Transport Fever 2

Transport Fever 2

Population Factor
132 Comments
VacuumTube  [author] 11 hours ago 
Sicher dass du die settings.lua aus dem Modordner selbst genommen hast? Mir wäre nicht bekannt, dass irgendwas die beeinflusst.
Maiker7 16 hours ago 
@VacuumTube
noch ein Versuch. In settings.lua wird keine Option mehr angezeigt. sehr schade [3x10² traurigemoji}
Maiker7 16 hours ago 
@VacuumTube
Habe Deabo-Neuabo, dann ging es wieder. Eingie Tage später - heute - gleiches Problem. Aber trotz Deabo und Neuabo taucht in der settings.lua kein veränderbarer Eintrag mehr auf. Vermute, dass eine andere Mod was unterdrückt (geht sowas)?

Dateiinhalt umfasst zu viele Zeichen, passt hier nicht her (1000 mgl). Beste Grüße
VacuumTube  [author] 19 Jul @ 2:23pm 
This is nothing new and it's related to the game dynamics, I cant change that
Tuvka 19 Jul @ 3:52am 
@VacuumTube
Is it planned to fix the mod or improve it for the latest version of the game?
On the previous page I described the problem with the mod in detail.
Maiker7 10 Jul @ 10:03am 
@vacuumTube, Danke für deinen Support, werde es am Wochenende probieren. LG
VacuumTube  [author] 23 Jun @ 2:12pm 
Wie sieht die Datei denn aus?
Neu Subscriben müsste sie zurücksetzen.
Oder via CommonAPI verändern.
Maiker7 23 Jun @ 4:56am 
In der Datei settings.lua gibt es keine Einstellmöglichkeiten. Mod ist aktiviert, zu ändernde Zeilen werden aber wohl nicht angelegt.
Vor einem Jahr hatte ich schon mal damit gespielt, da ging es noch.
AST1400 19 Dec, 2024 @ 1:02pm 
Where can i find this setting window in the game and this console?🫤
Torch 19 Dec, 2024 @ 6:09am 
i am unable to edit the setting of the mod tried all the ways please help me on it
baronjutter 6 Oct, 2024 @ 10:11pm 
A big problem I have with the game after you get to more modern eras is that all these huge towers and skyscrapers don't house any more people than a little apartment buildings 1/10th the size. Is there any way to mod population/job numbers so that the model of the building more closely matches its stats? So a 15 story tower might have 30 people vs the 12 or so in the 5 story apartment?
FingernailsAreYummy 4 Sep, 2024 @ 3:36pm 
how exactly do i reduce the population
VacuumTube  [author] 30 Apr, 2024 @ 12:50pm 
I am pretty sure I did it that way for a reason, most likely the game cannot handle capacity 0. But if you wanna try it goto script file adjustTownBuildingCapacity.lua and comment out the lines:
if capacity<=0 then capacity = 1 end
N0neGiv3N 29 Apr, 2024 @ 8:38am 
Is there any value that a user can input to get a building capacity to be 0 instead of 1? I just want the buildings to appear in my world without anyone in them so I can have the look of the city but without the people slowing down my world.

If I could auto generate cities with 0 capacity it would make a world building so much easier and less time consuming than plopping assets one at a time.

If I have to change something in the mod files I will do that, but I just need some guidance.

Thank you
W 27 Nov, 2023 @ 9:01am 
Sadly Im with @Tuvka - even without overload stations. The number of goods or people is reduced very fast. With enough capacity and not long waiting time... The idea was good.
thebigbluesky 5 Nov, 2023 @ 12:56am 
Tuvka, do you mean stations are overloaded? If the number is blue it means there is not enough 'storage' for passengers/cargo, which causes a slow loss of product. Pretty sure it's not a flaw with this mod, though. Click on your stations, click 'configure' and add more passenger/cargo storage.
Dramaticuser 24 Oct, 2023 @ 12:55pm 
what's logging?
123 25 Jul, 2023 @ 1:54pm 
Soooo, in theory, right? When I set the factor lower in the config, I *should* get bigger cities in the sense of number of houses, but pop should be the same. Am I right?
Tuvka 30 Apr, 2023 @ 3:00pm 
Bro, awesome mod! Was...

The problem is that since 2020 there have been many changes and it needs to be updated for the latest version of the game.
That was the introduction, and now the problematic facts:
I don’t know how the mod now affects the development and filling of cities, but when it is installed, then:
1) Passengers quickly get tired of waiting for the train at the stations and leave
2) Goods in factories also get tired of lying on the platforms and disappear, moreover, if the train took the goods and carried them far (1/4 - 1/3 of the average card), then the money for the delivered The train receives the goods, but the goods immediately disappears, it does not get to the city or to the transshipment station.

But, as soon as the mod is turned off, everything falls into place. Passengers wait for the train, the goods do not evaporate, but accumulate and wait for their train on the platforms.

