Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586473053
Hope it helps anyone!
Rotating should still make it stay centered? using the
<placeWorkers>
<li>PlaceWorker_OnSteamGeyser</li>
</placeWorkers>
tag should make it need all 4 tiles I think?
Mod sources should be back to normal.
This is a limitation that comes with how geysers and rotations are implemented. Geysers are 2x2 entities, but only the bottom-left tile actually counts as a geyser, so if the geyser cooker is rotated, it would be possible to place the building without covering the whole vent because the interaction spot also counts as a tile for rotation purposes, effectively making the building 3x2 and offsetting its "center".
An alternative could be to make 4 different versions of the same cooker with different rotations, but I don't think I'll spend effort doing that unless there are more people requesting it.