RimWorld
More Inspirations
26 Komentar
[JdG] Pejman 18 Jun 2023 @ 4:07pm 
getting an error for
Could not resolve cross-reference: No RimWorld.StatDef named hungerRateFactorOffset found to give to RimWorld.StatModifier (null stat)

from <hungerRateFactorOffset>-0.8</hungerRateFactorOffset>
The1Grenade 3 Apr 2023 @ 7:06pm 
Maybe it's just me (and my 175 active mods), but I had an issue in 1.4 (not in 1.3) with the fasting inspiration:
<hungerRateFactorOffset>-0.8</hungerRateFactorOffset>

ERROR: Could not resolve cross-reference: No RimWorld.StatDef named hungerRateFactorOffset found to give to RimWorld.StatModifier (null stat)

I can delete that line and rename it to a "resting" inspiration until a fix is available.
Kushala Daora 3 Nov 2020 @ 2:58pm 
I randomly noticed a flaw in one of the inspirations!
Inspired vanguard actually lowers the pawns pain shock threshold meaning they take way less hits to get downed.
You have to change the value from 0.65 to at least 1.1 to make pawns more resilient
kasenra  [pembuat] 24 Mei 2020 @ 9:43am 
I also finally reinstalled Rim and put that patch into the main branch, so now I'll never have to be reminded of my hubris again.
kasenra  [pembuat] 24 Mei 2020 @ 9:29am 
@Charlotte Yep. Fully aware, read the comment directly below yours.
Charlotte 24 Mei 2020 @ 12:14am 
The incompatibility is because PawnBeauty is broken here. It gets overriden in a very bad way, it not only breaks Outfitted, it breaks the vanilla Info Card and a lot of other mods.

Remove the following from Inspirations.xml

// Madoka... is beauty

<StatDef>
<defName>PawnBeauty</defName>
<minValue>-20</minValue>
<maxValue>20</maxValue>
</StatDef>
kasenra  [pembuat] 17 Mei 2020 @ 6:58pm 
@Daeris Yeah, part of this mod causes a lot of incompatibilities, i've just been too lazy to chop it out. If you want to continue using the mod and most likely fix the incompatibilities, just delete all the bits in this mod's XML about beauty and social impact
Axiom 17 Mei 2020 @ 6:21pm 
I believe this mod has an incompatibility with Charlotte's Outfitted mod (and the other Outfit Manager mod). When More Inspirations is active, I am unable to add new stat priorities to my outfits for those mods. Without More Inspirations, I am. I've notified Charlotte, but just wanted to bring this up here as an FYI for people as well.
R@id_78 27 Apr 2020 @ 10:58am 
Thanks. This solved the problem of their incompatibility.
kasenra  [pembuat] 27 Apr 2020 @ 10:48am 
@roman_kh got it. Just comment out those lines, its a small incompatibility with Infusion 2. The rest of the mod shouldn't have any problems.
R@id_78 27 Apr 2020 @ 10:29am 
An error with Prepare Carefully appears if both Infusion 2 and More Inspirations are enabled.
kasenra  [pembuat] 27 Apr 2020 @ 10:21am 
@roman_kh yeah, at least one of these inspirations is highly experimental and really doesnt like to work with the game some times, you can just comment out the PawnBeauty inspiration and its relevant changes if its causing a conflict with something else and they will be entirely compatible.

Also, I have used this mod with Prepare Carefully, and there's no reason whatsoever for them to be incompatible, check your other mods.
R@id_78 27 Apr 2020 @ 9:42am 
When using your mod along with Infusion 2 , it is impossible to start a new settlement. When you load Prepare Carefully with them, it also don`t working, although it works separately with each of them. The order of their loading does not matter. If they are loaded together, it`s impossible to create a new settlement. The problem can be solved by disabling one of the conflicting mods and when starting a new game enable it again. Infusion 2 mod creator on this subject said that you are "messing with a stat called PawnBeauty in a way it's not supposed to be".
kasenra  [pembuat] 16 Mar 2020 @ 11:16pm 
@sharddragonite It is numbers. I have tested it with only these two.
Sharddragonite 16 Mar 2020 @ 10:06pm 
I don't know if it is just numbers 1.1 but I have not tested just loading those two yet. I have 180 other mods loaded but numbers does stop working and return to working when I added and removed this mod.
kasenra  [pembuat] 5 Mar 2020 @ 10:54am 
@Midnight, yeah, that's what it seems. I tried XML patching out the issue, which would be an easy hack to use clientside, but it seems there might need to be a recompile, as Numbers is still trying to check for inspirations, even if it can't be displayed.
Mitz 5 Mar 2020 @ 10:51am 
can confirm this is true, likely some dumb thing on number's end, that if there is a new inspiration it doesn't register it and bricks the entire thing.
In numbers, there is an inspiration data block; likely the major issue.
kasenra  [pembuat] 5 Mar 2020 @ 10:21am 
@Arkmore that seems,,,, absolutely inexplicable, but I'm taking a look
Mitz 5 Mar 2020 @ 6:40am 
explains my issues.
Arkmore 4 Mar 2020 @ 9:38pm 
Ish 2 Mar 2020 @ 2:57pm 
Thanks desupacito, Very cool
kasenra  [pembuat] 2 Mar 2020 @ 2:23pm 
@Izzy the only ones with reqs should be Growing, Research, Mining, and Melee, which check for Growing, Intellectual, Mining, and Melee stats
Ish 2 Mar 2020 @ 11:35am 
Curious, how often do these come up compared to the originals. Are they linked to any specific stat for chance rolls?
Mitz 2 Mar 2020 @ 9:33am 
thanks dude!
kasenra  [pembuat] 1 Mar 2020 @ 6:46pm 
@Midnight It is done o7
Mitz 1 Mar 2020 @ 3:09pm 
Hey there! can you attach the stat changes per new type of frenzy? it's a bit confusing not knowing how powerful or what the frenzies do.