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I still haven't added compatibility with resources from other mods, but I hope to do that sometime in the future.
In hardcore, ore mining is greatly slowed down, and there is no possibility to mine components.
In version 2.0 there is an option to choose which resources will be mined in the mine and at what speed, but maybe something has already changed, I don’t play with this mod.
No. And what specific ores are you interested in? For example, in the NON-hardcore version there are components.
Also add infestation, configurable in the menù.
Other than that, thanks and keep up the good work, i dropped some point at you :)
Unfortunately not. They must be added manually to the mod files.
If the surface drill or having a cave makes the bugs mad the mine should make them angry as well.
The longer the mine is in operation the more bugs spill out of it.
Plasteel should only be able to be found in rare conditions or directly manufactured if you have a mod that enables the technological base for it. In short, it's more realistic to simply provide raw materials and let the player manufacture advanced stuff like components and plasteel.
Idea: Perhaps a Realism version of this mod that implements some or all of the above?
1. Im glad this hardcore version exists, original was busted as hell.
2. Is it possible for bugs/infestations to spawn on mines like they do with deep drills?... cause that'd be cool.
Ok, thanks, I will appreciate
-the resulting resource during mining is reduced by 10 times;
-resource extraction time has been increased several times for all resources, except plasteel.
Do you remember the rough numbers of those changes? (The normal version was quite op in my opinion.)
Not sure I understood you correctly. What is the difference between the hardcore version and the normal one is in the description of this mod:
- longer resource extraction;
- getting fewer resources at a time;
- time increase of research.