Starbound
Halbound
108 commenti
ChakaTheMossy 28 ago 2024, ore 15:59 
Ruin is a monument to all Tiy's sins
Varsia  [autore] 5 feb 2024, ore 12:17 
Nope, at least not at the moment - I might open one up once I get more work done on it, but you're free to join the Discord and offer any advice or things you want added
We_Too_Thanks 5 feb 2024, ore 9:37 
Is there a repository for this where PRs can be submitted?
The Caretaker 2 feb 2024, ore 13:07 
i want to fight a Flood Juggernaut and get slaped around in my mech
The Caretaker 2 feb 2024, ore 13:02 
can somone make a flood mod? flood worlds with gravemids???
Ferrilata_ 20 mar 2023, ore 12:04 
sweet! I haven't really been that involved in the SB modding scene in a while, but I'd be happy to offer to help with this if ya'd like!
Varsia  [autore] 20 mar 2023, ore 0:51 
Development is very on-and-off on account of life issues but it is still on-going!
Ferrilata_ 19 mar 2023, ore 21:41 
Is this mod still in development? I would love to see another update, this mod looks so cool...
derringer pirate 8 giu 2022, ore 21:43 
any plans for the actual vehicles to be usable?
Debarro 11 mag 2022, ore 19:23 
any updates on, well, the next update?
Varsia  [autore] 14 mar 2022, ore 11:34 
Alright, good to know. I'll sort that out soon.
the_silver_bandit 13 mar 2022, ore 16:36 
Just an update, if your mod does have the greenplasma bullet then it is a duplication error. I think one just needs to rename it. I am not sure if it will cause a bigger error later on, however

[Error] Duplicate projectile asset typeName greenplasmabullet. configfile /projectiles/guns/bullets/halogreenshot/greenplasmabullet.projectile
Varsia  [autore] 11 mar 2022, ore 10:06 
Healing gas and flechette are definitely not from our mod, however the greenplasmabullet is likely an unused asset from a plasma pistol I was working on - is this causing a crash?
the_silver_bandit 11 mar 2022, ore 5:40 
Definitely not asking for you to check all 290 mods I have, but in case if you knew of one mod that would not work that could be checked for, if you would like to.
the_silver_bandit 10 mar 2022, ore 19:58 
I can also show all the mods I use :P I have spent several weeks getting the list down to below 300, which I did. Now I am trying to get it to below 275. This is my list of mods jic:

Modicum Mod List
the_silver_bandit 10 mar 2022, ore 19:38 
I am receiving a duplication error with two other projectiles and just trying to narrow down the list. Could you be able to point me in the right direction?

The other two projectile errors are as follows:
[20:58:33.812] [Error] Duplicate projectile asset typeName healinggas. configfile /projectiles/throwable/healinggas/healinggas.projectile
[20:58:34.116] [Error] Duplicate projectile asset typeName flechette. configfile /projectiles/flechette/flechette/flechette.projectile
[20:58:34.320] [Error] Duplicate projectile asset typeName greenplasmabullet. configfile /projectiles/guns/bullets/halogreenshot/greenplasmabullet.projectile

I made a pastebin of my full log error as well:
Pastebin Log Link [pastebin.com]

Of the many mods I have, I am subscribed to Halo Ultra Updated and Halo Ultra v2 [Frackin Universe].
Varsia  [autore] 10 mar 2022, ore 19:09 
I do not recall us using that - it might be from this mod though. Why?
the_silver_bandit 10 mar 2022, ore 18:52 
Hello, does this mod have something called: greenplasmabullet.projectile?
Robert 11 nov 2021, ore 19:58 
VERY spicy
Meefreese 9 giu 2021, ore 15:19 
oooohhhhhh. for some reason i thought id find some of this randomly. Im dumb sorry lol
Varsia  [autore] 9 giu 2021, ore 5:08 
@Meefreese the crafting station is made at a top-tier inventors table and none of the content appears naturally.
Meefreese 8 giu 2021, ore 20:55 
quick question but where do i find some of these? I have been playing for a while and have yet to see any of the contents of this mod thus far. not sure if somethings wrong or im just unlucky.
Alpheamus 15 mag 2021, ore 11:34 
I will be following this mod's dev closely. Good luck! Looking forward to subscribing in the future!
Agent Hunk 3 mar 2021, ore 9:28 
Great.
VoN  [autore] 3 mar 2021, ore 9:23 
As I said, no hydras or plasma casters. Promethean (and maybe banished) weapons will come after the Human and Covenant weapons are finished.
Agent Hunk 3 mar 2021, ore 9:18 
I was thinking of just the base story weapons from each faction from the games.
VoN  [autore] 3 mar 2021, ore 8:49 
For now we're working on including more iconic weapons or more 'community' loved weapons. This does not include weapons like the Plasma Caster and the Hydra.
When more of the recognisable weapons that are synonymous with Halo are included we can move onto the more obscure weapons. If you are referencing Req variants of weapons from halo 5 those will not be included until the mod has finished development.
Agent Hunk 3 mar 2021, ore 5:02 
Are you going to try and bring in weapon from 4,5 and inf
VoN  [autore] 3 mar 2021, ore 4:53 
This mod is still early in development, and as I'm sure an astute observer would have discerned, we are working on the creation and functionality of the weapon assets whilst adding in decorative assets at the moment. After we have finished the creation of the weapon assets we may work on functional flying vehicles as those are easier to complete than ground based vehicles and after this, ground based hovering (covenant) vehicles and finally ground based (UNSC) vehicles.

