RimWorld

RimWorld

Gunplay
282 Comments
Engineer Gaming Part 3 3 Jul @ 11:26am 
So, SOS2 is compatible with gunplay even if it says it's not in rimsort?
Cayin 30 Jun @ 9:45am 
Chaosllama 26 Jun @ 12:26pm 
What an inspired, awesomesauce mod. Thanks!
Tybo 16 Jun @ 12:12pm 
Thanks for updating! Love the mod :) By the way, I'm using rimsort and it still suggests that this version is incomaptible. Do I have to wait for steam to do it's thing? Tried resubscribing
ReeceyB 16 Jun @ 5:47am 
Thanks for the updoots for 1.6
AzoorFox 15 Jun @ 1:19pm 
UPDATE WHEN???????????????
LapisAzure 15 Jun @ 9:47am 
@天哪,那是接近的, gunplay also scales the sound of more powerful weapons so the firefoam sprayers are also way too loud because of it
Caatalyst 14 Jun @ 1:26am 
Would love 1.6!
Rayสาหร่าย 8 Jun @ 10:54am 
CE?
天哪,那是接近的 21 May @ 11:19am 
To be honest, I really dislike the situation where the bullet trajectory option is turned on and the bullet texture becomes huge due to the excessive power of the weapon
LapisAzure 8 May @ 11:27am 
I just tracked a bug from this mod with the fire extinguisher from VWE and the firefoam launchers from Firefoam Things, where the launched firefoams gets a infinitely wide trail. Disabling weapon trails solves the issue, though.
Tig_Basty_Boi 23 Apr @ 4:29am 
should you have this before or after any other weapon mods?
WhiskersAndCookie 5 Apr @ 7:08pm 
This is compatible with CE, right?
Claus 31 Mar @ 1:19pm 
It looks like the trails option of the mod is incompatible with Medieval 2. Disabling the option fixes the issue with weapons
Nine 29 Mar @ 7:09am 
incompatble with VFE Medieval 2 unfortuantely. awaiting a patch
blakebab 20 Mar @ 4:04am 
bugged with vanilla factions expanded medieval 2
Crimes Johnson 16 Mar @ 8:20am 
If you are having the projectile trails issue, you are able to use the "kill" command in devmode to remove them. It's annoying, but useful if you do not want to outright turn the trails off. You need to trace the trail to the destination point (i.e, who/where the bullet was fired at) and click with the kill command.
xVALERAx 18 Feb @ 6:51am 
The Railguns from VE also have the trail issue since ages
=>PR<= XxDEM0NIKSxX 21 Jan @ 10:44am 
is it comoatable w CE doe
wi9390 15 Jan @ 10:37am 
sos2 compatibility pleaseee
Alexeich 6 Jan @ 12:34pm 
Guys, just disable trails in the mod settings. This will solve the problem with VWE - Coilguns.
mrtnz 14 Dec, 2024 @ 3:38am 
bullet trails with VWE coilguns are broken, the bullet trails stay until you reload the save and heavily impact performance
Hebrux 10 Nov, 2024 @ 11:42am 
does this cause fps issues?
Alcatraz David 7 Nov, 2024 @ 10:10am 
Yep this mod is not compatible with Rail Gun from VWE - Coilguns.
Temporary fix: turn off bullets trails in mod options and it will work out just fine, yet I wanna see the bullet trails again :(((
Deltaknightx 6 Nov, 2024 @ 7:44am 
For some reason. I see trails of bullets not disappearing and idk if they are the cause of my games slowing down.
R A I D E N 27 Sep, 2024 @ 4:48pm 
Any plans for CE compatibility?
Chime 20 Sep, 2024 @ 10:39am 
Could you please set weapons trails to disabled by default for now, it's causing conflicts with a lot of other mods.
Z03 16 Sep, 2024 @ 1:42pm 
sos2 compatibility pleaseee
Ɲơɴɑɱɛ ت 4 Sep, 2024 @ 5:19am 
I agree. VWE - Coilguns get stuck. Causes lag but not unplayable.
R A I D E N 30 Aug, 2024 @ 4:38pm 
Any plans for SoS2 compatibility?
tom 8 Aug, 2024 @ 5:32am 
Can confirm VWE - Coilguns tracers get stuck on screen
NyamiNyamiNyami 4 Aug, 2024 @ 10:08am 
fix it with coilguns pls
Geneva 9 Jul, 2024 @ 7:19am 
agree with macbeth
Macbeth 4 Jul, 2024 @ 9:38am 
Can u please make combability with Vanilla Weapons Expanded - Coilguns? With ur mod bullet tracer from gauss shot does not despawn and make game lag. Please fix i love ur mod. :praisesun:
Drimsiii 24 Jun, 2024 @ 10:36am 
@Wilhelm Disable by going to Main Menu>Options>Mod Options>Gunplay>Enable Trails
ᛚᚢᚲᛟᚨᚾ 23 Jun, 2024 @ 12:31pm 
Hi can you make your mod compat with SOS2? thank you
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909914131
Wilhelm 11 Jun, 2024 @ 8:17am 
@Samuel_Bucher
i´ve heard its compatible if you disable 'bullet trails'
but i have no idea where to do this... really like to play SoS2 and this.
kobold that bites people 30 May, 2024 @ 11:50pm 
also having the incompatibility with gauss weaponry from VWE coilguns.
the trails last until reload, and absolutely *destroy* TPS.
if a fix isn't feasible, i'd recommend having a compatibility warning, since vanilla expanded is extremely common.
Samuel_Bucher 28 May, 2024 @ 2:46am 
Any plans for SoS2 compatibility?
ReasoN 5 May, 2024 @ 5:47am 
Gauss Lance need to be fixed it does not disappear and creates massive lag
Bojangles 1 May, 2024 @ 2:56am 
Also getting permanent gun trails with the Gauss Lance from VE coilguns. Each firing of the gun is destroying my TPS. After about 40 shots or so my TPS dropped from about 120 to 40. Disabling gun trails and reloading seems to fix it.
FailPail 30 Apr, 2024 @ 5:18pm 
projectiles from the munifex's coil gun from alpha mex cause the same error dewrill is getting
Teridax 27 Apr, 2024 @ 4:00pm 
Currently not playing Rimworld since i am waiting for other mod authors updating their stuff + too many other interesting games releasing right now but i remember i solved most of my issues with mod incompatibles by disabling weapon trails in the mod options
King Devely 23 Apr, 2024 @ 12:04am 
I'm having all the same issues as the last few comments. Error spam that lags the game, and bullet traces don't disappear without saving then reloading the save. Watching the error log, I noticed I only start getting the error spam when a weapon is fired and a frozen bullet trace is created.
Dewrill 22 Apr, 2024 @ 3:15pm 
Not sure which Projectile it is in my case, but i too have the Errorspam from some Projectile like Kitty and Liane:

