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Nahlásit problém s překladem
If I don't pay attention to the FPS, I wouldn't even think of it. 30 fps in CSL2 is not the same experience as 30 fps in a racing game, flight sim or first person shooter.
It would be way worse if the game ran at 60 fps but lagged or stuttered.
Fingers crossed the mod makes it to Cities Skylines 2 some day! :)
Great mod, thank you so much!
So I have deleted the cities.xml.
I uninstalled and reinstalled the 3Dconnexion software. I am now running 3DxWare 10 Version 10.8.2.
I have disabled all the mods in CSL, and enabled the Space Mouse camera control mod. I restarted CSL but still no success getting anything else than the zoom function.
FYI I have 2 files in C:\Users\[USERNAME]\AppData\Roaming\3Dconnexion\3DxWare\Cfg\
Global.xml and Explorer_Background.xml
Should it create a cities.xml file automatically?
Start by deleting the cities.xml, as it is only necessary if you need to manually swap axis, and I haven't extensively tested the XML file, so this might cause problems, maybe with newer versions of the 3Dconnexion software. Also make sure the mod is actually enabled. You need to be subscribed to it, and in the content manager inside CSL, the checkbox next to the mod needs to be checked. If you have multiple other mods installed, maybe try disabling them, in case any of them cause a conflict. The mod is still compatible with the most recent version of CSL. If you have still problems, then please comment again, so I can look into it.
I am having issues properly setting up this mod. I am using a 3Dconnexion space mouse on Windows 10.
I have subscribed and enabled the mod in Cities Skyline.
I have downloaded the file example "cities.xml" (had to convert is to .xml as is was downloaded as a .txt) and copied it to C:\Users\[USERNAME]\AppData\Roaming\3Dconnexion\3DxWare\Cfg\
When opening cities skyline, the spacemouse does not allow me to rotate or pan the camera. I am only able to zoom in and out.
Do I need to make any edits to the cities.xml file? Or are the rotate and pan functions not available?
Thanks,
The swap you propose actually means just mapping the roll axis of the SpaceMouse to the yaw axis of the camera, as the camera doesn't support roll at all, and thus the axis on the SpaceMouse is unused. You will also be able to modify the sensitivity beyond the ranges that the sliders in the software provide.
Here is a copy of my file, with the roll/yaw already remapped (Ry <-> Rz) as you wanted:
https://pastebin.com/vJLe53MG
A controller like this is truly how such games should be played. Thank you for this mod!