Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Hard no to PD - Arcologies. SI will just overwrite their districts and to stay within the scope of SI I cannot add new ones.
Building and tech mods are troublesome. I decided I will be supporting only ESC to ensure no conflicts.
ASPR has scripts that are dependent on buildings. It also messes with galaxy generation. It was hard enough to get SI, PD and GPM to work together. ASPR is a whole nother beast. I'll consider it, but it will consider pretty much rewriting the entire mod.
Potent rebellions is not needed SI has scripts that improve rebellions already. Consider my Dynamic Political Events Patch if you need political flavor.