Stellaris

Stellaris

Crisis Manager - Player Crisis Pack [Unofficial]
13 Comments
Goblin Conscript 10 May, 2021 @ 1:05pm 
Please update this to work with the new 3.0 version of Dynamic Mod Manager
Skitter 16 Apr, 2021 @ 8:43pm 
@TehFishey is this still being worked on?
Stotin 4 Jan, 2021 @ 2:01pm 
Does not seem to show up in mod managers, although I can confirm the edict is there
Kailyndis 11 Nov, 2020 @ 11:56pm 
Hey man are you going to update this to ver 2.8? I love using this mod.
Ada-1's Creamy USB Port 7 Sep, 2020 @ 1:15pm 
First time user, how do i pull up the menu for this mod
TehFishey  [author] 12 May, 2020 @ 9:45am 
Updated to version 2.7, merging in several vanilla changes and altering deprecated syntax. If anyone is still using this mod on a 2.6.x version of the game, let me know and I can hook you up with a copy of the older mod (you can fetch it from this mod's
github repo [github.com], assuming you know how to use git.)

Numerous bugfixes were also included, which probably fixes some issues that people may have been having with these mods (such as issues with DMM/ModMenu that were being reported.)
alexloucy 10 May, 2020 @ 6:25am 
Why can I only choose an AI empire as the crisis?
Birddog103 7 Apr, 2020 @ 2:52pm 
Thanks! i just needed to install the menu:steamhappy:
TehFishey  [author] 7 Apr, 2020 @ 8:27am 
@Birddog103 the 'override' trigger from the CM manager window requires at least one of the Crisis Managers to be installed, as well as either !Mod Menu or Dynamic Mod Menu. The button to access it from Mod Menu is on the ruler screen; the DMM one is on the bottom right of the main UI.
Birddog103 6 Apr, 2020 @ 11:23pm 
where do you go to open the manager
lifeisrandom 6 Apr, 2020 @ 3:05am 
Yea, it would be pretty great if you continued with this mod.
StormTheSquid 3 Apr, 2020 @ 4:15pm 
I for one would definitely be interested in this submod being fully functional with 2.6. I don't have the DLC yet but if anything doesn't work correctly, I'd appreciate it if it could be fixed.