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I create New Game, Creative, Offline, Planet Earth.
In open land I build a projector, pick the blueprint and I receive the message "Incorect grid size. Blueprint size must match that of the projector."
Did I miss something?
I don't own DLC's.
Thanks
Long answer... It can be any number of things, but pistons rubbing against something (even if doesn't look like it) and causing 'ghost' force seem the most likely answer. (see if removing the armor blocks around the Ore Detector helps)
Make sure you have scripts enable in your world settings.
If scripts are already activated there may be some issues with the name of the cargo containers or how the cockpit is set up.
In the cockpit's "Custom Data" it should say something like:
@0 AutoLCD
Echo == Cargo ==
CargoP {cargo_containers_name/tag}
invListX {cargo_containers_name/tag}
Also make sure the cargo containers have the same name or tag as within the { }.
For example if they are named "medium Cargo Container 1 WM" you can just put {WM} in the Custom Data and it will search for every container with WM in the name and display their contents on the screen.
Everything is working except for the cargo capacity on the LCD Screen. How do i get that to show the capacity used? It stays at 0% for me.