Space Engineers

Space Engineers

WHI - Wheeled Miner
15 Comments
Tibous Heth 29 Oct, 2023 @ 5:46pm 
Hi,
I create New Game, Creative, Offline, Planet Earth.
In open land I build a projector, pick the blueprint and I receive the message "Incorect grid size. Blueprint size must match that of the projector."
Did I miss something?
I don't own DLC's.
Thanks
Angelus Mortis 9 May, 2021 @ 4:58am 
add hinges at the end of the pistons... then it can tunnel to a resource...
FunkyBacon  [author] 25 Jan, 2021 @ 12:53pm 
That is a good question, Pheonix. Short answer? SE physics probably.

Long answer... It can be any number of things, but pistons rubbing against something (even if doesn't look like it) and causing 'ghost' force seem the most likely answer. (see if removing the armor blocks around the Ore Detector helps)
Phoenix 25 Jan, 2021 @ 12:05pm 
My buddy and I tried to build this, it started flipping uncontrollably. I almost got it under control but couldn't keep it steady, it eventually flipped away and exploded. What did we do wrong?
FrozenMonkey 22 Jun, 2020 @ 6:02am 
This thing is pretty dang rad. It's my first ever miner made in SE and in survival mode. The video tutorial to add the drills was very helpful! The gyros can make it pretty spazzy if you aren't careful but they saved me from the first time I took it out and flipped it over.
Vlaidin 31 May, 2020 @ 7:22am 
Thanks FunkyBacon! Forgot to enable scripts on the server settings. It's working now :)
FunkyBacon  [author] 31 May, 2020 @ 7:09am 
Hi Vlaidin
Make sure you have scripts enable in your world settings.
If scripts are already activated there may be some issues with the name of the cargo containers or how the cockpit is set up.

In the cockpit's "Custom Data" it should say something like:
@0 AutoLCD
Echo == Cargo ==
CargoP {cargo_containers_name/tag}
invListX {cargo_containers_name/tag}

Also make sure the cargo containers have the same name or tag as within the { }.
For example if they are named "medium Cargo Container 1 WM" you can just put {WM} in the Custom Data and it will search for every container with WM in the name and display their contents on the screen.
Vlaidin 31 May, 2020 @ 6:50am 
This is great! I build this in survival and followed your Video hooking up the pistons. This thing digs holes like nobodies business!
Everything is working except for the cargo capacity on the LCD Screen. How do i get that to show the capacity used? It stays at 0% for me.
Schmidtm 7 Apr, 2020 @ 11:22am 
Oh no me adding those pistons, oh boy lets see how many times it will explode. Im such a noob at this. But thanks for the vid
txmshibxje 27 Mar, 2020 @ 9:58am 
I simply posted another miner in creative mode to rebuild the drill, but if you wanna build it on an official one, it would be hard. Thx for the vid
FunkyBacon  [author] 26 Mar, 2020 @ 1:47pm 
Okay I did make a video. maybe not the best but I think it's easy enough to follow. ^^;
FunkyBacon  [author] 26 Mar, 2020 @ 1:02pm 
projectors do not project sub-grids attached to pistons and rotors. You would have to build the actual drilling part yourself and use two merge block to connect the drills together. I suppose I could try make a quick video on how to build it maybe.
txmshibxje 26 Mar, 2020 @ 12:14pm 
In my game, it apparently can not support the grids attached to the pistons, so the miner and everything, thus making it impossible for me to build it after the blueprint. can you check that?
Clerk (絵) 24 Mar, 2020 @ 10:13pm 
Nice Job FB! I like this.
Steelwarrior 24 Mar, 2020 @ 7:05pm 
its working great mining like a boss