RimWorld

RimWorld

Kilhn Race
222 Comments
Commander Storm 9 Oct, 2024 @ 5:17pm 
Commander Storm 9 Oct, 2024 @ 9:26am 
yep ive been using that and finally got it to work so will be publishing it sometime today and posting the new link here
Ziren 8 Oct, 2024 @ 11:42pm 
In case you aren't aware. There is a HAR Discord channel with a lot of information about updating/modding these races. You can find the link on the Humanoid Alien Races modpage.
Commander Storm 8 Oct, 2024 @ 3:34pm 
its taking a bit a lot of errors from 1.5 and some weird bugs but its moving along albiet slowly
VeeOt_Dragon 7 Oct, 2024 @ 4:06pm 
i wish you the best of luck in taking this mod over. i really do love it and it is my favorite of all the race mods i use.
Commander Storm 27 Sep, 2024 @ 6:01am 
after thinking about it ill try to take this on and keep it updated ill credit the authors and post a link here when i get it updated
Commander Storm 26 Sep, 2024 @ 5:21pm 
hello im thinking about taking this on and updating it but am curious about what would be required for that to happen ie getting the mod to work with the latest version, does it need to be fully compatable with the dlc, and how one would go about updating it
Vatheron 20 Sep, 2024 @ 7:06pm 
I wonder if anyone will eventually pick this up.

Would hope they can make a Biotech version as well.
ionizedJackal 9 Sep, 2024 @ 12:04am 
i hope someone picks this up
VeeOt_Dragon 23 Aug, 2024 @ 3:01am 
yeah sad to see this mod no longer getting updated. i do understand the reasons and it makes sense. honestly this was one of my favorite Race mods for Rimworld. good luck in your future endeavors and i hope someone else takes up the task of updating this/
nekokitwolf 5 Jul, 2024 @ 12:04pm 
though a shame it's nice that you are giving this over to someone else
Chan  [author] 1 Jul, 2024 @ 12:58pm 
Good Afternoon All,
We will no longer be updating this to 1.5 / newer updates. In part due to our interests currently being occupied elsewhere and where we currently do not plan to purchase the newest DLC, rendering testing this to be un-viable. Therefore if anyone wishes to take this over feel free.
shiva chirr 28 Jun, 2024 @ 11:52am 
any progress updates on a 1.5
Vien 'Quitonm 14 May, 2024 @ 5:30pm 
Any update? I am hyped for this.
Spotty 8 May, 2024 @ 12:07pm 
This is probably going to be the mod that gets me to pick the game back up.
Mephisto43 5 May, 2024 @ 12:05pm 
I thought I would inform you that the Average_Horned heads for both genders are broken in 1.3, which I suspect broke because of an update on HAR's end due to another major HAR-dependent mod in my save breaking around the exact same time. I noticed this because I returned to one of my old colonies for the sake of nostalgia after a 23-month absence.

I know that getting it updated to the latest version will most likely be priority, especially with how awesome of an addition Anomaly is, but is there any plans to fix this issue in older versions? I would love to move this colony to 1.5 in the future, just got to wait for other core mods used in the colony to catch up.
Vien 'Quitonm 4 May, 2024 @ 7:35pm 
Thank you. Please keep us updated! <3
EvilChaosKnight  [author] 4 May, 2024 @ 6:34pm 
I'll look into what I need to do for the update
It's been a while since I last played Rimworld
Vien 'Quitonm 2 May, 2024 @ 5:49pm 
1.5?
DerpyCharizard 18 Apr, 2024 @ 6:21am 
I don't want to be that kind of person but I just want to know when this mod update it to 1.5? I know it's been a week after the update and DLC's launch but it would be nice to know any kind of progress. Anyway, amazing mod, thanks.
Auster 15 Mar, 2024 @ 6:58am 
Just out of curiosity, since 1.5 will be dropping in a month, have you thought about converting to use full on xenogens/xenotype? HAR is most likely going to take a long while to actually update to 1.5. I could be wrong but with out HAR there will not be any HAR races.

I really like this mod and apologies if the coding would take too much time. I just wanted to ask.