Please feel free to ask me any other questions.
Gray Gravy V 2 mar 2021, ore 22:27 
well thats coool and all but when will i be able to drive a warthog?
VoN  [autore] 1 mar 2021, ore 3:25 
We are planning on future content to be added - currently myself and the main coder/artist are working on new weapons. There is a slim chance that decorative vehicles may be added.
Deadbeatcow 28 feb 2021, ore 15:02 
thanks for the mod! excited to see any future additions
VoN  [autore] 19 nov 2020, ore 16:15 
We have.
However, for now, we're focusing on creating other functional contents regarding weapons. Once we're finished with weapons we'll move onto other maybe larger functional objects.
Agent Hunk 19 nov 2020, ore 14:13 
Have you thought about making drivable Mon, Wart and Scor? (can keep deco versions)
VoN  [autore] 14 nov 2020, ore 11:13 
I see a very arbitrary connection between the two, not something everyone who comes across this mod thinks. Halbound was chosen because it's easy on the ears.
Chronos "Salty" Pliskin 13 nov 2020, ore 17:11 
Well, Hal 9000 for one.
Varsia  [autore] 13 nov 2020, ore 15:53 
what else because whatever it is I ain't seeing it
Chronos "Salty" Pliskin 13 nov 2020, ore 13:30 
This really should be called Halobound, because Halbound could mean something else.
MrHamMan 21 ott 2020, ore 16:46 
Ah ok
Varsia  [autore] 21 ott 2020, ore 16:29 
@MrHamMan I've tried to figure out how to make the railgun two-handed in terms of visuals but I couldn't seem to figure it out, and I tried to make the mongoose close to the scale of player-mongoose similar to that in the actual games while rounding it off to fit neatly within the tiles, so that you can place stuff around them.
MrHamMan 21 ott 2020, ore 16:05 
Also i might suggest making the mongoose bigger.
MrHamMan 21 ott 2020, ore 15:58 
Is the rail gun supposed to be one be one handed? Like when your holding it only one hand is on it, but the actual item takes up both slots.
Fluffy Catto 8 set 2020, ore 10:59 
ok
Varsia  [autore] 8 set 2020, ore 9:52 
Nope, we thought it would be better to not have this happen so that it can be used for decoration.
Fluffy Catto 7 set 2020, ore 3:54 
Does the Fusion Coil blow up?
Naii Starwing 13 lug 2020, ore 20:37 
Hey! A puma!
VoN  [autore] 24 giu 2020, ore 3:22 
@davichar. This mod is compatible with FU, we have done as much as we can to ensure that these mods don't collide with one-another. However, we'd be really grateful that you notify us on any bugs you may find, for example a pastebin link to a log would be appreciated.

@cmdtucker. Thanks for the suggestion!!! I'll look into contacting the author of USCM tanks, maybe we can work something out later down the line, I'll be sure to make a post if/when that happens. Right now, we're focusing mainly on getting all the objects we can in-game, making weapons fully functional (i.e. balancing) and making sure all bugs are squashed!

Thanks for your questions, hopefully I answered them!

The Urban Spaceman :MCCMONITOR::MCCSWORD:
Admiral Salvo 23 giu 2020, ore 16:45 
Hey, i have a suggestion for the vehicles. Look up USCM tanks, and ask the author if you can use some of the code. Also, keep decorative vehicles so we can have decorations without your friends blowing everything up with them.
davichar 23 giu 2020, ore 16:38 
frackin universe?
VoN  [autore] 5 giu 2020, ore 13:59 
The weapons are scaled to Starbound's weapon scaling.