Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Khopesh Guardian
12 Comments
Crissie 3 Jun, 2020 @ 4:17am 
Sorry, I was thinking daggers, it looks like an egyptian dagger, not an egyptian sword, the egyptian straight sword looked more like the hypaspist's default sword.
Zeus 28 May, 2020 @ 11:40pm 
I like the curve sword a lot, even if Egyptians had straight swords a curved sword is a rare and good feature to AOM
Nick3069  [author] 28 May, 2020 @ 6:00pm 
I said it looks similar to a gladius. I did a bit of research prior to releasing this mod and couldn't find any pre-khopesh Egyptian swords, if what you say is true then I'll have to do more research.
Crissie 28 May, 2020 @ 3:36pm 
Um, it's not a gladius, it's an egyptian straight sword, they egyptians had straight swords. They only adopted the khopesh after their war with the caananites.
Zeus 1 Apr, 2020 @ 2:45pm 
Not saying they are exclusive, the animal is all around the world, the name still is due to our ships and in game map, Atlantis is azores so they used as a reference. Have no mythological connection agreed, but neither Behemoths, is a biblical "animal" or colossus.

Was the way they choosed to go, for me isn't bad. They had better solutions like Sirens in my opinion
Nick3069  [author] 1 Apr, 2020 @ 11:08am 
@Hyena
That's actually the picture I used as a reference when remodeling the sword. The sword is thicker than it looks in the screenshot and I think it's perfect the way it is.

@Cannibalh
Portuguese man o' wars are not exclusive to the Portuguese islands of Azores and Madeira though, they can be found in the Atlantic, Indian and Pacific Oceans. Even if Azores is geographically similar to Atlantis, I still don't see the relation between man o' wars and the myth of Atlantis or Greek mythology.
Zeus 25 Mar, 2020 @ 12:14am 
Great work Nick, like always is a really cool design

To clarify something here about Atlantean

Atlantlis where, in much of the books I studied like Lusiadas, Azores which is the island of Acores in Portugal ( can't write it correct due to my keyboard right now ) even in game the map is near Portugal

Donkeys, Man O' War ( Caravela Portuguesa ) and many features represent our culture

Yes, Man O' War is totaly part of our ancient history due to our ships is a dam long story
Seti 22 Mar, 2020 @ 12:02pm 
or something like your khopesh mod?
Seti 22 Mar, 2020 @ 11:58am 
khopesh fits much better than the roman sword :)
the texture is historically accurate, but it kind of looks fragile when a huge unit wields it.
would u consider exaggerating it and make it thicker?
maybe like this? [banner2.kisspng.com]
Gorilla 21 Mar, 2020 @ 6:33pm 
Ah, that's unfortunate. I was hoping there'd be some way to rework it purely visually but I guess not.

Still, thank you for replying. I will continue to enjoy your work!
Nick3069  [author] 21 Mar, 2020 @ 12:44pm 
Thank you, I'm glad you like my mod.
Is it possible? Yes, but because of the way the lightning attack is coded, the attack would either mechanically change so it wouldn't chain from unit to unit or it would turn all lightning attacks into water-style attacks, meaning it would also affect Son of Osiris, Circe, etc.
I also find the Man O' War to be a strange choice for a myth unit as it is based on a real animal with no connection to Atlantis or Greek mythology in general and Charybdis would have been a better choice.
Gorilla 18 Mar, 2020 @ 6:40pm 
Fantastic work; everything you make is sheer quality, so many of the mods you make are small details but they make so much sense that they breathe new life into the game. I can't play without them.

One small idea/request: I don't know if this is at all possible, but do you think you could make a mod that replaces the Atlantean Man O' War's lightning attack to use a more watery/whirlpool effect? The Man O' War is a unit I've always regarded as extremely strange, so I've come to imagine it instead as being a stand-in for Charybdis, a monster that is strangely absent from the game.