RimWorld

RimWorld

Faction to Empires
59 Comments
Sweaters 6 Sep, 2020 @ 9:30am 
is there any chance this mod might mess with traders? I started a new game after adding this mod, another other mod where pawns run if injured and one where the raids require resources, and a few races. But suddenly the traders that visit my map don't have a question mark so i cant click anyone to trade. Might not be this mod at all. Just trying to narrow it down.
Mlie 25 Aug, 2020 @ 11:27am 
troopersmith1 23 Aug, 2020 @ 1:07pm 
Currently doesn't seem to be working. Would love to see this updated, was a must-have mod for me.
Zer0 19 Aug, 2020 @ 11:54am 
This is a great idea for a mod creating different Royals in the world. Can you play this on 1.2?
test 15 Aug, 2020 @ 6:51am 
12
豆amn 7 Aug, 2020 @ 10:02pm 
[HugsLib][ERR] empireMaker caused an exception during OnDefsLoaded: System.MissingFieldException: Field 'RimWorld.RoyalTitleDef.needFallPerDayAuthority' not found.
Limão 18 Jul, 2020 @ 5:31am 
it will great using this mod with Empire mod
Limão 18 Jul, 2020 @ 5:28am 
man that is a intresting ideia please make a version to non-royalty
The Pint Paladin 10 Jun, 2020 @ 4:07pm 
not working for me
Maddoc06 25 May, 2020 @ 6:15pm 
mynameactually 23 May, 2020 @ 10:55pm 
I'll be looking forward to the "Different rewards for each empire. not psycast" update. There's some modded things that this would fit well with. Like Rimworld of Magic.
Tokido Saya 15 May, 2020 @ 4:45am 
this doesn't work,atleast not my faction mod,its broken,author seems left this since april
Macca 15 May, 2020 @ 4:09am 
how does this work if you make a medieval faction an empire? do quests still work? do they still use shuttles? etc
DrBossWatson 5 May, 2020 @ 8:59am 
How does this work with the new update making empires hate everyone that isn't the player colony?
Tokido Saya 4 May, 2020 @ 6:51am 
hello,i wanna report a bug here,i am using kurin race and they got faction too,seted as Empires and i can call for their help,but,those warrior i called they are empire faction not kurin faction.
DrBossWatson 2 May, 2020 @ 11:56am 
By default does this make most factions into empires?
Pazik 7 Apr, 2020 @ 11:59pm 
Combining this with the Empire mod has given me what i wanted: The ability to have a royal leader of my own faction instead of some empire of strangers.
Yva 4 Apr, 2020 @ 1:34pm 
if i have a high rank in one faction, does other get mad at me when i use psycast?
Oblivious Naga 4 Apr, 2020 @ 12:24am 
Not sure if I missed it but does this add multiple empires to a game?
YAYO  [author] 24 Mar, 2020 @ 10:20pm 
update:
Fixed enemy factions can also be imperialized.
You can set the relationship with faction in options.
YAYO  [author] 24 Mar, 2020 @ 5:14pm 
@PremierVader
This mod is currently compatible with most races with many improvements. Therefore, it is impossible to write them all.
It is also impossible to find factions that are incompatible with myself.
The way I patch it is not a method of integrating factions one by one, but a solution to the original problem, so once a compatibility patch is applied, a lot of factions will be solved.
And I confirmed that there were no problems with 28 factions based on the latest version.
YAYO  [author] 24 Mar, 2020 @ 5:10pm 
update:
Modified to be able to change hostile and neutral factions into empires, except for enemies that cannot improve relations such as pirates.
Ellrich 24 Mar, 2020 @ 12:51pm 
Hi, i am running a game with a lot of different factions and races, but particularly i wanted to try this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012718526
However, while most of the other moded factions appear in the options list for your mod, this one does not. Anything i can do to make them appear?
Thanks in advance.
PremierVader 24 Mar, 2020 @ 10:28am 
Please include a list of Faction mods that are compatible thanks.
DevilDog 23 Mar, 2020 @ 6:22pm 
So hold on is this like a RTS rimworld?
YAYO  [author] 23 Mar, 2020 @ 6:47am 
update :
Zabrak, Elder thing compatible
YAYO  [author] 23 Mar, 2020 @ 2:35am 
@Lazurius Signer
Enable debug mode in options. Please activate rim world developer mode and restart rim world.
Then copy all the log messages that appear and post them in the bug report discussion.
Arey Vermillion 23 Mar, 2020 @ 2:31am 
It's at the bottom before the favor list fix, at first I tried to make chiss and republic factions into empires but it did not work so I tried to do the same with bug resolution but still nothing, so I made all factions into empires and only vanilla ones give favor
