Sid Meier's Civilization VI

Sid Meier's Civilization VI

City Original Owner Info
37 bình luận
fka-gargamel 29 Thg03, 2023 @ 1:24pm 
does not work with Suzerain At A Glance
and "City Banner Compatibility Patch" breaks new suks
Royal Raven 28 Thg11, 2022 @ 3:13pm 
@Denver Thanks for the confirmation.
Denver 27 Thg11, 2022 @ 10:32pm 
This mod still works perfectly
Royal Raven 24 Thg11, 2022 @ 5:56pm 
The mod author said this does not work anymore, so does it? Or is it still working fine?
H.Humpel 26 Thg01, 2022 @ 2:36pm 
Hi Imhotep,
your mod has been translated into German by Stevie and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Phxuibs 24 Thg01, 2022 @ 3:47pm 
Thanks! Specially useful when playing as Scotland and planning on doing some Liberation War!!!
Adriaman 29 Thg04, 2021 @ 7:38am 
I made a compatibility patch between City Original Owner Info / Nomina / Sukritact's Simple UI Adjustments / Suzerain At A Glance here, this may be of interest to some people: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471069464
Adriaman 22 Thg04, 2021 @ 12:37pm 
Hi, the following files have been updated, you might want to take a look:
..\Base\Assets\UI\WorldView\CityBannerManager.lua
..\DLC\Expansion1\UI\CityBanners\CityBannerManager.lua
..\DLC\Expansion2\UI\CityBanners\CityBannerManager.lua
darkmetalscorpian 26 Thg02, 2021 @ 8:15am 
Hello. This mod doesn't allow the Barbarian Clan Banner to appear.
Adriaman 21 Thg02, 2021 @ 6:58am 
@Tigranes I use this fix in my collection fix pack
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1834331006 ), although it is kind of a fork since it is made compatible with the rest of the pack (it includes Suzerain at a Glance + a call to the Nomina mod + a R&F version).

Look for folder 20214768792 in the pack and copy/merge its content to the same folder in steam workshop files: ..\Steam\steamapps\workshop\content\289070\20214768792 .

- If you do not have Nomina (a really good mod!) you have to remove the "include( "CityBannerManager_DynamicCivNames.lua")" at the top of the luas.
- If you do not want the R&F version or the Suzerain at a Glance content, you have to compare the content of the .modinfo between my version and the original version and match the changes .

Hope this helps.
Tigranes 18 Thg02, 2021 @ 5:02am 
@Adriaman which file should we edit with this line? And also every modder needs to have an info in workshop description about his mods number in Steam mod folders. Make our lives a little easier please
Adriaman 13 Thg02, 2021 @ 9:01am 
@Imhotep The issue is still there, but it's simple to fix. You need to import your file with an criterion on GS ( <RuleSetInUse>RULESET_EXPANSION_2</RuleSetInUse> ).
Tigranes 12 Thg02, 2021 @ 7:47pm 
No, it is still not showing industry/corporations' icons :(
Imhotep  [tác giả] 12 Thg02, 2021 @ 6:05pm 
@Tigranes

I've released a new update for the mod. I'm not playing the game at the moment, and don't know what the Industry and Corporation icons are, so let me know if it doesn't fix the issue.
Tigranes 11 Thg02, 2021 @ 12:11pm 
This mod interferes with Industry and Corporation icons from the latest update! Please fix it!
Imhotep  [tác giả] 3 Thg12, 2020 @ 5:02am 
@destiny1985

I'm not sure how the game would handle that. You could subscribe to the mod, load an existing save and see what happens.

It would only take a couple of minutes to add Italian language support. In the CityOriginalOwnerInfo_Text.xml file, you'd need to change Language="en_US" to
Language="it_IT" and then there are three lines of text, between <Text> and </Text> which you'd need to translate to Italian, while keeping the {1_OriginalOwner} bits.
Malata Societa' Official 2 Thg12, 2020 @ 4:38pm 
it's not problem for me if appear in english so if i use in italian youre mod info in game appear in english? i want know just this
Imhotep  [tác giả] 1 Thg12, 2020 @ 8:09pm 
@destiny1985

It's easy to add a language to the mod yourself, by editing the mod's file that's called CityOriginalOwnerInfo_Text .

See earlier comments for instructions.

