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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619717976
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2618416910
Regardless, I'll keep these in mind when I begin work on the next roles, which I think will be new Traitor roles and a new neutral role.
There should also be a necromancer role where a traitor or purple 3rd party kills people then raises them back from the dead with half health and half damage as minions. He/she can keep raising them over and over until someone figures out who he/she is and kills them.
Lastly, there should also be a trapper role where either a traitor that cant do much gun damage or a jester type gets a ton of credits and has to eliminate everyone with things like barnacles and C4 and all that type of stuff.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2067467854
Please see the Required Items section on the right
I've tried doing this with just the base mod and its components and no others but the console still does not recognise the commands despite the game running
I've sent a friend request over discord as Jacket if the situation needs to be discussed or a more direct answer can be given.
If you need general server help with gmod, I'm happy to help, but I'd rather have that discussion elsewhere. Feel free to DM me on Discord. My Id is bud#5947
Minimum players required before the Detective role is active:
ttt_detective_min_players
Number of players that will be detective:
ttt_detective_pct
Max number of detectives per round:
ttt_detective_max
There are a ton of TTT settings that can be changed using these CVAR commands.
Some vanilla CVARs are mentioned here
http://www.troubleinterroristtown.com/config-and-commands/convars
Other CVARs specific to Custom Roles you can find information below. For new roles, I've followed a similar CVAR format, but I haven't posted any documentation on it
https://github.com/KarlOfDuty/TTT-Custom-Roles/blob/patch-1/README.md
to make him a little more special, he has a ridiculous amount of starting health :)
This ambiguity is what we are also implementing with the Medic/EMT role. You won't be able to tell the difference between a Hypno and a Medic.. but it will potentially help them prove innocence in a zombie round.