Total War: WARHAMMER II

Total War: WARHAMMER II

Battle Lod Remover (Main)
134 Comments
Quentilius  [author] 1 Dec, 2022 @ 2:19pm 
Yes and it is already available on the workshop @Ascythian
Ascythian 31 Oct, 2022 @ 6:48pm 
Is a WH3 version in the works?
Quentilius  [author] 2 Oct, 2022 @ 4:37pm 
It will not work with other reskins except the ones i made submod for
Count Jędrula 17 May, 2022 @ 12:07pm 
Does this mod work for any other reskins, or does it only work with the ones mentioned above?
Quentilius  [author] 26 Feb, 2022 @ 12:53pm 
@Lord of Cinder @BloodWolf
modding is just about modifying the tables used by the game
you should start by opening them (located in the data folder of the game) with rpfm utility (you can find it easily on google)
it would be too complicate to explain how all these tables interact with eachother, but their names are quite explicit
Quentilius  [author] 26 Feb, 2022 @ 12:46pm 
@Chef
yes i think i had to accept a steam agreement so my update could be online
now it should be ok
BloodW0lf 25 Feb, 2022 @ 1:06pm 
how did you go about doing this? I would like to do the same for every mod i use but idk how I would even start. thank you for this mod!
Lord of Cinder 13 Feb, 2022 @ 7:02pm 
Hello, can you help me out a little bit?
can you explain how you did it? is it possible to do in atilla?
i wanted to modify a 1212 mod in a similar way, but i know next to nothing about programming or modding
Chef 22 Jan, 2022 @ 5:39am 
Hello Quentilius, I just wanted to tell you that Hooveric has just updated his main mod and I wanted to know if you could update your submod, I would really appreciate it since your mod has become essential for me xD
Quentilius  [author] 13 Jan, 2022 @ 1:06pm 
Hi Pedro le Macon,
Sadly i can't remove the small lod system
It is something build in the model itself and i would have to modify the model itself to be able to modify this kind of lod
Pedro le Maçon 8 Dec, 2021 @ 3:39pm 
hi there,first thanks for the mode always been using it and its not an option for me as i prio visual quality. But since ur latests updates there are small lod like in the first battle with the rune dwarf lord vs greenskin. may i ask you to make a version wich improve more visual quality ? i have a very good pc and i can sacrifice some fps, but i really cant stand this visual when i max zoom out. thank you for the reply anyway.
prentince.mungo 17 Sep, 2021 @ 4:33pm 
Cool update - thank you very much!
Is there a similar column for the distance of the LODs ?
.. that would make a great middle way for lower systems ( like mine ;-) )
keep it up !
Taito.at 15 Sep, 2021 @ 10:10am 
@Quentilius We appriciate the work u put into this, thank you.
Quentilius  [author] 15 Sep, 2021 @ 10:02am 
i will try lowering a bit the distance of animation lod,
but just to remind, this is a visual mod, it's goal is to improve the visuals of the game and not improve performances
Quentilius  [author] 15 Sep, 2021 @ 10:01am 
ok i just tried a battle with six full armies fighting on the ground
fps are quite low, but it's pretty stable and playable
i think maybe your system has some issues (and i am pretty sure it's a power issue) @Aeyn
Quentilius  [author] 15 Sep, 2021 @ 9:49am 
oh and btw @Aeyn,
these results are quite low for a rtx 3080 ti ;)
you should check if your psu is delivering enough power for your gpu and if you don't have anything going wrong with your system
Quentilius  [author] 15 Sep, 2021 @ 9:47am 
Ok so i did some test and with my gtx 1070 ti with graphics put on ultra with ultre unit size i am getting the following results :

Mod with animation lod remover : 53 avg, 34 low
Mod without animation lod remover : 65 avg, 55 low

So then it's quite obvious the extra animations displayed on the screen are impacting a lot the performances

I will consider creating a separate mod for animation lod remover or lowering a bit the animation lod distance
Quentilius  [author] 14 Sep, 2021 @ 3:25pm 
@Aeyn thanks again for your feedbacks
i will make some framerate tests on my side to compare the performance loss with animation lod removed
and if it is impacting performance a lot i will do 2 different mods
Aeyn 11 Sep, 2021 @ 7:29am 
@Quentilius I've had some more time to play wh2 with this mod and I think it doesn't work when fighting with/against Skaven.

Using the skaven graphics benchmark to provide some comparison numbers, on my 1440p monitor with large unit size.

