RimWorld

RimWorld

237 ratings
Regenerator Nanohive
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.149 MB
14 Mar, 2020 @ 11:27am
11 Jul @ 3:38pm
6 Change Notes ( view )

Subscribe to download
Regenerator Nanohive

Description
Thanks to Dazz Aephiex for giving blanket permissions to update this.
Original 1.0 version is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1308973776

This version is known to work in 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, and 1.6

Adds a new security building named "Regenerator Nanohive". This is capable of auto-repairing buildings, items, and supressing fire within the working radius.

- Automatically repairs the following things within it's effective range 12, by 1% of it's health, per 4.1666667 seconds.
1) Buildings you own, including nanohive itself
2) Roofed non-corpse items;
3) Items carried or equipped by pawns you own.
- Automatically supresses fire within it's effective range 12.
- Regenerator Nanohive can fit into a wall and support roof.
- Base Hitpoints: 350 (the same as a wall)
- Power Usage: 1600w
- Construction cost: Plasteel 200; Component 20; Advanced Component 5; any construction material that can be used for a wall * 200 (or 2000 if small volume)
- Construction skills required: 12
- Research prerequisites: vanilla research project "Multi Analyzer"

Localisations:
- English
- Chinese Simplified

Safely Removable: Must dismantle all Nanohives first

This software is distributed without warranty. I haven't encountered any issues with this mod but that's no guarantee there aren't any. Like any mod, you use this at your own risk. Feel free to drop this in on an existing save.
The source code is included for those interested.

Wall of Fame:
asmta verified functionality for the 1.2 update

Popular Discussions View All (1)
0
14 Mar, 2020 @ 11:38am
Bugs
Rearden
102 Comments
Rearden  [author] 12 Jul @ 5:07am 
Nothing quite like it. It's pretty much why I picked it up. I'm glad to see people continue to enjoy it.
Margam 11 Jul @ 11:49pm 
Thank you so much for keeping up this gem, literally nothing else on the workshop satisfy the repair needs.
BrenTenkage 11 Jul @ 3:44pm 
hell yeah, awesome
Rearden  [author] 11 Jul @ 3:30pm 
Confirmed functioning in the current version. I will update the xml to indicate this when I get a moment.
BrenTenkage 11 Jul @ 9:19am 
heres hopin this will get updated. Gonna be so helpful for my ship for autorepairing it LOL
Rearden  [author] 11 Jun @ 2:46pm 
It's that time again. I do not support the beta, but do try the mod in the new version and let me know how it goes. I will update the mods as soon as is feasible after the full release.
ozfresh 24 Apr @ 5:43pm 
@Rearden Thanks! Ya, for sure I will.
Rearden  [author] 22 Apr @ 4:51pm 
I don't see why you couldn't. If you want to see how this mod does it, the source is included. If you use anything from it, please do include an attribution back to this mod.
ozfresh 21 Apr @ 8:36pm 
I'm wondering if you would be able to put a regenerative function onto equipment (like self healing armor) I don't know why I'm asking you about this, other than to start a conversation I suppose on the topic. What are your thoughts?
ozfresh 21 Apr @ 8:19pm 
Best Mod Ever!