RimWorld
[1.5] Death Acidifier Removal
27 件のコメント
دانيال أيفان مولا 7月9日 23時05分 
1.6!!
Slamurmum 2024年7月14日 2時36分 
Need a mod like this where pawns don't spawn with death acidifier at all
دانيال أيفان مولا 2024年4月14日 8時02分 
YEAHHH thanks!!
Гений 2024年4月14日 6時27分 
Thanks, mate!
swwu  [作成者] 2024年4月14日 3時53分 
updated to 1.5!
دانيال أيفان مولا 2024年4月13日 21時20分 
1.5 T.T
Rip4im 2023年1月9日 6時34分 
safe to add mid-save?
Kontaro 2022年11月6日 15時01分 
yeah, this was their latest patchnote Fixed the surgery failures code
Kontaro 2022年11月6日 15時01分 
might have been something on the other mod's end, they posted a fix yesterday or something that fixed some bad results from happening or something
swwu  [作成者] 2022年11月6日 13時58分 
@Kontaro that's strange, the mod is XML-only, so it should be compatible with most things. I went back and cleaned out some redundant flags in the XML that were there from the 1.1 days, so it might work better now?
Unfortunately it's hard to say exactly what's broken because of how the patching in Less Arbitrary Surgery works.
Kontaro 2022年11月4日 16時22分 
ok, removed 'less arbitrary surgery' and tried again, acidifier went off and killed the pawn due to failure, but it did SOMETHING...so must be a compability error between this mod and that
Kontaro 2022年11月4日 16時15分 
so, just got this since it's the 1.4 version, anyone else having the surgery...well, succeed, yet no acidifier gets taken out, and the operation is still there... is my doctor just failing to remove it so tries again? or a bug?
eighmy_lupin 2022年10月31日 0時57分 
Thank you
TurtleShroom 2021年9月8日 11時34分 
Okay, so it seems that this Mod no longer works in V1.3 .
TurtleShroom 2021年7月21日 10時06分 
I can confirm that this Mod works in V1.2 . I am waiting on V1.3 for a week or so to see if my Mods are updated by then.
troopersmith1 2020年8月22日 18時32分 
Found the issue, you have an issue with your Surgery Def, I uploaded a fixed and updated version for anyone who's interested:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206216662

If you want me to take it down, I will.
troopersmith1 2020年8月22日 16時30分 
Not sure if it is a compatibility thing or if it is on your end, but every time I attempt the surgery, regardless of the outcome, I get a death acidifier.
swwu  [作成者] 2020年7月4日 15時35分 
@megabot this mod is just a few tiny XML patches, so it _shouldn't_ interfere with (or even interact with) hugslib in any way--it's possible it's conflicting with something else in your load order? Mechathrumbos aren't vanilla so it's possible it has a conflict with whatever mod adds those. Does it work when starting a new game?
megabot 2020年5月23日 6時45分 
also, it prevents huggslib from uploading hte logs, so i think that's where the problem lies
megabot 2020年5月23日 6時30分 
ok, I have NO FUCKING clue _why_, but adding this mod midgame causes a...serious issue. namely, for some reason, 70 mechathrumbos appeared on my map, hostile. they did not attack, but they were deemed hostile. I have no clue why this is that way
NECEROS 2020年3月31日 0時50分 
brilliant
Remie 2020年3月25日 19時11分 
Honestly not sure why this isn't in vanilla.
Latex Santa 2020年3月18日 9時11分 
I don't particularly care about their equipment, but it feels like an insult when I can't even butcher Imperial troops for their sweet, sweet human leather, flesh and bones. It's like they're snubbing me, or something.
Wolfguarde 2020年3月12日 7時56分 
Any chance of adding a blanket disable for death acidifiers spawning on pawns?
(Or is there already another mod that does this?)
5katz 2020年3月9日 10時29分 
could you also make a mod to remove biocoded weapons? ether completely remove it or something on a worktable to remove it with a skilled crafter
BirdOfPray 2020年3月8日 11時06分 
you don't have to justify it, you're already a hero :47_thumb_up:
Victorraze 2020年3月7日 17時15分 
Seems like this needed to be vanilla already in my opinion, so thanks for the mod. So does (or can if not already in the mod) on surgery fail, regardless if it kills the pawn or not trigger the acidifier? And if so can it also cause damage to the hands of the pawn doing the surgery? It'd be another good way to balance the mod out to a degree.