RimWorld

RimWorld

41 ratings
[Deprecated] Endgame Buildings
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
7.422 MB
26 Feb, 2020 @ 2:35pm
13 Aug, 2021 @ 5:32am
16 Change Notes ( view )

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[Deprecated] Endgame Buildings

In 1 collection by Squirting Elephant
Squirting Elephants Mods
17 items
Description
Deprecated. Use Endgame Buildings version instead.

Adds more buildings for endgame content like computers that level up your colonists skills. Also hooks up the Electric Stove to tool cabinets.


Technical Info
  • Mod is mainly XML (C# only used for its own mod-settings) and overwrites nothing. Contains some XPath operations, very compatible. Source included. Has no dependencies (like Harmony or HugsLib).
  • Performance impact: The same as other comparable buildings.
  • Can safely be added to an existing game.
  • Before removing this mod from an existing game, please make sure that you destroyed all structures from this mod first, stop any research in progress from this mod and that you are not ordering the creation of new structures from this mod.
  • If you have have problems with researches overlapping each other (due to having many mods) please use a research mod like this one for example.
  • 100% Compatible with Misc Robots++ but you might want to prohibit them from using the Study desks.
  • Translation ready.
  • Compatible with and adds recipes from Vegetable Garden.

New buildings:
  • A Hi-Tech Kitchen capable of creating Lavish Meals from basic ingredients (no more need for meat), lunchboxes and can improve hay. Note: you will need some serious crop production before switching to the extended lavish meals since it requires a lot of ingredients and can quickly deplete your raw food reserves.
  • Study desks for safely learning skills.
  • A tool cabinet that increase workspeed by 12% (and with more range) that stacks up to two times + the regular tool cabinets for a total of 12+12+6+6 = +36% workspeed.
  • An advanced Vitals Monitor.
  • A smaller reinstallable version of the ground penetrating scanner.
  • An expensive lategame fusion reactor that generates 25.000 power. No more spamming of Ship Reactors!
  • Armored shelves. I always hate it when droppods drop into my storage area and all of my shelves get blown up...
  • Commode (=improved dresser).
  • Hi-tech firefoam popper (has a large customisable explosion radius).

New Items:
  • Improved Hay (created by the Hi-Tech Kitchen).
  • Lunchbox Meal (Lavish) meant for traveling.
  • Lunchbox Casing (required by Lunchbox meal, created at smithy).

Incompatibilities
  • Load this mod AFTER "More Toolboxes" mod if you have it and it will be fine. It is not my mod causing the incompatibility btw.
  • Load this mod AFTER "Vanilla Expanded - Production".

Mods that go well with this mod (but not required):


I try my best to balance it out, if something feels unbalanced please let me know. Most stuff is gated behind a lot of research, is rather expensive to build and thus is only available in endgame.

Extra Credits
mrqwer4 for creating custom textures for us. Thank you so much!

[ko-fi.com]
41 Comments
Squirting Elephant  [author] 9 Dec, 2022 @ 9:35am 
Thank you!
Mlie 8 Dec, 2022 @ 12:31pm 
Made an update of this with permission:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899213464
Hope it helps anyone!
Mr.Rock23 29 Oct, 2022 @ 3:34pm 
Sad to hear it. I'm grateful for all your hard work that has been put into modding. You were one of my inspirations to start modding myself. Thank you so much!!!
Squirting Elephant  [author] 29 Oct, 2022 @ 8:25am 
I asked Mlie to continue this mod for me. If/When I will comment here and update the description and add a link.
Mr.Rock23 23 Oct, 2022 @ 12:57pm 
Inevitable 1.4 comment. No rush, just hopeful :)
Tony Stank 8 Jan, 2022 @ 8:06pm 
"No more spamming of Ship Reactors!" Don't they only give 1000 power? who does that?
Gaunt 2 Oct, 2021 @ 12:46am 
@Thonkerton you can change this in options -> mod options -> endgame buildings
Honkerton 4 Sep, 2021 @ 4:09am 
Fusion reactor power output is 1 W, doesn't seem right.
Squirting Elephant  [author] 13 Aug, 2021 @ 5:36am 
There was a mod conflict between this mod and "Vanilla Expanded - Production". It's fixed by loading this mod after that one. I updated the About section to display this visually.
Squirting Elephant  [author] 27 Jul, 2021 @ 8:53am 
@Miccus: Thank you. I'll look into it when I have time.

@Awlyn Owlet: I agree with you. Perhaps next patch I'll rename.