Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
In any case thanks for your mods, great stuff.
For example, I've changed the damage output of the Claymore and the clipsize so it's closer to the ME equivalent. Note that this works only for basic stats and not for advanced tech like what the Axe mod is doing (adding extra damage to robotic units, for example).
I don't think you take requests, but there is a love I always think of, the Arc Projector. Could just port the model as a grenade launcher I don't know...
Btw is there any chance on a recolour of the Widow to create the Black Widow? You'd make me coom on the spot.
11/10
it looks really awesome, very great work man this just made my night.
Open SubD is a godsend to go along with it, allows for fairly easy high poly creation for normal map baking.
Not really sure where i'd start with original designs. Guess my issue is knowing where to start.