XCOM 2
[WOTC] Mass Effect Advanced Weaponry
27 kommenttia
blasterscope 29.4. klo 13.02 
any chance of you making a xcom 2 vanilla verison?
cyrneco 3.2.2024 klo 9.01 
The AreaSuppression animation (in lwotc) doesn't play. Any Idea how to add that animation?
In any case thanks for your mods, great stuff.
Aven Oul 27.5.2022 klo 9.44 
how fortunate that another mod that i have has a Shepard cameo in it
Swanky 23.10.2020 klo 3.15 
@(=VeerS=) You can change basic stuff in the respective weapon.ini file. I'd recommend using Weapon Skin Replacer and its config file in the long run so your changes are persistent throughout updates, though.
For example, I've changed the damage output of the Claymore and the clipsize so it's closer to the ME equivalent. Note that this works only for basic stats and not for advanced tech like what the Axe mod is doing (adding extra damage to robotic units, for example).
(=VeerS=) 22.8.2020 klo 6.44 
I've been waiting for the Widow for WOTC & you gave me 2 better. The Wildly inaccurate but hurts like a truck Revenant & the easy mode on insane Claymore. I remembered how much I loved them. Sadly, the stats are basic, could've gone with +1 on stuff like crits or pierce just to make it sweeter. But I already tweaked the stats in the config files so I guessed it's all good.

I don't think you take requests, but there is a love I always think of, the Arc Projector. Could just port the model as a grenade launcher I don't know...
Bluemethod 25.6.2020 klo 19.11 
Damn, okay I won't play around with the overhaul. Thank you for this mod though it's amazing.
Lord_Poncho57  [tekijä] 25.6.2020 klo 17.55 
Ah, LWOTC, that's (probably) why. This was built for only WOTC in mind, but once LWOTC comes to the workshop I'll work on patches for the weapons.
Bluemethod 25.6.2020 klo 17.47 
ME N7 Weaponry and ME Cerberus Armory mods seem to show but not this one, it's so weird. I have this same issue with Resistance Weapons Mod too. There must be something inside LWotC or a conflict somewhere. I just don't know where to started looking.
Lord_Poncho57  [tekijä] 25.6.2020 klo 17.42 
Strange, it should be working for you, not sure why. I never had issues when testing it and I never patched it, plus I don't see any other reports.
Bluemethod 25.6.2020 klo 17.14 
If you mean the vanilla MAG rifle I do have it built. There's one of each MAG weapon built and in my inventory. But I do not see the tier 2 versions of AR, Sniper or Shotgun.
Lord_Poncho57  [tekijä] 25.6.2020 klo 16.46 
See Q&A #1, you need to build the vanilla upgrades as there aren't mod specific upgrades.
Bluemethod 25.6.2020 klo 14.59 
The MAG upgrades aren't showing up in Engineering. I just researched the upgrades too. Anyone have an idea why?
Lord_Poncho57  [tekijä] 30.4.2020 klo 12.44 
Thanks, don't have any plans for the Black Widow right now sorry.
Lolk266 30.4.2020 klo 5.02 
It's great seeing Mass Effect mods still being made, great work!

Btw is there any chance on a recolour of the Widow to create the Black Widow? You'd make me coom on the spot.
Slayer0fKings 16.4.2020 klo 6.20 
Someone needs to bring back the m-55 Argus.
jonnyafrica 8.3.2020 klo 18.35 
nvm found it :P
jonnyafrica 8.3.2020 klo 18.33 
Very nice. Thanks for this. Btw what armour are you using in the pics?
dmc32 1.3.2020 klo 9.42 
Nice guns, glad to see someone brought the M-98 Widow Sniper back.
Star¤Dagger 29.2.2020 klo 13.22 
World class, and just getting better. Always mods that are part of my Preferred Permanent stock.

11/10
NightNinja54 29.2.2020 klo 7.13 
This is awesome, congrats on the release. Same with Kexx, am super impressed with ability to make the claymore from scratch. well done!
Swanky 29.2.2020 klo 7.09 
It's amazing how much output you guys have. These rifles look fantastic. Thank you very much.
Grimsorrow 29.2.2020 klo 1.13 
The claymore was one of my fav shotguns! and you made it from scratch!
it looks really awesome, very great work man this just made my night.
Silverbolt 29.2.2020 klo 0.39 
Awesome mod Poncho. Thanks for putting the M-98 Widow Sniper in :)
Lord_Poncho57  [tekijä] 28.2.2020 klo 23.44 
It's definitely a skill that I've been working on. Some of the newer clone gear has been done entirely in house. One of the upcoming outfits has some hand done stuff: https://www.youtube.com/watch?v=3pTh6oV9F2Y&feature=youtu.be

Open SubD is a godsend to go along with it, allows for fairly easy high poly creation for normal map baking.

Not really sure where i'd start with original designs. Guess my issue is knowing where to start.
Kexx 28.2.2020 klo 23.06 
That's amazing! I had no idea you knew hard-surface modeling! That's awesome. Perhaps, someday in the future, with what you've learned, you might consider doing some of your own designs! Keep up the fantastic work, my friend!
Lord_Poncho57  [tekijä] 28.2.2020 klo 23.00 
Thanks Kexx! Yup, the Claymore was done all from scratch. Blocked out the low poly based off the OT model, but that's about it.
Kexx 28.2.2020 klo 22.42 
Holy moly, these are fantastic!! And hold the phone here, did you create the Claymore mesh from scratch???? Whaaaaaaa??? Mega congratulations on release!!