Exception ticking default370864 (at (220, 0, 90)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B5280AD]
at Verse.GenGrid.InBounds (UnityEngine.Vector3 v, Verse.Map map) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
at VFECore.ExpandableProjectile.get_ExactPosition () [0x0000f] in <f09cd6bc2e7e4491a2f6ca144eba32dc>:0
at Gunplay.ProjectileTrail.Tick () [0x00019] in <37bd1f64c22248639638de241488a994>:0
at Verse.TickList.Tick () [0x0015c] in <957a20e0be784a65bc32cf449445b937>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Lady Sorcia 21 Apr, 2024 @ 8:33am 
https://pastebin.com/hju0cWXT

The projectile trail is a null object that lands on the ground and spams the console slowing the game to a crawl.
Illiyanne 18 Apr, 2024 @ 1:31am 
The bullet trail from firefoam shells comes out as a perpendicular line when used
Tyrannidae 16 Apr, 2024 @ 7:01am 
I'm also getting permanent trails from the gauss revolver from VE. Seems to be an issue with that mod.
Brandon12340987 14 Apr, 2024 @ 4:41pm 
there was/is some kind of conflict with smart speed and run and gun (issue mod) where you speed up and combat stats stay at 4x speed and when you slow down to 1x combat stats are still at 4x
Jack∞Dreck 14 Apr, 2024 @ 9:33am 
@D Dog I had the same encounter just few seconds ago, that fucker ripped me into pieces thank god for stabilisation psycast lmfao hope that gets fixed soon. could be run ender