Stellaris

Stellaris

Clerks Produce +2 Admin Cap [2.8.0]
15 Comments
Peter34 5 Dec, 2021 @ 7:30pm 
Will this mod be updated to 3.2?
Peter34 9 Oct, 2021 @ 12:05am 
This mod screws with 3.1. Either this mod, or else the mod that changes Noble Jobs. I started my first 3.1 game, and my Inward Perfection empire was all messed up, all Clerk Jobs empty. I quit, went into the Launcher, disabled this mod and the Nobles mod, started a new game, and the problem went away.
Peter34 19 Sep, 2021 @ 3:15am 
Does this mod work with 3.1?
BlackLaser 21 Apr, 2021 @ 6:38pm 
will this mod get an update? because clerks were changed by the latest patch.
Peter34 29 Apr, 2020 @ 8:42pm 
That's great! Thanks a lot!
ExMachina14  [author] 29 Apr, 2020 @ 4:47pm 
Also, I uploaded an alternate version of this mod where clerks produce +1 admin cap instead of +2. Find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2078696062
ExMachina14  [author] 29 Apr, 2020 @ 4:38pm 
No effective changes. Mod now shows as compatible with 2.6.3 so the little warning icon should go away.
Peter34 28 Apr, 2020 @ 10:47pm 
What was changed on the 25/April update?
Peter34 2 Apr, 2020 @ 3:57am 
I’d really prefer the older version of this mod, where Clerks give +1 Cap.
ExMachina14  [author] 22 Mar, 2020 @ 8:35am 
It was created for 2.6.1, it is up-to-date, and it does have a descriptor file. Just activate it and ignore whatever nonsense the launcher is saying.

It's also self-evidently impossible for a mod like this to have existed before 2.6's admin cap changes.
DK 21 Mar, 2020 @ 11:11pm 
It says "this mod is missing descriptor file please contact the author"
DK 21 Mar, 2020 @ 11:10pm 
Please update for 2.6
ExMachina14  [author] 20 Mar, 2020 @ 9:42pm 
shoobers,

An Administrative Office takes 2 pops to produce 20 admin cap, while a Commercial Zone takes 5 pops to produce 10 admin cap. Trying to produce enough admin cap entirely from Clerk jobs would be virtually impossible; the Bureaucrats are still very much needed.

This mod only makes Clerks slightly less awful while rewarding highly built-up planets that have lots of City districts.



Raegorn,

I'm not very familiar with how Hive Minds and Machine Empires currently play, but mods for those empire types are a possibility for the future. I tend to tweak things as I play the game and upload my tweaks here in case anyone else would share enjoyment from them.
shoobers 20 Mar, 2020 @ 10:36am 
While I am not going to say this is a bad thing, bureaucratic civic would be worthless with this mod because bureacratic offices would be nearly worthless on a peer to peer building level.
Rewasder 20 Mar, 2020 @ 8:36am 
If you could add something similar for the gestalts it would be awesome and more balanced. Like to the maintenance drones, altho you get less of them than clerks so It should be higher bonus, like 3-5