RimWorld

RimWorld

[1.6] Do Not Disturb
32 Comments
Sion 28 Dec, 2024 @ 5:18am 
I like the mod, but...
I had JUST installed it, and the first thing that happens is that a pawn goes to bed, and while he passes thrugh the door, also a guiney pig walks into the room & can't leave now, untill the pawn wakes up :D *facepalm!*

(yes, I should have zoned the animals, but it was a newely tamed animal & guiney pigs don't auto-assign to animal pens, they are too small, and animal zones doesn't have the auto-assign functinality) *facepalm* at rimworld basic mechanics...

It would be useful if it (somehow?) was possible to make a "one way forbid"? (like how a "one way" street sign does)

Or at least be able to select the pawn I "turn off" the mod for that pawn temporarily?
WJSabey 26 Sep, 2024 @ 8:24pm 
Ooh, also found another serious issue with the mod; it isn't compatible with Dubs Bad Hygiene, injured pawns resting in their rooms will unlock the door for food, but not for water so doctors can't bring them any and they get dehydrated.
WJSabey 26 Sep, 2024 @ 6:26pm 
Love seeing this updated to 1.5, though is there any chance of fixing the issue where pawns will wake up, be unable to path to a table because the door is locked, then eat without a table in their room even though the door unlocks seconds later?
Dingo  [author] 23 Apr, 2024 @ 9:54am 
Re-release for latest RimWorld version. No design changes at the moment.

This mod is pretty basic and can be unimmersive in its current state, but it holds true to the original mod.
eaglegundam 16 Sep, 2021 @ 1:31am 
This Really need rthat 1.3 Update
ToMa 30 Jul, 2021 @ 8:01am 
will you update this mod to 1.3 compatibility?
123caboom 7 Mar, 2021 @ 11:05am 
Had to uncheck this mod after it caused my people in a second (ruins) colony staying in their room because they missed to unblock the door.
123caboom 21 Feb, 2021 @ 10:18pm 
Great Mod! QOL, but sometimes also making things more complicated as u gotta wake em up manually to give em a direct job assign outside their room.
Also i cant let my ascet sleep in the barn as he will lock all the doors.
Next issue if u have a wall missing to one s room he will lock the whole hallway.

Lock Doors uses another way of implementing restrictions and having you 2 put together ur mods could make it perfect.
Like doors could be restricted to bedowners when ones goes asleep, keeps them possible to get jobs even when resting.

The other problem could be managed by a setting of how many doors a lockable room can have in max, so never again a whole hallway gets closed leaving people not possbiel to do their jobs or leave to their own rooms
AngleWyrm 20 Feb, 2021 @ 8:58pm 
Yep same here; A pair of lovers and I needed one to go rescue a horse, but the door kept locking them both in with no way to override it.

Another time a pawn was locked in a bathroom all night, which I'm pretty sure was worse for their mood than a disturbed sleep debuff.
PGMP 4 Jan, 2021 @ 3:50pm 
I had to take it out because pawns in love closed the door to each other at the time of sleep xD
eaglegundam 22 Oct, 2020 @ 10:23am 
hmm is it possible that this mod is incompatible with the vampire mod
as the game is throwing an error ?
Dingo  [author] 11 Oct, 2020 @ 4:46pm 
If you can do that then go ahead.
RB-99 10 Oct, 2020 @ 5:08pm 
I know it may seem out of place.
but say someone has a mod that adds sexual themes to the game.
can we make a patch or sub-mod to allow us to say don't lock the door if doing a bedroom job.
say they offered to have sex with another person.
Dingo  [author] 20 Aug, 2020 @ 7:40am 
@board_easy The game should handle that situation and tell the mod to prevent itself from locking doors. I'll post an issue on the GitHub page and try to look at it this weekend.
board_easy 19 Aug, 2020 @ 12:32pm 
So I just had an epic fight with this mod. Attempting to save two colonists suffering from heatstroke in their bedrooms after the coolers ran out of fuel. Every time i would unlock the doors and tell another colonist to refuel the cooler the doors would lock right back up. Even un-marking everything in mod settings wouldn't let the rescue team inside to save them. I'll have to look to an earlier auto save. Suggestions: adding a mod setting to over ride the mod just in case, ab auto disable if the person is suffering from medical conditions possibly reading from the 'medical emergency' notice, or even disabling itself in a heat wave or cold snap in case a safety check is needed.
WJSabey 10 Jun, 2020 @ 6:17pm 
@Dynamic there is a mod that prevents colonists from carrying food:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1723472015
Anvil Pants 27 Apr, 2020 @ 10:25am 
Here's what the Hygiene and DND conflict looks like, in case it comes up again.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/836308268/1489987634000889670/?ctp=61
Dynamic 15 Mar, 2020 @ 3:06pm 
I love the idea of this mod, but it gets in the way of colonist looking for tables. Is there an option to keep from colonist carrying food with them? I'm tired of the constant no table bad thought because my colonist carry food around with them then eating in their own room when they wake up
Dingo  [author] 15 Mar, 2020 @ 2:55am 
I'm not personally interested in making a patch for Dubs' mod. If someone makes a patch I can integrate it.

This mod's purpose is to be a small and simple QoL mod, compatible with vanilla.
thorman123456789 14 Mar, 2020 @ 8:16pm 
any way you could make this compatible with dubs hygiene? i would definitely use this mod but dubs is a given in any save i have... so I can't
lilwhitemouse 14 Mar, 2020 @ 6:30pm 
There may be a way to tell if the door goes to a linked bathroom if Hygiene is installed?
macrogramz 13 Mar, 2020 @ 5:09am 
oh my. this is an excellent mod idea .. can't wait to try. thank you :)
Dingo  [author] 13 Mar, 2020 @ 1:09am 
Doors unforbid within 60 ticks (1 second).. Dub is probably checking for restrooms immediately on wakeup which doesn't even allow for 1 second to pass.
InertFurry 12 Mar, 2020 @ 8:11pm 
There are some issues between this and Dub's Bad Hygiene that pawns, once woken, will not unforbid the door in time to have them find a restroom outside their rooms.
[TTV] pumacatrun2 11 Mar, 2020 @ 6:50am 
Also another idea is compatibility with the Locks mod, though I'm not sure how difficult that would be and would probably be on them to implement if at all. Just suggestions.
[TTV] pumacatrun2 11 Mar, 2020 @ 6:49am 
Perhaps include when pawns are Lovin' if that isn't already implemented? Nice mod :)
Merthykins 10 Mar, 2020 @ 5:18pm 
very nice :)
Oniwabanshu 9 Mar, 2020 @ 6:39pm 
Welcome back Dingo =)
Dingo  [author] 9 Mar, 2020 @ 8:39am 
Good points, I will add it to the FAQ.
d09smeehan <MHN> 9 Mar, 2020 @ 5:03am 
Love the idea, but could you say on the FAQ how this works for couples/injured pawns/barracks though? Last thing you want after a raid is for your patients to lock the hospital.
Think3r 9 Mar, 2020 @ 3:02am 
How does this function with couples, where one pawn goes to sleep earlier?
Beaniemonk 8 Mar, 2020 @ 7:03pm 
Ha, I was JUST thinking today how this would be a good mod idea. Nice!