RimWorld

RimWorld

908 ratings
Infusion 2
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Mod, 1.4, 1.5
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813.030 KB
16 Apr, 2020 @ 5:23am
20 May, 2024 @ 3:50am
79 Change Notes ( view )

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Infusion 2

Description
Random equipment enhancements and enchantments - the infusions.

Infusion 2 is a complete rewrite from scratch of the original Infusion[ludeon.com] (and its maintained version, Infused) mod.

Infusions are like enchantments—they are applied randomly when an equipment is created, providing some stat bonuses or special effects like poison and vampiric healing. Based on the equipment's type and quality, they may get several infusions. (configurable)

Think infusions as prefixes and suffixes of procedural items, from hack and slash games, such as Diablo III or Pillars of Eternity.

Compatibility

These mods are compatible:
- Moyo 2.0 (Patch included in it)
- Quality Colors
- Quality and Durability (No guarantee for other similar mods)

Not compatible with most "mode changing" or transforming weapons (Moyo 2.0's Laminar weapons are compatible). It won't break your game, but infusions will change every time the weapon transforms.

Most other weapons will be fine.

This mod is partially compatible:
- Vanilla Events Expanded (Apparels and weapons in the drop pod events might not get any initial infusions)

No data for other 1.5 mods yet.

FAQ

How do I extract infusions?
- Click an equipment with the infusion you want. Open Infusions tab. Click the infusion in the list. It should be highlighted with a yellow background. One of your crafting colonist will extract it when they can. (You need an empty infuser)

How do I get rid of unwanted infusions without an empty infuser?
- Follow the extraction step. Click the designated infusion again. It should now be highlighted with a red background instead. One of your crafting colonist will remove it when they can.

Can I craft infusers?
- No, it will never be. You need to buy them from traders or settlements. Or make a 3rd party mod.

I can't use infusers.
- You can't use them yourself. Click an equipment you'd like to infuse, then open its Infusion tab.

ReflectionTypeLoadException getting types in assembly Infusion: ...
- Your mod order is wrong, or missing one of the required mods.

Is it compatible with Infused?
- I don't think so.

Combat Extended
- CE has built-in patch for Infusion 2.

Error!
- Steam Workshop's mod updates are not immediate. It might be caused by FSharp.Core updates. So before reporting one, try unsubscribe FSharp.Core first, subscribe again, and give it another shot. See if it resolves itself.

External Languages

Japanese by Lucifel
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2063008864

Third Party Expansions

Infusion 2 Expansion by JEMLPro
Popular Discussions View All (10)
7
7 May, 2024 @ 2:40pm
Non-catastrophic mod conflict with Alpha Animals Black Hive?
TacoLite
6
19 Jun, 2023 @ 10:41pm
Storage
The Custodians of The Cosmos
2
29 Apr, 2024 @ 9:35pm
Mechanoid using an infused weapon - Intended? Bug? Mod Conflict? Confused...
TacoLite
784 Comments
CodeRen 3 hours ago 
pls
Batariel 10 hours ago 
No update ? :/ best mod.
Sweet Of Curse 10 hours ago 
it is possible to run this on 1.6?
Michiko 12 hours ago 
o7
Fantasy System 12 hours ago 
@alatta, is your code free to update, or will someone else need to do a total rewrite Aka infusion 3?
Ruggedgolem 13 Jul @ 3:48pm 
o7
Kovalinio 13 Jul @ 9:56am 
o7
Pheace 13 Jul @ 5:10am 
o7
Killerkitty641 13 Jul @ 3:22am 
Thank you very much, this has been an amazing mod. Best of luck going forward o7
Гений 12 Jul @ 9:16am 
@alatta, could you please advise if code is free to use in case anyone want to make unofficial update of your mod since you abandon it?