RimWorld

RimWorld

Regenerator Nanohive
102 Comments
Rearden  [author] 12 Jul @ 5:07am 
Nothing quite like it. It's pretty much why I picked it up. I'm glad to see people continue to enjoy it.
Margam 11 Jul @ 11:49pm 
Thank you so much for keeping up this gem, literally nothing else on the workshop satisfy the repair needs.
BrenTenkage 11 Jul @ 3:44pm 
hell yeah, awesome
Rearden  [author] 11 Jul @ 3:30pm 
Confirmed functioning in the current version. I will update the xml to indicate this when I get a moment.
BrenTenkage 11 Jul @ 9:19am 
heres hopin this will get updated. Gonna be so helpful for my ship for autorepairing it LOL
Rearden  [author] 11 Jun @ 2:46pm 
It's that time again. I do not support the beta, but do try the mod in the new version and let me know how it goes. I will update the mods as soon as is feasible after the full release.
ozfresh 24 Apr @ 5:43pm 
@Rearden Thanks! Ya, for sure I will.
Rearden  [author] 22 Apr @ 4:51pm 
I don't see why you couldn't. If you want to see how this mod does it, the source is included. If you use anything from it, please do include an attribution back to this mod.
ozfresh 21 Apr @ 8:36pm 
I'm wondering if you would be able to put a regenerative function onto equipment (like self healing armor) I don't know why I'm asking you about this, other than to start a conversation I suppose on the topic. What are your thoughts?
ozfresh 21 Apr @ 8:19pm 
Best Mod Ever!
Rearden  [author] 4 Mar @ 3:39pm 
That requires source code edits.
DaddyDevito4253 27 Feb @ 3:19pm 
how do I adjust regen rate? in rimsqol?
Rearden  [author] 10 Aug, 2024 @ 8:16am 
not without code edits.
jex62 9 Aug, 2024 @ 5:59pm 
Would it be possible to turn off the fire suppression mechanic?
masa 20 Apr, 2024 @ 10:14am 
thanks!
Rearden  [author] 11 Apr, 2024 @ 4:06pm 
I have confirmed functionality for version 1.5 of Rimworld. An update to the about.xml should be live shortly.
Rearden  [author] 13 Mar, 2024 @ 10:51am 
It's that time again. I don't support the beta, but if you're one of those intrepid souls that lives on the bleeding edge, give the mod a try on the new version! The first person that verifies all of the functionality before I get around to it gets added to the Wall of Fame.
Pasaway 18 Feb, 2024 @ 10:47am 
I recently delved into modifying mods to meet my needs and highly recommend it.
Rearden  [author] 3 Feb, 2024 @ 6:03pm 
None come to mind, but I've not looked lately. Needless to say, I'm happy with it as is.

Modifying it for your own use would be simple. literally just tweaking a couple fields. The source code is included with the mod.
eren_1st 2 Feb, 2024 @ 6:07pm 
are there any similar mods that are a bit stronger or a little less costly to run power wise in game?
Rearden  [author] 6 Sep, 2023 @ 8:07pm 
If they can't do more than 1% damage to the wall per second it should keep up.

Have Fun!
Saint Michael 6 Sep, 2023 @ 5:08pm 
In the mod list ya go! Why be op when you can troll raiders with infinity walls?
Rearden  [author] 3 Jul, 2023 @ 7:39am 
Glad you're enjoying it!
Designed 3 Jul, 2023 @ 1:42am 
love this mod tysm
Fishbies 23 Oct, 2022 @ 2:48pm 
Thanks for updating so fast! :D
Rearden  [author] 21 Oct, 2022 @ 11:11am 
Regenerator Nanohive is updated for 1.4

As always if you encounter issues let me know. I can only fix issues I know about.
Rearden  [author] 18 Oct, 2022 @ 12:23am 
It's getting to be that time again. For those running the 1.4 Beta, verifying the functionality listed on the mod description will net a place on the wall of fame.
Rearden  [author] 13 Aug, 2022 @ 8:07pm 
minify everything might be what you're looking for. The hive is effectively a wall, so it matches that behaviour.
Victor 13 Aug, 2022 @ 6:30pm 
Suggerstion: Allow minifying, as sometimes little adjustments are needed
Rearden  [author] 22 Jul, 2022 @ 3:03am 
I haven't heard anything to suggest it isn't, but back up your save if you're worried about corruption.

As I state in the description
This software is distributed without warranty. I haven't encountered any issues with this mod but that's no guarantee there aren't any. Like any mod, you use this at your own risk. Feel free to drop this in on an existing save.
Cranky Corgi 21 Jul, 2022 @ 10:57pm 
About to check and see if this is compatible with SoS2, getting tired of getting blown.

And not in a good way.
Rearden  [author] 9 Jun, 2022 @ 3:45pm 
Not easily. It would require tweaking the C# and recompiling.
Dinomyte 9 Jun, 2022 @ 3:11pm 
is there any way to change the amount it repairs per 4 seconds? i want to make it somewhat broken for a scenario im making
Rearden  [author] 8 Jun, 2022 @ 8:57pm 
No worries.
eragonawesome 8 Jun, 2022 @ 8:22pm 
Oops, I glanced right over that when I read it. Thank you for responding anyway!
Rearden  [author] 6 Jun, 2022 @ 10:15pm 
yes. per description it should be able to support a roof.
eragonawesome 6 Jun, 2022 @ 7:01am 
Does the nanohive support roofs?
Rearden  [author] 8 Apr, 2022 @ 10:31am 
The Holy Washer mod may be what you're looking for. It'll remove the corpse taint association from anything regardless of damage level.
Victor 8 Apr, 2022 @ 10:25am 
Could it make it remove Tainted from apparel too? I can't mend apparel to remove it because they get to 100% health before my crafters are able to work on them
Zelkova 15 Dec, 2021 @ 5:45pm 
Completely understandable. Good luck towards you!
Rearden  [author] 14 Dec, 2021 @ 10:22pm 
I've got some time off coming up soon. I'll take a look, but I won't make any guarantees.
Zelkova 14 Dec, 2021 @ 10:02am 
I'm not sure if this is possible, but it'd be really neat to be able to use these things with Fluffy's Breakdowns, since the Maintenance bill is under the Repair job. If it's not possible, I understand, but it'd be a pretty neat tool to keep around for non-combat purposes.
Rearden  [author] 19 Nov, 2021 @ 7:25pm 
It's in the C# if I recall right. It'll require a recompile to change that. The source is included with the mod if you want to modify things that way.
Waggish Pluto•2 19 Nov, 2021 @ 7:59am 
Is there any way to change amount of repair %?
Rearden  [author] 31 Oct, 2021 @ 10:49pm 
If you're willing to dig into the code a bit, yes. There is no trivial configuration for that sort of thing at this time.
pickpickpickpickpickpickpickpick 31 Oct, 2021 @ 8:46pm 
is it possible for me to repair buildings with this but not weapons and armor?
Rearden  [author] 3 Aug, 2021 @ 9:53pm 
I don't support the unstable builds, but thanks for the heads up. I'll probably need to recompile if the breaking change moves to the stable release build.
Fullen 3 Aug, 2021 @ 7:10pm 
Doesn't seem to be working on 1.3 unstable.
Rearden  [author] 27 Jul, 2021 @ 8:35pm 
Thanks for enjoying it!
specopsbarton 27 Jul, 2021 @ 7:24pm 
Thank you for this mod! Very useful! 🤝👍