Sid Meier's Civilization VI

Sid Meier's Civilization VI

City Original Owner Info
37 kommentarer
fka-gargamel 29. mar. 2023 kl. 13:24 
does not work with Suzerain At A Glance
and "City Banner Compatibility Patch" breaks new suks
Royal Raven 28. nov. 2022 kl. 15:13 
@Denver Thanks for the confirmation.
Denver 27. nov. 2022 kl. 22:32 
This mod still works perfectly
Royal Raven 24. nov. 2022 kl. 17:56 
The mod author said this does not work anymore, so does it? Or is it still working fine?
H.Humpel 26. jan. 2022 kl. 14:36 
Hi Imhotep,
your mod has been translated into German by Stevie and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Phxuibs 24. jan. 2022 kl. 15:47 
Thanks! Specially useful when playing as Scotland and planning on doing some Liberation War!!!
Adriaman 29. apr. 2021 kl. 7:38 
I made a compatibility patch between City Original Owner Info / Nomina / Sukritact's Simple UI Adjustments / Suzerain At A Glance here, this may be of interest to some people: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471069464
Adriaman 22. apr. 2021 kl. 12:37 
Hi, the following files have been updated, you might want to take a look:
..\Base\Assets\UI\WorldView\CityBannerManager.lua
..\DLC\Expansion1\UI\CityBanners\CityBannerManager.lua
..\DLC\Expansion2\UI\CityBanners\CityBannerManager.lua
darkmetalscorpian 26. feb. 2021 kl. 8:15 
Hello. This mod doesn't allow the Barbarian Clan Banner to appear.
Adriaman 21. feb. 2021 kl. 6:58 
@Tigranes I use this fix in my collection fix pack
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1834331006 ), although it is kind of a fork since it is made compatible with the rest of the pack (it includes Suzerain at a Glance + a call to the Nomina mod + a R&F version).

Look for folder 20214768792 in the pack and copy/merge its content to the same folder in steam workshop files: ..\Steam\steamapps\workshop\content\289070\20214768792 .

- If you do not have Nomina (a really good mod!) you have to remove the "include( "CityBannerManager_DynamicCivNames.lua")" at the top of the luas.
- If you do not want the R&F version or the Suzerain at a Glance content, you have to compare the content of the .modinfo between my version and the original version and match the changes .

Hope this helps.
Tigranes 18. feb. 2021 kl. 5:02 
@Adriaman which file should we edit with this line? And also every modder needs to have an info in workshop description about his mods number in Steam mod folders. Make our lives a little easier please
Adriaman 13. feb. 2021 kl. 9:01 
@Imhotep The issue is still there, but it's simple to fix. You need to import your file with an criterion on GS ( <RuleSetInUse>RULESET_EXPANSION_2</RuleSetInUse> ).
Tigranes 12. feb. 2021 kl. 19:47 
No, it is still not showing industry/corporations' icons :(
Imhotep  [ophavsmand] 12. feb. 2021 kl. 18:05 
@Tigranes

I've released a new update for the mod. I'm not playing the game at the moment, and don't know what the Industry and Corporation icons are, so let me know if it doesn't fix the issue.
Tigranes 11. feb. 2021 kl. 12:11 
This mod interferes with Industry and Corporation icons from the latest update! Please fix it!
Imhotep  [ophavsmand] 3. dec. 2020 kl. 5:02 
@destiny1985

I'm not sure how the game would handle that. You could subscribe to the mod, load an existing save and see what happens.

It would only take a couple of minutes to add Italian language support. In the CityOriginalOwnerInfo_Text.xml file, you'd need to change Language="en_US" to
Language="it_IT" and then there are three lines of text, between <Text> and </Text> which you'd need to translate to Italian, while keeping the {1_OriginalOwner} bits.
Malata Societa' Official 2. dec. 2020 kl. 16:38 
it's not problem for me if appear in english so if i use in italian youre mod info in game appear in english? i want know just this
Imhotep  [ophavsmand] 1. dec. 2020 kl. 20:09 
@destiny1985

It's easy to add a language to the mod yourself, by editing the mod's file that's called CityOriginalOwnerInfo_Text .

See earlier comments for instructions.

