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Does that mean it should exist, no. The jump directly ruins the fun of the level putting a dead stop in lots of players runs.
Remove it, the level becomes alright. Don't know about anything past that jump but the first bits of the level were alright. Checkpoints were a bit far causing for almost a full minute of redoing a level just to get to one part. Also the part with the turning gears and using the dwellers mask, while again possible, it just seemed poorly conceived and not that fun of something to do.
So if you take away anything from this, let me clear my throat for this.
just because something is possible doesn't mean it should be in the level. If it ruins the fun of the level or makes it impossible for most players, should it really be there? That's all.
The theme was also a bit confusing, but didn't really bother me that much.
First off, I want to say that I really liked the atmosphere and presentation of the level overall. I enjoyed it a lot, and I didn't initially realize it was KH themed until I hit some of the set-pieces. I especially liked the very end with the rail and the 3 cats.
However, I think some bits are overly punishing. I don't think the dweller platforms are difficult at all, so I struggle to understand that one. But the mushroom definitely catches you off guard at least once, which I think is unfair.
Then the section after the cleaning cats. Without umbrella badge, I would land hard on the red platforms, falling down unless I used Time Stop. Then the final swing over the spikes would not give me any upwards momentum, guaranteeing I would fall. In order to fix it, I had to jump off of it and then re-attach. Seems like a bug.
I respect the level but that should honestly just be adjusted, even if it's like a centimeter lower it'd be better.