Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
[Error] Duplicate projectile asset typeName greenplasmabullet. configfile /projectiles/guns/bullets/halogreenshot/greenplasmabullet.projectile
Modicum Mod List
The other two projectile errors are as follows:
[20:58:33.812] [Error] Duplicate projectile asset typeName healinggas. configfile /projectiles/throwable/healinggas/healinggas.projectile
[20:58:34.116] [Error] Duplicate projectile asset typeName flechette. configfile /projectiles/flechette/flechette/flechette.projectile
[20:58:34.320] [Error] Duplicate projectile asset typeName greenplasmabullet. configfile /projectiles/guns/bullets/halogreenshot/greenplasmabullet.projectile
I made a pastebin of my full log error as well:
Pastebin Log Link [pastebin.com]
Of the many mods I have, I am subscribed to Halo Ultra Updated and Halo Ultra v2 [Frackin Universe].
When more of the recognisable weapons that are synonymous with Halo are included we can move onto the more obscure weapons. If you are referencing Req variants of weapons from halo 5 those will not be included until the mod has finished development.
Please feel free to ask me any other questions.
However, for now, we're focusing on creating other functional contents regarding weapons. Once we're finished with weapons we'll move onto other maybe larger functional objects.
@cmdtucker. Thanks for the suggestion!!! I'll look into contacting the author of USCM tanks, maybe we can work something out later down the line, I'll be sure to make a post if/when that happens. Right now, we're focusing mainly on getting all the objects we can in-game, making weapons fully functional (i.e. balancing) and making sure all bugs are squashed!
Thanks for your questions, hopefully I answered them!
The Urban Spaceman