Transport Fever 2

Transport Fever 2

São Paulo Railway. The story of Daniel Makinson Fox.
22 Comments
Bulldog 14 Feb @ 8:22am 
I'm currently playing a Spanish themed game and I think your building will fit in well. Would you consider releasing them as a separate mod pack for general use?
Alysterwolf 9 Mar, 2023 @ 9:49pm 
Compared to the huge size of new version in the campaign, this old version is more manageable. The Santos - Saupaolo part is fun to lay tracks with appropriate gradient. Still, I'm not very into using passenger carriage to transport immigrant at cargo station. It is indeed a combination about historical context and gameplay technique, but now the passenger train need to serve both this "tool of production" and regular passengers between cities, causing trains stopping at both passenger and cargo platforms of same station. Is there a possibility to edit the mod script, so the immigrants can be transported via box car (I bet it happened historically during hard times), or completely use "imported machines" to replace them? Thanks
The Funky Gibbon 21 Jul, 2022 @ 4:20am 
Where did you get the music from?
Mats  [author] 30 Jan, 2021 @ 6:25am 
Cotton. I changed the description, thanks.
Wilhelm924 30 Jan, 2021 @ 3:58am 
Little question about the industries; Does he cotton plantation make cotton or coffee(said in the description!!!)?
Mats  [author] 2 Jan, 2021 @ 1:56pm 
@mrpepper: no, this map does not have quests. But I am building a new map at the moment that will have quests. :) If you like quests, you could also play my War Express map. Or the Ceylon: Devastating Emily map, which does not actually have quests, but has dynamic industries which make it more like a scenario.
mrpepper 18 Dec, 2020 @ 9:39am 
Just a silly question, should my game have instructions/goals like in the original scenarios or is it like a normal map with the suggested railways from coast to plantations? :)
sandy_beograd 8 Dec, 2020 @ 1:56am 
@Mats Hello,
I have some script and map, so I want to ask you for cooperation, help; If you are interested in further making of scenarios??
RolandBP 9 Jul, 2020 @ 4:10pm 
Thanks for your great Maps. :steamhappy:
Mats  [author] 9 Jul, 2020 @ 9:08am 
Cool, I love the zig zags! Thanks for sharing.
RolandBP 9 Jul, 2020 @ 4:00am 
My second go at creating the incline section from Santos has 3 short inclines in a zig zag fashion.
https://youtu.be/wTQPaax3iqI
RolandBP 30 Jun, 2020 @ 4:47am 
This is a rather unique map, I am quite intrigued at the modifications to the freight items being transported that so suit the area. Your interpretation of the rope hauling section of track up the grade is an excellent idea. Well done.
kalo2011 1 May, 2020 @ 11:04pm 
Thank you for this unic scenario and good looking terrain.After lot of hours ot thinking to find sollution for immigrants transport ---> find the answer :).. the problem is in the description of scenario which is little confussing. the only way of transport is to build cargo station near plantation no bus from cargo station to plantation (not working).
Mats  [author] 1 May, 2020 @ 12:14pm 
Thanks!
Infernalis-Unum 27 Apr, 2020 @ 9:39pm 
These Scenarios look amazing. Looking forward to future work.
Malhorme 29 Mar, 2020 @ 2:20am 
Thank you,
I am playing with the scenario, I'm loving it. Took me a moment to understand the immigrants were considered as Fret, not Passengers :-)
Kodi 26 Mar, 2020 @ 11:53am 
Oi Mats. Works very well, thank you! Beautiful unique map and great idea very well executed. Muito Obrigada! We cannot unpause the time, can we ? ( i tried but then no more immigrants..) Thanks again!
Mats  [author] 25 Mar, 2020 @ 3:06pm 
Thanks guys :)
Mats  [author] 25 Mar, 2020 @ 3:06pm 
Oi Kodi. You can transport immigrants from the immigration office in Santos to the plantations using passenger vehicles (buses, trams, passenger trains, and so on), just as you would transport passengers. The only difference is that you need to use cargo stations; that's the only way to script this in Transport Fever. I do not think this is inappropriate. Immigrants played a very important role in the history of the state of São Paulo and telling the story of the São Paulo Railway is not complete without taking into account the immigrants (see here for example: https://www.novomilenio.inf.br/santos/fotos088.htm) , so I tried to represent this in the game.
Kodi 25 Mar, 2020 @ 11:56am 
Olá, Mats. How does Daniel expect me to transport the immigrants from the Immigration Office to the railway station to bring them to the plantations ? ( i suppose they have already arrived at the Immigration Office ? ). It's not like i have to interpret them as cargo, is it ??.... If so that would be highly inappropriate, don't you think ? ( even if only virtual..)
Thanks for any information!
Malhorme 23 Mar, 2020 @ 9:40am 
Impressive work. Congratulation
Wenatchee Willie 22 Mar, 2020 @ 4:50pm 
Looks wonderful. Trying it out now. Thanks for making it.