Huge request to update. Please :)

p.s. 1850+ year in game for testing ;)
Rowan 3 Mar, 2023 @ 6:22am 
Yes, it appears to be working now, thanks
VacuumTube  [author] 3 Mar, 2023 @ 6:08am 
For modsettings to apply, game has to be reloaded.
Town tuning mod is doing something similar with population, maybe there is interference.
Rowan 2 Mar, 2023 @ 2:53pm 
Alright, it still doesn't work updating on an already saved game, however it does apply when starting a new one. I have no idea why, but its fine, I'll just start a new one at my desired setting and go from there.
Rowan 2 Mar, 2023 @ 2:33pm 
Okay, I disabled all my other mods, and its working. I just need to figure out which one is causing the problem
Rowan 2 Mar, 2023 @ 2:17pm 
Town growth is enabled, time is running on the fastest, and I tried editing cargo demands, no luck. I also tried just using it in the map editor. I set the factor to 2, spawned in a tiny town, set it to 0.5 and spawned in another. They were both the same size.
VacuumTube  [author] 2 Mar, 2023 @ 2:01pm 
Town growth enabled? Are the buildings being upgraded? It takes some time. I think they are updated immediately when you change the cargo demanded in the editor.
Rowan 2 Mar, 2023 @ 1:35pm 
This mod doesn't appear to be doing anything. I have it installed and enabled, common API as well, and I can edit the population factor number just fine. But when I save the settings and leave the game running for a while, the population does not change. I don't have any other population or town growth mods/
David Mitchell 15 Oct, 2022 @ 1:25pm 
very nice
kitsuu 14 Oct, 2022 @ 1:14pm 
the third photo me living in india
hannebambel002 30 Aug, 2022 @ 1:23pm 
Wenn ich diese Mod z.B. mit Faktor 0.6 benutze werden die Kapazitäten neuer Gebäude entsprechend geringer als im Original gebaut. Soweit funktioniert alles.
Leider will die Stadt dann mit der Anzahl der Gebäude nicht mehr recht wachsen und verharrt auf einem Wert. Deaktiviere ich dagegen die Mod, ist die vorgegebene Stadtfläche (Straßen mit Spielereigentum) bei gleichen Editorwerten dagegen recht schnell zugebaut.
Ich habe das Gefühl, dass diese Mod die Stadtentwicklung bei der Anzahl der Gebäude bremst. Klar kann ich ich die Editorwerte hochsetzen, aber auch dann ist der Zuwachs an Gebäuden wesentlich geringer als ohne die Mod.
separat.mn 23 Aug, 2022 @ 3:07pm 
Ok i finde that. Sorry about that. Just my workshop file ist in 3 diffrent location.
So if i want have more bulding in city i need to set capacity fakctor more like 2 ?
VacuumTube  [author] 23 Aug, 2022 @ 2:16pm 
https://www.transportfever2.com/wiki/doku.php?id=gamemanual:gamefilelocations
In the workshop folder enter the folder with this mod id (see url)
separat.mn 23 Aug, 2022 @ 1:50pm 
Sorry Made, but can You send us location folder where is the settings.lua ? I know every modders maybe know that but simple player can searching this file half hours..
Custer85 14 Aug, 2022 @ 1:27pm 
The mod really improved the performance on my system quite a bit. Thank you for that!
There is just one thing: Fewer passengers means lower income. I wished there was a fix for that but income from freight is the only way to make a profit for now.
RutraNickers 4 Jun, 2022 @ 8:35am 
does this works with natural town growth?
VacuumTube  [author] 3 Jun, 2022 @ 5:41am 
Read the comments or the guide
Mebby - Allkeyshop 31 May, 2022 @ 11:28pm 
how to open mod ingame??/helpppp
VacuumTube  [author] 24 Apr, 2022 @ 4:07am 
Click on the Mod Settings Guide and use the manual way
etong_sayo 21 Apr, 2022 @ 1:10am 
I'm playing in a Mac and I can't find how to access the Mod Settings mentioned. Help please?
VacuumTube  [author] 19 Mar, 2022 @ 12:11pm 
Usually, there should be no updates (from steam). You could download as a manual mod from transportfever.net
Hushey 19 Mar, 2022 @ 3:17am 
A few of you wanted a how to vid so I've added it to my to do list
Hushey 19 Mar, 2022 @ 3:16am 
Kipslet was probably updated
VacuumTube  [author] 19 Mar, 2022 @ 1:01am 
after a while or directly if you reopen?
General Tso 4 Feb, 2022 @ 4:08pm 
Thank you for this great mod!

I have a bad habit of building lots of huge cities. This mod makes the game much more enjoyable while doing that.
Hushey 8 Dec, 2021 @ 10:28am 
anyone interested in a tutorial video?
VacuumTube  [author] 12 Nov, 2021 @ 11:31am 
The link CommonAPI above leads to the steam entry, there you find the download link for the latest version at transportfever.net
DΔRΚ_S!DΞ_ 11 Nov, 2021 @ 1:37pm 
that should be the way to set up a tutorial video pls
VacuumTube  [author] 6 Oct, 2021 @ 9:47am 
no
IchBinGroot 6 Oct, 2021 @ 8:18am 
hello - if i lower the cap of buildings - do the town build more buildings do reach the aimed population?
phillydopey 11 Sep, 2021 @ 4:48pm 
how to open pacafity factor
VacuumTube  [author] 24 Aug, 2021 @ 12:44am 
1 means, the capacities are back to normal. But population grow depends on many other factors.