You'd need to add in the following block of code, filling in the dots with one's desired language:

<Row Tag="LOC_CITY_BANNER_ORIGINAL_CIV_CAPITAL_TT" Language=".....">
<Text>- .......... {1_OriginalOwner}</Text>
</Row>
<Row Tag="LOC_CITY_BANNER_ORIGINAL_CIV_CITY_TT" Language=".....">
<Text>- .......... {1_OriginalOwner}</Text>
</Row>
<Row Tag="LOC_CITY_BANNER_ORIGINAL_CITY_STATE_TT" Language=".....">
<Text>- .......... {1_OriginalOwner} .....</Text>
</Row>
Malata Societa' Official 30 Thg11, 2020 @ 1:00am 
i use italian so the message info will appear in english?
Imhotep  [tác giả] 30 Thg06, 2020 @ 7:02pm 
@Levas/Alis

There's a fix for the Nomina mod on the page you linked to.

I'm not sure what other mods this mod isn't compatible with.
Nizou 26 Thg06, 2020 @ 3:13pm 
Simple but very welcomed mod ! I was wondering if you could integrate the fix for UI mods, I would really appreciate if you do it (maybe the code need to be adapted fir those who haven't subscribed Nomina) : https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1825310855/1694969274386989519/
Imhotep  [tác giả] 15 Thg06, 2020 @ 7:37am 
@josearte777

It works with the May Update.

It should be easy to make it work in Spanish, as there are only three lines of text.

1) Open the mod's CityOriginalOwnerInfo_Text.xml file.

2) Copy the nine lines of code between <LocalizedText> and </LocalizedText> and paste them directly underneath (between <LocalizedText> and </LocalizedText>)

3) For the copied lines, change Language="en_US" to Language="es_ES"

4) For the copied lines, change the text descriptions to Spanish, while not changing the {1_OriginalOwner} bit, e.g.

<Row Tag="LOC_CITY_BANNER_ORIGINAL_CIV_CITY_TT" Language="es_ES">
<Text>- Ciudad original de {1_OriginalOwner}</Text>
</Row>
josearte777 13 Thg06, 2020 @ 6:24pm 
Does it work with the new update? Can it be in Spanish?
+ChAoS 22 Thg05, 2020 @ 7:14am 
Confirmed, it works - thank you!
leszek.j966 21 Thg05, 2020 @ 11:09pm 
@Imhotep you were right, you had to subscribe again, the question is why the update of the workshop alone was not enough? /thx
Imhotep  [tác giả] 21 Thg05, 2020 @ 10:38pm 
It's working for me, having subscribed to it on Steam. Maybe try clicking unsubscribe and subscribe, which will update the mod, if it hasn't done so already.

If it's still not working, then I'm not sure it's this mod that's at issue. Will await further feedback from other subscribers.
leszek.j966 21 Thg05, 2020 @ 10:04pm 
still not working :(
Imhotep  [tác giả] 21 Thg05, 2020 @ 8:35pm 
@+ChAoS

Thanks. The game's May 2020 Update changed some lines of code in the Gathering Storm expansion's CityBannerManager.lua file.

So I've updated the mod, and it should be working again.
Imhotep  [tác giả] 21 Thg05, 2020 @ 8:32pm 
@mangy carl

I don't think so. Not that I can think of, anyway. This mod was made by adapting some of the code that already exists relating to the city banner. I'm not sure there's code in the game that records information about dates of cities changing hands. I'd like to see something like that, though, to provide a bit more info about the history of the world in one's game.
+ChAoS 21 Thg05, 2020 @ 8:24am 
Excellent mod. For others: have found that this causes the city icon to disappear altogether with the latest "Frontier Pass" updates. Will need to disable this one until Imhotep can resolve. Thanks for your efforts :)
regular human guy 19 Thg05, 2020 @ 10:58am 
Really cool mod. Is there any way to add a date when the city in question joined or was taken by your civilization?
Universal Nemesis 27 Thg04, 2020 @ 11:24pm 
cool mod! it's really a quality-of-life mod!
bene_dictator 23 Thg03, 2020 @ 6:43pm 
This needs to be in the vanilla game. It would be useful to see who you can liberate cities to, etc. and why they age being affected by grievances (loyalty).
Imhotep  [tác giả] 19 Thg03, 2020 @ 7:06am 
1) Are you using Gathering Storm?
2) Have you enabled the mod in Additional Content?

If so, then look at the game's log files immediately after trying the mod. The log files are in Documents\My Games\Sid Meier's Civilization VI\Logs.

Look at Modding.log, Database.log and Lua.log for Error or Warning notices.
lsmartin96 19 Thg03, 2020 @ 6:10am 
For me the mod dose not work. I don't know why. But it is an amazing idea.
inde 16 Thg03, 2020 @ 1:06pm 
This is such a great Quality-of-life improvement, thanks
Kaycha 13 Thg03, 2020 @ 4:21pm 
Pretty cool!