You'd need to add in the following block of code, filling in the dots with one's desired language:

<Row Tag="LOC_CITY_BANNER_ORIGINAL_CIV_CAPITAL_TT" Language=".....">
<Text>- .......... {1_OriginalOwner}</Text>
</Row>
<Row Tag="LOC_CITY_BANNER_ORIGINAL_CIV_CITY_TT" Language=".....">
<Text>- .......... {1_OriginalOwner}</Text>
</Row>
<Row Tag="LOC_CITY_BANNER_ORIGINAL_CITY_STATE_TT" Language=".....">
<Text>- .......... {1_OriginalOwner} .....</Text>
</Row>
Malata Societa' Official 30. nov. 2020 kl. 1:00 
i use italian so the message info will appear in english?
Imhotep  [ophavsmand] 30. juni 2020 kl. 19:02 
@Levas/Alis

There's a fix for the Nomina mod on the page you linked to.

I'm not sure what other mods this mod isn't compatible with.
Nizou 26. juni 2020 kl. 15:13 
Simple but very welcomed mod ! I was wondering if you could integrate the fix for UI mods, I would really appreciate if you do it (maybe the code need to be adapted fir those who haven't subscribed Nomina) : https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1825310855/1694969274386989519/
Imhotep  [ophavsmand] 15. juni 2020 kl. 7:37 
@josearte777

It works with the May Update.

It should be easy to make it work in Spanish, as there are only three lines of text.

1) Open the mod's CityOriginalOwnerInfo_Text.xml file.

2) Copy the nine lines of code between <LocalizedText> and </LocalizedText> and paste them directly underneath (between <LocalizedText> and </LocalizedText>)

3) For the copied lines, change Language="en_US" to Language="es_ES"

4) For the copied lines, change the text descriptions to Spanish, while not changing the {1_OriginalOwner} bit, e.g.

<Row Tag="LOC_CITY_BANNER_ORIGINAL_CIV_CITY_TT" Language="es_ES">
<Text>- Ciudad original de {1_OriginalOwner}</Text>
</Row>
josearte777 13. juni 2020 kl. 18:24 
Does it work with the new update? Can it be in Spanish?
+ChAoS 22. maj 2020 kl. 7:14 
Confirmed, it works - thank you!
leszek.j966 21. maj 2020 kl. 23:09 
@Imhotep you were right, you had to subscribe again, the question is why the update of the workshop alone was not enough? /thx
Imhotep  [ophavsmand] 21. maj 2020 kl. 22:38 
It's working for me, having subscribed to it on Steam. Maybe try clicking unsubscribe and subscribe, which will update the mod, if it hasn't done so already.

If it's still not working, then I'm not sure it's this mod that's at issue. Will await further feedback from other subscribers.
leszek.j966 21. maj 2020 kl. 22:04 
still not working :(
Imhotep  [ophavsmand] 21. maj 2020 kl. 20:35 
@+ChAoS

Thanks. The game's May 2020 Update changed some lines of code in the Gathering Storm expansion's CityBannerManager.lua file.

So I've updated the mod, and it should be working again.
Imhotep  [ophavsmand] 21. maj 2020 kl. 20:32 
@mangy carl

I don't think so. Not that I can think of, anyway. This mod was made by adapting some of the code that already exists relating to the city banner. I'm not sure there's code in the game that records information about dates of cities changing hands. I'd like to see something like that, though, to provide a bit more info about the history of the world in one's game.
+ChAoS 21. maj 2020 kl. 8:24 
Excellent mod. For others: have found that this causes the city icon to disappear altogether with the latest "Frontier Pass" updates. Will need to disable this one until Imhotep can resolve. Thanks for your efforts :)
regular human guy 19. maj 2020 kl. 10:58 
Really cool mod. Is there any way to add a date when the city in question joined or was taken by your civilization?
Universal Nemesis 27. apr. 2020 kl. 23:24 
cool mod! it's really a quality-of-life mod!
bene_dictator 23. mar. 2020 kl. 18:43 
This needs to be in the vanilla game. It would be useful to see who you can liberate cities to, etc. and why they age being affected by grievances (loyalty).
Imhotep  [ophavsmand] 19. mar. 2020 kl. 7:06 
1) Are you using Gathering Storm?
2) Have you enabled the mod in Additional Content?

If so, then look at the game's log files immediately after trying the mod. The log files are in Documents\My Games\Sid Meier's Civilization VI\Logs.

Look at Modding.log, Database.log and Lua.log for Error or Warning notices.
lsmartin96 19. mar. 2020 kl. 6:10 
For me the mod dose not work. I don't know why. But it is an amazing idea.
inde 16. mar. 2020 kl. 13:06 
This is such a great Quality-of-life improvement, thanks
Kaycha 13. mar. 2020 kl. 16:21 
Pretty cool!