YAYO  [author] 23 Mar, 2020 @ 2:24am 
@Lazurius Signer
Are all factions activated as empires in the options?
Try placing this mod at the bottom.
Arey Vermillion 23 Mar, 2020 @ 2:18am 
Zabrak, Chiss Ascendancy, Asari, Ferian, Kijin, Forsakens(They are hostile but they do appear in the mod settings), O21 Republic. There isn't any error in the start up window from this mod. It shows them as empires, they require titles to trade, but I can't get royal favor from them
YAYO  [author] 23 Mar, 2020 @ 2:03am 
@Lazurius Signer
Which mod faction are you using?
If there is an error, you must upload it with the error in the bug report.
Or make sure they are not all hostile factions. Hostile factions cannot become empires.
Arey Vermillion 23 Mar, 2020 @ 1:49am 
I can only accept a royal favor from vanilla factions, the modded races/factions do not appear in a favor list and they do not offer favor in a quest, I don't know what may cause this
YAYO  [author] 22 Mar, 2020 @ 9:18pm 
update :
Improved faction compatibility
Fix Android faction compatibility
Fixed a bug where some pawn types in the faction could not appear as nobles
YAYO  [author] 22 Mar, 2020 @ 6:43pm 
@rodrigobleuzzi
impossible
rodrigobleuzzi 22 Mar, 2020 @ 1:22pm 
Its possible to make your own collony a empire?
YAYO  [author] 22 Mar, 2020 @ 8:36am 
@AshleyWest21
I'm not sure about that, but probably not.
Video Games Exist 22 Mar, 2020 @ 8:20am 
Does this mod increase quest frequency if you've made everybody into an empire?
YAYO  [author] 22 Mar, 2020 @ 7:42am 
update:
Fixed an issue that caused an error if there was no fighter pawn in the faction
YAYO  [author] 21 Mar, 2020 @ 7:34pm 
@Yo
This is the fastest way to check if current factions are causing compatibility issues.
Developer mode - Generate Quest x100 - Hospitality_joiners
Find out which mode is causing the problem and select 'Bug Resolution' from the options.
Yo 21 Mar, 2020 @ 7:26pm 
Cool mod, but kinda broke the quest tab for me even after restarting and starting a new colony.
Probably compatibility issue but eh.
YAYO  [author] 21 Mar, 2020 @ 7:00pm 
update:
Improved compatibility, still had issues with Star Wars faction mode and improved it.
Added 'Common use of psychic skill' option.
YAYO  [author] 21 Mar, 2020 @ 9:17am 
update:
Modified to be compatible with Star Wars factions
Added option to compatible incompatible factions: 'royal apparel'-'Bug Resolution'
YAYO  [author] 21 Mar, 2020 @ 5:00am 
update:
Fixed a bug where the contents of the quest were not visible.
However, the same problem can still occur when used with certain faction modes.
Uncheck the option for incompatible factions.
YAYO  [author] 21 Mar, 2020 @ 5:00am 
@Neronix17
Thank you!
Neronix17 20 Mar, 2020 @ 10:06pm 
@YAYO - Sorry if this comes across as self-promotion on your page but I just put this out after seeing what can happen to the quest tab with enough factions, and thought it would be very helpful for users of your mod. Just delete my comment if you feel I'm intruding.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2029306185
Drake McTine 20 Mar, 2020 @ 7:11pm 
Ok, I already know what to do with my weekend!! Will be back with some intel! Thanks!!!!
YAYO  [author] 20 Mar, 2020 @ 7:01pm 
@Drake McTine
Try it and let me know it will help.
Drake McTine 20 Mar, 2020 @ 6:25pm 
Man!!!! Great Work!!! Thanks!!
Question: can I use this mod to play a medieval based game (meaning that no tech is available for anyone, so no psycast implants)?
If so, much more thanks, because that is what I really want!!
If not, is there a way you can make so?? Please??

Thanks again!!!!
HappyHead 20 Mar, 2020 @ 11:04am 
Thinking things over, rather than auto-dividing content, you may be better off developing this mod into a base that other modders can add modules to.

Like, make a framework where different apparel categories can be added and toggled between
so Mod faction A can choose between needing no special apparel, royal apparel, or X, Y, or Z apparel that other mods flag for this mod.

If the same could be done with quest lines, titles, and other misc aspects, you'd have a customizable base for any faction mod that wants to add these features seamlessly and without conflict.
HappyHead 20 Mar, 2020 @ 6:33am 
I think VirtualGaming is asking if, through the addition of new quests and rewards, you could make another faction equally as fleshed out as the current empires.