Thanks for continuing this mod.:steamthumbsup:
EvilChaosKnight  [author] 29 Nov, 2023 @ 1:42pm 
Попробую
Я им не пользуюсь (да и в Рим не играю в последнее время), но могу посмотреть, что нужно сделать для совместимости
DRAKON 29 Nov, 2023 @ 1:33pm 
есть возможность добавить поддержку генов из мода Big and Small Genes ?
EvilChaosKnight  [author] 5 Nov, 2023 @ 2:15pm 
Updated for what I found to be the newest EVOR
Also changed up a few things for Draconic culture: a bit more tolerance available for non-meat dishes and delicious xeno species may be made ok to eat, but eating your own is now considered a crime against dragonkind.
Scuzz Missile 4 Nov, 2023 @ 3:21pm 
@EvilChaosKnight Thank you for continuing to work on this mod! I played with this thing for a long time, but I had to leave the game due to incompatibility with EVOR, which just made further progress impossible. :ughzan:
EvilChaosKnight  [author] 4 Nov, 2023 @ 10:47am 
Well, it used to be compatible when I made it back in the day.
Last time I checked, it still worked ok. I guess it's about time I refresh this to bring it with the times.
Scuzz Missile 1 Nov, 2023 @ 9:57am 
This mod is not compatible with the Evolved Organs Redux due to completely different parts of the body
Vatheron 16 Sep, 2023 @ 5:58pm 
I noticed that all of the kilhn has the skin color on their xenogene. Is that intentional?
shiva chirr 11 Jul, 2023 @ 8:41am 
iv noticed some issues with combat extend the options for the guns they wield like ammo count and how they shoot is missing
EvilChaosKnight  [author] 11 May, 2023 @ 3:03pm 
@Middle Aged Dragon
I'll look into the bugfixes as soon as I can.

@Casiy
Hey. If you think you can sort it out, feel free. I'm always grateful for help, so if you get it working properly, I'll include it into the public branch, of course.
Casiy Rose 8 May, 2023 @ 12:06pm 
Hiya! I'm back again, I'm making some changes to my local copy of this to see if it helps it mesh better with the DLC (child/baby stuff, skin colors, wings and tails, etc.) If you'd be interested, I'd be more than happy to share any changes I make with you, and you could (if you want) push them. I really, REALLY love this mod and want to see it thrive in Biotech!
Middle Aged Dragon 6 May, 2023 @ 12:36am 
So, Hi how are Y'all, just gonna say that I'm getting a bad issue with blacklisted genes, lotsa xml errors, sorry to bug ya with this, bye and take care.
EvilChaosKnight  [author] 27 Feb, 2023 @ 12:26pm 
A few updates.
1. Couldn't replicate the issues with the bloodloss. Blood regens properly. Kilhns use custom HediffGiver anyway called OrganicKilhn.
2. Children stuff is still.... a very adventureous area. Tried to fix wings and other scaling. Got a complete new disaster as a result which I'm not going to push as an update. Uh, I think I'll leave it be for now. Found some new bugs as well, like children always having human skin color regardless of how their parents look like.
⎛⎝Tiùwilo⎠⎞ 6 Feb, 2023 @ 1:11pm 
The hediffs are broken. It's now <li>OrganicStandard</li> instead of <li>Human</li> , apparently.
⎛⎝Tiùwilo⎠⎞ 6 Feb, 2023 @ 10:46am 
For some reason my Kilhn don't regenerate blood after being injured, even when set to the default human baseline genes, not sure what that might be about.
Absurd 3 Feb, 2023 @ 6:04pm 
they take forever to grow up. 100 years to adulthood and the texture breaks when they do. they also seem to not do learning?
EvilChaosKnight  [author] 18 Jan, 2023 @ 2:31am 
Thanks for the hint. I'll try and update as soon as I can.
Casiy Rose 18 Jan, 2023 @ 1:19am 
I poked around a bit, and if you add a <bodyWidth> to the children body defs in the RaceSettings and then add the <scaleWithBodysize>true</...> to the race thing def xml, it scales properly. The only thing after that is correcting the offsets.
EvilChaosKnight  [author] 17 Jan, 2023 @ 12:31pm 
Yeah, I know about that problem. They look silly as hell. I'll check if there's anything I could do about it.
Also I'm not sure if it's Biotech vanilla bug or not, but while I did set their flight and spewing genes to only activate at certain age, newborn dragons are still perfectly capable of flight and spitting substances (even with the corresponding genes listed as inactive).
Casiy Rose 17 Jan, 2023 @ 12:03pm 
Love this mod very much and would like to ask for the sake of Biotech, is there any way you can make the wings, tails, and heads scale to children's bodies? My baby Kilhn look derpy with massive wings and tails and heads the same size as their bodies, lol
EvilChaosKnight  [author] 6 Jan, 2023 @ 10:51am 
Balancing changes:
- Cooldowns for spewing and flying skills have been increased by about 2-3 times. You can still use them multiple times per combat no problem, just not constantly
- Kilhns can no longer have offspring with non-Kilhns. They can still have, em, affairs with anyone they please, of course, but having dinosaur-reptile people have children with mammal humans felt just too wrong. Plus it produced Kilhns who can't fly or spit fire/acid/foam or humans who can breathe fire. It was awkward for everyone involved
- But at least Kilhns are no longer food vacuums and should require reasonable amount of food to live.
- Removed the ageless gene because it was useless (Kilhn don't age anyway)

