RimWorld

RimWorld

Stabilize - v1.5 max
358 Comments
Garbage Warlock 10 hours ago 
o7
Cal'ex Pero 11 hours ago 
o7
Peryn [Андрій] 16 hours ago 
07
dysaster 23 hours ago 
o7
Captain Shitface 9 Jul @ 10:40am 
Hey, so Vanilla already had it's normal 'Tend Here' option which covers exactly what this mod did. So I created a new mod with this as my inspiration to instead be for only bleeding wounds specifically here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521178066
math368 9 Jul @ 1:04am 
hi update 1.6 ?
Captain Shitface 8 Jul @ 12:54am 
I'll be uploading a mod here pretty soon for this with my own changes. It will instead be for 'Stabilize Bleeding', where it tends to bleeding wounds specifically
Hank Trill 7 Jul @ 8:39pm 
1.6 when? Idk if you can use unoffical hugslib
Stellar Harbour 3 Jul @ 11:48am 
HugsLib requirement is bigger concern, althoug it's ported to 1.6 already too
pyr0kid 19 Jun @ 5:13pm 
i mean its not entirely unreasonable, considering theres a beta version one could argue that 1.6 dropped days ago
Fiur 16 Jun @ 2:06am 
@AzoorFox you seriously ask this when next month 1.6 drops? You are beyond resonable.
AzoorFox 15 Jun @ 1:04pm 
UPDATE WHEN???????????????
Mac 6 Apr @ 7:43am 
This mod won't be all that necessary once someone finds the necessary XML edit to enable tending for downed neutral, allied and enemy pawns (enemy pawns might be vanilla, actually)
Ulas 11 Mar @ 8:13pm 
please
Ulas 11 Mar @ 8:13pm 
can someone please update / revive this mod?
Fiur 18 Feb @ 12:01pm 
Yeah Stabilize is not working for me. Not sure why.
Banana 16 Feb @ 11:59pm 
nice mod dude
Fiur 15 Feb @ 5:35am 
https://gist.github.com/HugsLibRecordKeeper/d25a823e4fa4afb39bc1f0a784b4b9fc

After moving Rimworld to another Drive - this red message popped up:

Could not find a type named Stabilize.JobDriver_StabilizeHere

And I think this one too:

ReflectionTypeLoadException getting types in assembly Stabilize: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

Didn't have it before I moved drives. (Wanted rimworld saves gone from my main Drive)
polmonko 6 Feb @ 6:28pm 
Muy god te salva mucho
KelTuze 16 Dec, 2024 @ 6:37am 
Подождите, вы пытаетесь остановить кровотечение в -73 градуса! Может всё таки стоит отнести его на койку??
Victor 20 Sep, 2024 @ 4:03pm 
Stabilizing doesn't stop downed pawns from crawling away, unlike 'tending without medicine' from the base game, could you add that funcionality?
Rukka 26 Aug, 2024 @ 2:48pm 
Having a problem with a potential mod conflict. Is it possible that this mod can cause the immortal enemy bug, where people refuse to die even with a thousand gunshot wounds?
Chesse5552024 24 Jul, 2024 @ 1:41pm 
What the diferrent between first aid.
Koor 16 Jul, 2024 @ 6:29am 
Unfortunately, this isn't doing what I need it to. I've got a save with a potential prisoner that has high stats. The target has 2 hours left to live, but they just keep crawling away while i'm trying to stabilize them. Nothing I can do without hitting them again. It would be useful if the stabilize command would pen the crawler in place.
Futstub 22 Jun, 2024 @ 4:16am 
What's the difference between tending and stabilizing?
Because can't you just tend to them in the field?
Senacharim 21 May, 2024 @ 10:43pm 
<3

