Stellaris

Stellaris

Better Titan + Juggernaut + Colossus Limits
34 Comments
kaelis 21 Feb, 2024 @ 6:32am 
Not save game compatible. I have over 27000 fleet power and can still only have 1 Juggernaut.
bowlofdro 1 Feb, 2024 @ 7:48pm 
still working for 3.10? thanks in advance
FGRaptor  [author] 20 May, 2023 @ 7:57am 
Updated for 3.8+
The Tempted Man 25 Mar, 2023 @ 3:54pm 
It works :)
Agent Black 21 May, 2022 @ 12:23am 
Hey all, I forked and updated the mod for 3.4. you can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810681769

Thanks for the initial idea and all of the past work FGRaptor, let me know if you have a problem with me forking your mod.
Hlalakar 20 May, 2022 @ 6:55am 
I have the same problem. Great mod, but currently I don't start with and cannot build construction ships when running it.
Apeirian 16 May, 2022 @ 7:04pm 
Love the mod. Unfortunately the recent update broke it in the most bizarre way... When this mod and only this mod is activated, construction ships are un-buildable. They aren't even listed in the shipyard tab, despite having the starting technology. They appear fine in vanilla. Any fix?
Inediblesquare 9 Mar, 2022 @ 4:17pm 
will this be getting an update?
PlasmaticSlave 12 Feb, 2022 @ 10:46pm 
Can you update this please?
!Matthew? 29 Jan, 2022 @ 1:18pm 
The titan limit isnt working for me too idk why?
deamax 29 Jan, 2022 @ 11:33am 
Colossus and juggernauts work fine for me but titans are still limited to 20 for me?
dreamalot062 11 Sep, 2021 @ 9:49am 

"Who decided you can only have 20 Titans at 3800 naval capacity, when even in the normal game your capacity can go to 9999? "

Who decided that?

The one who gets to decide is me.

I love your description lol
Mr.Akibrus 27 Apr, 2021 @ 2:19pm 
Can you have this mod allow Titans to use Hangers its so fuckin annoying that a BATTLE SHIP can use them but not a Titan...
BlackLaser 21 Apr, 2021 @ 1:42pm 
Thank you! :)
FGRaptor  [author] 21 Apr, 2021 @ 11:40am 
Updated
Lilith39R 5 Dec, 2020 @ 4:54pm 
Can confirm this mod functions partially with 2.8 and other mods. It does in fact increase colossus limit successfully, but juggernaut and titan is a no go. I even modded the original stellaris codes directly to see anything would change but it seems that titans are limited to 20 and would not increase.
Journeyman Prime 30 Oct, 2020 @ 8:51pm 
2.8 breaks this. The game doesn't even start up with it active
BlackLaser 18 Aug, 2020 @ 8:12pm 
could you please update this mod
Justanothershitpostr 23 Jul, 2020 @ 4:35am 
it also seems like it does not work with gigastructures
Maraak 18 Jul, 2020 @ 9:46am 
Escanor!
Justanothershitpostr 2 Jul, 2020 @ 9:21am 
Yeah, non of the ship limit increasing mods works anymore
Journeyman Prime 2 Jul, 2020 @ 5:30am 
Titan limit also got reduced to 20 as well, so yeah, not working. :$
Journeyman Prime 2 Jul, 2020 @ 5:29am 
Mod appears to be not working. Logged in today and my 6 juggernaut/colossus limit got reduced to 1...
Journeyman Prime 12 Jun, 2020 @ 8:30am 
Seems to still work for me, although I haven't tried to get to the point where I'm building 50 titans/juggers recently.
GrimTheOneEye 10 Jun, 2020 @ 1:43pm 
needs support for 2.7.2
腹黑の兔 21 May, 2020 @ 3:45pm 
any update? can you make NSC ZOFE ACOT Compatibility?
kenmayer100 15 May, 2020 @ 8:40pm 
Broken, crashes the game.
vonnely12 25 Apr, 2020 @ 2:24pm 
Hey does it still work even with the 2.6.3 update?
Revnantfang 19 Apr, 2020 @ 2:30pm 
Says there's no descriptor file.
Porter 17 Apr, 2020 @ 12:54am 
does this still work for you guys @mayhemx8
Journeyman Prime 11 Apr, 2020 @ 9:56am 
Brilliant. Thank you!
ZAPierZeta 27 Mar, 2020 @ 7:28am 
Yesss, I was looking for a mod like this! I didn't want a free 20 jugg and colossus limit like the others, your mods are great!
Questionable 23 Mar, 2020 @ 6:28pm 
Thank you for this spent the better part of half an hour trying to find a reasonable scaling mega-ship capacity mod
Andora 23 Mar, 2020 @ 4:46pm 
Thanks for the mod, the Escanor quote was awesome :D