I have time I'll try to look into it.
Miccus 20 Jul, 2021 @ 9:26pm 
If i have this running with "Vanilla Furniture Expanded - Production" my UI completely dissapears when i try to place a fueled stove. Doesnt happen with an electric stove strangely. I only had these two mods with their prequesites and the DLCs active when i tried to find the error.
Squirting Elephant  [author] 20 Jul, 2021 @ 1:32pm 
Actually it almost worked for 1.3. I had to make a very very tiny change. It's now updated for 1.3.
zombienerd 14 Jul, 2021 @ 11:27am 
This one seems to work just fine for 1.3 so far.
velcroboy333 13 Jun, 2021 @ 5:06am 
:mhwgood:
Rea 13 Jun, 2021 @ 4:02am 
thanks
Squirting Elephant  [author] 13 Jun, 2021 @ 2:44am 
Hello and thank you for informing me. I just updated this mod and it now should be compatible with the latest VGP again.
velcroboy333 12 Jun, 2021 @ 10:45am 
Hey, so VGP removed some of their bulk recipes meaning your patch adding:
<li>CookBulkMealSurvival</li>
<li>VG_MakebulkPemmican</li>
to the hi-tech stove trigger a couple missing reference errors.
Squirting Elephant  [author] 3 Dec, 2020 @ 7:35am 
Unless I uploaded the wrong version, it seems that version 1.1 was 100% compatible with version 1.2 so I only changed the version number and re-uploaded it now.
Rea 8 Sep, 2020 @ 11:17am 
1.2 pls
Demonlord09 5 Sep, 2020 @ 2:45pm 
Needs an update for version 1.2 of Rimworld.
[EoC] Chaos/Alsora 21 Aug, 2020 @ 12:32pm 
Is this still working?
Squirting Elephant  [author] 11 Aug, 2020 @ 7:24am 
I believe 25000 or -25000
Firathmagi 9 Aug, 2020 @ 3:20pm 
what is the fusion reactor supposed to be set too?
Squirting Elephant  [author] 31 May, 2020 @ 1:33am 
Check your mod settings and make sure it's not set to 1.
Crombobulous 30 May, 2020 @ 4:07pm 
When i build the fusion reactor it only produces 1W of power, any ideas why?
Squirting Elephant  [author] 28 Apr, 2020 @ 2:15pm 
Hi, just like regular hay it can't be sold. Improved Hay is extremely flammable, you could burn it.
test 28 Apr, 2020 @ 10:43am 
hi, can you make improved hay sellable? I got 126k of it
Squirting Elephant  [author] 8 Apr, 2020 @ 3:11pm 
I asked him and once I get the old textures (w/o clipping) then I'll make a tiny patch for it. Not sure if I add it as a menu option to switch textures instead, that might also be cool.

Also I just noticed that the filesize dramatically increased. I think I need to downscale some of the new textures because 25MB is a bit overkill.
Kiltedfrog 8 Apr, 2020 @ 1:58pm 
https://imgur.com/a/A8HlHIr There's what I changed mine to.
Kiltedfrog 8 Apr, 2020 @ 1:42pm 
I'm very glad the new textures don't have the weird clipping issue anymore, but is there any chance we could go back to the color scheme of the old ones? These nuclear chocolate bars are weirding me out.
Squirting Elephant  [author] 7 Apr, 2020 @ 10:14am 
I updated this mod with new textures. I had to replace the PC's with Study Desks but they went from a 1x1 building to a 3x1. Please take not of this when loading your savegame next time.
Squirting Elephant  [author] 9 Mar, 2020 @ 8:39am 
@Fimau: I added all of the Vegetable Garden recipes.
Squirting Elephant  [author] 8 Mar, 2020 @ 3:25pm 
This mod will soon (probably this week) have it's Planetary Drill removed. If you use a Planetary Drill from this mod, please subscribe and use this mod as well: Planetary Drill
Squirting Elephant  [author] 8 Mar, 2020 @ 3:24pm 
@Fimau I'm so busy I don't even have time to play Rimworld myself right now but perhaps I'll find some time to add them. Otherwise, perhaps later.
Mr. China 7 Mar, 2020 @ 5:55am 
Love the mod, care to add the meals from vegtable garden?
level 35 boss 1 Mar, 2020 @ 2:32pm 
Aha! That did the trick. Thanks!
Squirting Elephant  [author] 1 Mar, 2020 @ 12:44pm 
That's odd, should be able to change it. Well, anyway as a last resort:
Close Rimworld, Goto C:\Users\<your Windows username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ and delete the file for Endgame Buildings there.

If that doesn't work, let me know and I'll upload another version.
level 35 boss 1 Mar, 2020 @ 12:26pm 
Tried to change the power output on the fusion reactor, and it set the value to 0 with no way to change it. Tried de and reactivating, tried unsubbing and resubbing, but nothing seems to be fixing it. Even tried resetting all mods to their original values, but no dice. Any workarounds?