For genes, they have a mix of vanilla and custom.
EvilChaosKnight  [author] 6 Jan, 2023 @ 10:51am 
Updated to allow them to be fertile (It's a bit of a bell curve, but never falls below 50% after reaching maturity)
Baby dragons are also different from humans - they require no breastfeeding and are actually much faster than adults. Beware though, both adults and kids will now hunt wildlife for food if there's none available in storage (instead of being sad and hungry), and they might pick a fight with something large. Children seem to prefer chinchila-sized prey though.
Brainship 25 Dec, 2022 @ 11:07pm 
what kinda genes do they have?
Norzel 22 Dec, 2022 @ 2:03pm 
There's an issue with Biotech: seems like race uses default fertility brackets, which results in kilhn becoming infertile long before they reach adulthood.

While that's fairly easy to adjust, my suggestion would be to also make them reach adulthood sooner, since 100 rimworld years, even at 3x speed, is over 500 IRL hours.
DRAKON 1 Dec, 2022 @ 4:08pm 
@EvilChaosKnight
Сейчас на 1.4 игра идет в стабильный 60 ФПС, но пока и поселение не очень крупное, а с оптимизацией я точно не скажу, но думаю что дело в том что игра записывает часть данных, после эти данные она проверяет на постоянной основе, чем дольше идет игра тем больше массив данных, плюс моды их данные тоже надо проверять, ну и не стоит забывать о Пк и Ос
EvilChaosKnight  [author] 1 Dec, 2022 @ 1:12pm 
В плане текстур, что есть то есть
А насчёт количества модов, у меня, помню, их было за сотню. Сперва работало неплохо, а вот потом... ))
DRAKON 1 Dec, 2022 @ 12:54pm 
@EvilChaosKnight
Ставил другой мод тоже на расу, текстуры там по лучше и падений по ФПС не видел, хотя и модификаций графики у меня практически нет, а по поводу оптимизации тут ты прав игра порой на ровном месте теряет ФПС но если подумать, это не удивительно учитывая сколько всего игре приходится рассчитывать за раз,(( особенно если у тебя большая карта 380x380 и модификаций за 50 ))
EvilChaosKnight  [author] 1 Dec, 2022 @ 10:57am 
@Naptime
Not that I know of. I was always running my mod alongside a few other alien race mods while playing back in the day. Never had any problems here. Though I was using Prepare Carefully almost exclusively, so... no idea sadly.
As a general thing though, this mod is very-very basic. It has no DLLs or any other fancy stuff, so any weird interactions one can find are likely caused by problems somewhere deeper "under the hood". Sure enough, my poor handling of Defs and/or Patches could result in bugs which only surface when interacting with some specific mods, but the chances of it are quite small.
EvilChaosKnight  [author] 1 Dec, 2022 @ 10:57am 
@Drakon. Так бы сразу и сказал )
Но да, сами по себе текстуры сделаны довольно чёткими, мылом они становятся из-за сжатия игровым движком. Самый простой способ оценить разницу - открыть текстуры в ...\Steam\steamapps\workshop\content\294100\2025689796\Textures\Pawns\Kilhn и сравнить с тем, что показывает игра. К сожалению, по факту мера скорее вынужденная, т.к. без сжатия текстур ФПС уезжает в далёкие края. У RW оптимизация и так больной вопрос.
DRAKON 1 Dec, 2022 @ 5:25am 
(EvilChaosKnight ) thanks for answering (my native language is russian)