Love this mod! Wish it made a 'stabilize & rescue' (in that order) work type to the left of 'Doctor', and I also wish they stopped the 'Stabilize' once the bleeding was stopped--I don't think stabilizing bruises accomplishes much.
Jeffery Helldiver 20 May, 2024 @ 8:13pm 
Pretty sure you can draft someone and they can tend to someone on the spot in the base game.
Auklin 6 May, 2024 @ 9:01pm 
honestly boss did you consider making it so this mod ONLY stabilizes bleeds? would make it a considerably cut above base, given I'd like to tell my doctors to JUST stabilize/stop bleeds and move on to the next in queue instead of micromanaging everyone.
Linkolas  [author] 16 Apr, 2024 @ 11:50am 
@BPolice: Been playing since the update with many mods, and no issue with Stabilize. make sure Harmony & HugsLib are enabled before Stabilize in the load order.
Butthole Police 16 Apr, 2024 @ 11:41am 
This is not working for me now. The option just completely dissapeared
Monkey Magic 8 Apr, 2024 @ 3:10am 
@Chord TBF, I'm pretty sure drafted tending has only been in the game since 1.3 something or other (I recall it not being an option in 1.2) and this mod has been around since before then. That said, drafted tending only works for one's own pawns. I assume this mod applies to other pawns too
Terry, your neighbor 7 Apr, 2024 @ 2:43pm 
this has existed in the base game for a long time lol. you just had to draft them
Proxyer 6 Apr, 2024 @ 4:03am 
Thank you update!

@Atori625
Steam cliant is slow starter. restart steam, or play rimworld and exit, and a few min wait. So start download update.
Atori625 6 Apr, 2024 @ 3:49am 
don't know why but still after downloading it's only for 1.4 version :/
Linkolas  [author] 6 Apr, 2024 @ 2:07am 
Hello! Just updated the mod so it works on v1.5. Only did a quick test, let me know if I missed something :praisesun:
Stellar Harbour 23 Mar, 2024 @ 12:54pm 
You still have to draft pawn which adds another layer of micromanagement
mxdanger 23 Mar, 2024 @ 1:56am 
@Stellar Harbour

Pastebin "TBgjtCAk" for anyone wondering.

That being said 1.4 added the features of this mod. There is no reason for this mod to be updated for 1.5.
Stellar Harbour 22 Mar, 2024 @ 7:09pm 
Requires 1.5 update
{LINK REMOVED}
InVinoVeritas 4 Feb, 2024 @ 10:42pm 
Great mod, much appreciated! :steamthumbsup:
Russo 22 Nov, 2023 @ 8:33pm 
the "doctor" always has medicine in his inventory, 11 to be exact. Maybe it's some incompatibility with CE?
Russo 22 Nov, 2023 @ 8:32pm 
I'm having problems with the mod, when I click on stabilize the "doctor" doesn't do anything. if the "doctor" is drafted he leaves... sad
DiogenesOfMiami 27 Sep, 2023 @ 8:55am 
You always know a mod is essential when it's made Vanilla by the dev(s).

If you play 1.3 or earlier, you simply have to have this mod. For 1.4 and beyond, it is no longer necessary.
Sossololpipi 27 May, 2023 @ 4:43pm 
isn't this useless ever since you can tend to colonists when drafted
Maple38 22 Apr, 2023 @ 10:35am 
Safe to remove mid-game?
Kylo99 8 Apr, 2023 @ 6:56am 
Does using this on enemy pawns before you capture confuse the game into thinking theyre being doctored and bug recruiting?
Artjomski 17 Mar, 2023 @ 10:35am 
is this a colonist job? or do you manually have to right click and stabilize still?
Xenos 21 Feb, 2023 @ 1:56pm 
You actually can do this already. You just have to draft the medic you want to use, and they can only use medicine they have in their inventory, from the "assign" menu. I have most of my colonists carrying some spare medicine, for exactly this reason.
Stellar Harbour 8 Dec, 2022 @ 11:02am 
Now I see how anoying it is lol
pepemattos17 7 Dec, 2022 @ 3:21pm 
@Sego only when drafted, and its anoying to undraft a pawn try to get them to tend to a emegency, and them having to draft again. So I think this has become more of a quality of life mod.
Stellar Harbour 7 Dec, 2022 @ 9:58am 
Ins't it vanilla thing now?