RimWorld

RimWorld

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Kilhn Race
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Mod, 1.1, 1.2, 1.3, 1.4
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12.270 MB
17 Mar, 2020 @ 2:01pm
5 Nov, 2023 @ 2:11pm
15 Change Notes ( view )

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Kilhn Race

Description
As the original author granted me the permission to update the mod, here it is. In a way, it's quite a rework really.

And to all of the people who wanted more AwSW mods and were disappointed, well, sorry. But I do have a project being made. You'll just have to wait for a time, unfortunately.


Kilhn v2.0 for 1.1 changelog:
1. New and changed graphics. Includes:
- Gendered heads.
- "Hair" styles with spikes, frills and crests.
- Wings disappear individually when lost.
- Visible tails... well, unless lost.
- Red blood and meat.
- More natural color variations.

2. More uniform bodyparts code allowing for more bodyparts mod interaction.
- Includes compatibility patch for Evolved Organs.

3. Changes to functionality.
- Tail is now a blunt weapon and negatively affects movement when damaged/lost.
- - Craftable bionic tail now comes with "improved balancing" which is a fancy fluff way to justify it boosting movement speed.
- - Bionic tail now comes with retractable spikes for more melee damage. With "Evolved Organs" can be installed on other humanoids and humans.
- - Archotech tail with even better mobility and sharper spikes + poison damage. Only craftable with "Archotech Expanded" mod, else you need to buy it or get it from quests. With "Evolved Organs" can be installed on other humanoids.
- - - Won't give non-Kilhn a visible tail tho.
- Wings now are related to beauty.
- - Bionic wings boost mobility tho.
- Bionic and Archotech Kilhn arms, also bionic Kilhn hand. All come with claws and can be installed on any humanoids.
- Greedy trait chance reduced 50% -> 15%
- Kilhn are no longer bothered by fresh humanoid corpses.

Kilhn v2.1 for 1.2 changelog:
- Updated to 1.2;
- Included new graphics, courtesy of CrackaJack;
- 2 new hair styles, now with hair;
- 1 new head style with a nose horn;
- Increased base carry cap to 80;
- Fixed over 100% body error (I hope).

If you don't like the new graphics, no hard feelings. :P
You can find the old graphics under
\Steam\steamapps\workshop\content\294100\2025689796\Textures\Pawns\Kilhn_Simple
Just rename the "Kilhn" folder to something else, and then rename Kilhn_Simple to Kilhn.
They also have the new hairstyles and the head type, of course.

Kilhn v2.2 for 1.3 update changes:
- Updated to the latest version. Includes its own (lazily drawn) dragon-like meme for factions. It's based on transhumanist so it's kinda techy, but it has rather different priorities.
-- Dragon faction would always use it, naturally.
-- Eating mushrooms (fungus) is a crime against draconity. Really.
- Dragon rage no longer increases pain. I kept forgetting to fix this one.
- New feature. Beards. Well, mostly nose/chin spikes really.
-- Because of change to the spikes, nose-spike head type has been retired. To keep compatibility with older saves, only graphics were changed to make room for proper stuff.
- Dragons are stubborn and proud creatures, so even the saddest types of them are a handful if you want to convert or enslave them.

Original description:
==========================================================================
This mod about a Dragon / Draconic/ Dragoniod - like race and includes a new unique winged race and faction.

REQUIRES ALIEN FRAMEWORK to be loaded BEFORE / ABOVE this mod.

This race, known as the Kilhn, has quite a few advantages, but also some downsides.

Perks of the Kilhn:
- 2 x health!
- Innate armor 20% blunt, 50% sharp, and 75% heat.
- Natural fighters, strong melee capabilities.
- They live a long time, around 1500 years.
- Fire resistant so a little heat isn't bad but extreme temperatures are still deadly.
- Adept at surviving cold weather by shutting down most bodily functions.
- Dragon Rage when injured and bleeding, giving them an edge in survival.
- Hunting Stealth doubled, meaing less likely to cause animal revenge when hunting.
- Research 12% faster, as many sources of lore state dragons are vastly intellegent.
- They tend wounds 20% better than most other races!
- Innately 10% more resistant to toxins.
- 10% more meat when butchering!
- Eat about 10% less often and can eat more food before becoming full.
- Don't care about nudity, sleeping outside, sleeping on the floor, corpses, eating raw meat, or butchering anything, however...