No Mod + graphics ultra: 63 avg, 47 low
No Mod + graphics high: 72 avg, 56 low

With Mod + graphics ultra: 44 avg, 30 low
With Mod + graphics high: 48 avg, 37 low

The mod is noticeably impacting my framerates, and the game doesn’t feel as fluid and stutters from time to time. I didn’t notice this earlier because I only played a few mid-size skirmishes and not vs the Skaven. Since I didn't benchmark with the previous version of this mod I can't provide any before and after numbers to isolate the animation changes specifically.
Quentilius  [author] 7 Sep, 2021 @ 7:37am 
Thanks for your feedback @Aeyn !
Aeyn 7 Sep, 2021 @ 12:18am 
The animation LOD changes are great.
Small fps hit but not really noticable on my GTX 3080Ti.
When I first installed this mod I was unsure if it was working because all the tails in my Lizardmen army further away were moving in sync. Now its a lot more dynamic and immersive :)
Quentilius  [author] 6 Sep, 2021 @ 4:47pm 
And of course it has a little impact on framerate, but not that much
and as i said before, framerate is the last thing you care about in a strategy game
Quentilius  [author] 6 Sep, 2021 @ 4:46pm 
I don't use linux for gaming sorry @Star-X
Windows is more suitable for this, and if you check windows 11 you will be happy to see that it has a very close to KDE desktop
Star-X 6 Sep, 2021 @ 3:43pm 
Oh, didn't read that it was just you outright removing LoD models. Damn, guess that makes TEB unusable on Linux Proton still :/
Star-X 6 Sep, 2021 @ 3:42pm 
How's this mod for framerate? Asking as it may ironically solve the artifacting bugs plaguing TEB and OvN Araby on Linux when using Proton, as most of the issues happen when zoomed out, not zoomed in (possibly all? Gave up on those a while ago for that reason)
Quentilius  [author] 6 Sep, 2021 @ 2:38pm 
Hi everyone !
Big announcement here :
I just updated the mod with an increase distance for animation lod
Can you just tell me if you face performance issues with this update ?
Quentilius  [author] 23 Jul, 2021 @ 8:16am 
An d sorry everyone, i don't have much time to mod these days so i will create other submods when i will have more time
Quentilius  [author] 23 Jul, 2021 @ 8:15am 
Hi Chef,
I will do it when it will be in final version
Chef 22 Jul, 2021 @ 3:22am 
Hi Quentilius, do you have any plans to make a version for the new Hooveric reskin mod?

Thanks
Mathicsatem 7 Jun, 2021 @ 5:35pm 
Submod for Ultimate Chaos? Pretty please? Sigvald would be extremely pleased!!!
THE PEEPEEPOOPOO MAN 29 May, 2021 @ 3:21pm 
hey man! mod looks awesome! could you make a submod, if necessary, for the Uniforms & Heraldry reskin series? i saw you had a Hooveric one so just wanted to request for the U&H users. either way, thanks, and i appreciate the work!
Kung Fu Treachery 24 May, 2021 @ 2:18am 
could you please do a submod for Cataph's southern realms?
AdamosTomatos 23 May, 2021 @ 3:49pm 
@Quentilius do you know if game supports to remove LOD from buildings & trees in battles? Also campaign map textures.
|rav| 18 Mar, 2021 @ 5:28pm 
Hi, thx for the mod btw it does make everything look a lot a lot sharper and better. Is it/will it be compatible with lorefriendly empire reskin [the one with a 2021 update]? thx
Hawk™☆KevRockZ☆ 9 Mar, 2021 @ 11:40pm 
Thanks Quentilius, your awesome. :)
Quentilius  [author] 9 Mar, 2021 @ 3:20pm 
I just added a new submod for full compatibility with Radious Total War mod
please check the link in the description above
Quentilius  [author] 9 Mar, 2021 @ 3:18pm 
@KevRockZ
it's done ! :)
Hawk™☆KevRockZ☆ 8 Mar, 2021 @ 1:32am 
Love this mod, thanks mate. Any chance of a submod for Radious? :)
Calibrated 8 Feb, 2021 @ 1:26pm 
This is a must have imo. adding this good work to my collection https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2367589692
Quentilius  [author] 13 Jan, 2021 @ 8:03am 
@+Halina+ thanks !
Quentilius  [author] 13 Jan, 2021 @ 8:02am 
@Chef no worries thanks for reporting ;)
Chef 12 Jan, 2021 @ 3:15am 
@Quentilius ok, sorry it just seemed weird to me, I didn't see it like that in armies like the imperial ones
Marco_Mozzarelli 11 Jan, 2021 @ 3:20pm 
Great work, keep it up m8!
Quentilius  [author] 11 Jan, 2021 @ 12:57pm 
@Chef i just tested and it works as expected
i think what you see is the lod on animations not on models, and sadly i didn't find a way to remove animations lod yet
Quentilius  [author] 11 Jan, 2021 @ 12:46pm 
@acv55555
yes i would love to remove every lod from the game, but sadly it seems to be not possible, at least for me ... :(
Quentilius  [author] 11 Jan, 2021 @ 12:45pm 
@Chef thankss for reporting, i will check your issue
acv55555 10 Jan, 2021 @ 11:07am 
It works! However, sadly, while the high res model remains, the amount of dynamic/moving models still adheres to the old, short LOD. Kinda wish I could see my whole army raising their fists high, shaking their swords at the enemy, and moving around instead of only those troops nearby with the rest of my army looking like shuffling statues.
Chef 10 Jan, 2021 @ 8:18am 
Hello Quentilius, I have tested and the dark elf armies seem to not work

I have checked it with this mod and with the compatibility with Dryrain Hooveric Reskin
Quentilius  [author] 7 Jan, 2021 @ 2:33pm 
you're welcome yavuz ;)
thanks for your reply
yaVuz 5 Jan, 2021 @ 12:37pm 
Seems more stable than before, i will test more thanks for your efforts^^