Disadvantages of the Kilhn:
- Carnivore animal diet, meaning only Meals, Kibble, Meat, and Corpses. ( // Edit by Chaos: They actually eat about everthing as far as I tested tbh.)
- They move SLOWER than most humanoids.
- They take 20% LONGER on any tasks with plants.
- 20% SLOWER when mining!
- 20% LONGER construction times.
- They gather 20% LESS from animals, like wool or milk.
- Anything less than 20 Celsius or 68 Fahrenheit is considered cold.
- Animals are more likely to attack them when taming from the wild if they fail.
- Social fights can be dangerous or even deadly.
- Will always start with The Dragon trait, meaning they can have less individuality.
- About 50% of the time will start with the trait Greedy.
- Hard to kill when attacking.
- Also very hard to recruit as they are proud creatures.


- A special Dragon trait that gives the Kilhn another advantage over other races at a cost, it can be found on other races, but VERY RARE. The Dragon trait has 4 tiers, each less likely to be had than the last. The effects for tier 1:
- Immunity gain + 0.5%
- Melee Skill + 1
- Melee Dodge + 2
As Dragons tend to be lazy it also adds the following negatives:
- more likely to start social fights
- rest rate - 10% so they sleep longer
- global work speed - 5% meaning they will always work slower


Kilhn cannot gain the traits:
- Ascetic
- Jealous
- Cannibal
- Nimble

The Kilhn do have a few different body parts:
- Paws / Talons vs Hands / Fingers / Feet / Toes
- Snout vs Nose / Jaw
- Wings added
- Horns added
- Tails added



Each tier adds more to the positives and negatives while also adding something more... but again it's rare to see tiers 2 tier 3 is extremely rare, and tier 4 is almost non-existant.

- This mod should be compatible with most mods as I only added things and didn't touch any base code, starting fresh would be best as with most mods.


* Changes for 1.0.1 *
- Changed diet/hunger ratio as it was working in unintended ways.
- Altered several %'s to make up for dietary restriction loss. Reflected above.
- Added the ability to sleep outside/on ground.
- Fixed a few spelling errors.
- Cleaned up some code and spent several hours realizing how little I know about programming.

* Changes for 1.0.2 *
- Reworked Art a little. Tried adjusting face coloring.
- Edited Side Wing graphic.

* Changes for 1.0.3 *
- Added replacement parts for Tails


I would like to state my thanks for everyone who supports Rimworld, both Tynan Sylvester and all the modders out there. Seriously this is a great community and this game is one of the best I have ever had the pleasure to experience, both the original work and of course modded!

This mod was cobbled together by myself and what little art has been a combined effort of my spouse and I.
==========================================================================
End of the original description.

Fix for odd refuges in quests/events can be found here [Real Faction Guests by YAYO]:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2263021260
I also heavily recommend using this mod along with any HAR races, including mine. It fixes alien hair which may randomly appear on normal boring human people:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2770999870
222 Comments
Commander Storm 9 Oct, 2024 @ 5:17pm 
Commander Storm 9 Oct, 2024 @ 9:26am 
yep ive been using that and finally got it to work so will be publishing it sometime today and posting the new link here
Ziren 8 Oct, 2024 @ 11:42pm 
In case you aren't aware. There is a HAR Discord channel with a lot of information about updating/modding these races. You can find the link on the Humanoid Alien Races modpage.
Commander Storm 8 Oct, 2024 @ 3:34pm 
its taking a bit a lot of errors from 1.5 and some weird bugs but its moving along albiet slowly
VeeOt_Dragon 7 Oct, 2024 @ 4:06pm 
i wish you the best of luck in taking this mod over. i really do love it and it is my favorite of all the race mods i use.
Commander Storm 27 Sep, 2024 @ 6:01am 
after thinking about it ill try to take this on and keep it updated ill credit the authors and post a link here when i get it updated
Commander Storm 26 Sep, 2024 @ 5:21pm 
hello im thinking about taking this on and updating it but am curious about what would be required for that to happen ie getting the mod to work with the latest version, does it need to be fully compatable with the dlc, and how one would go about updating it
Vatheron 20 Sep, 2024 @ 7:06pm 
I wonder if anyone will eventually pick this up.

Would hope they can make a Biotech version as well.
ionizedJackal 9 Sep, 2024 @ 12:04am 
i hope someone picks this up
VeeOt_Dragon 23 Aug, 2024 @ 3:01am 
yeah sad to see this mod no longer getting updated. i do understand the reasons and it makes sense. honestly this was one of my favorite Race mods for Rimworld. good luck in your future endeavors and i hope someone else takes up the task of updating this/