Avorion

Avorion

Custom Turret Builder III
65 Comments
Reviera 28 Jan @ 3:18am 
interesting, it seems to show in my UI ingame for me.
ichwilaba 6 May, 2024 @ 11:45am 
is someoone working on an updated one
RailgunMikoto 5 Feb, 2022 @ 8:18pm 
if u force mod it is inverted higher numbers are worse
katsushirohirata 4 Apr, 2021 @ 4:49am 
It's saying that the mod is for version 1.0 and most of us are running 1.3.7 I believe...
PSIX_2000 25 Jan, 2021 @ 5:23am 
работает только с пулеметами другие пушки не создает. обновите
Spectre 10 Oct, 2020 @ 3:19pm 
plz update the mod. it keep saying its error something its not in the right version.....
tsalaroth 26 Sep, 2020 @ 2:24pm 
the author keeps making new versions instead of updating the old one, if you look in his workshop, I believe the latest version is "IV"
Omnixium / Lily 10 Aug, 2020 @ 2:40pm 
This mod does not work with the most recent versions sadly.
Mirages689 27 Jul, 2020 @ 7:11pm 
would like to make rockets that hurt shields what happened to burst fire from before
Harry Spotter 27 Jul, 2020 @ 3:29pm 
Please add Crew Count, Mining and Repair Lasers. Thanky YOU!
SomeCasualGuy 22 Jul, 2020 @ 8:19pm 
can you include the required crew number since its seems the game calculates depends of how much of the damage it has
Vashta Nerada 7 Jul, 2020 @ 5:42pm 
Awesome thank you :)
CyberBatty7 2 Jul, 2020 @ 3:29pm 
We need repair turrets please?
TribalSouljah 26 Jun, 2020 @ 9:40am 
2nd the update question.
CodyProductions 23 Jun, 2020 @ 1:28pm 
Is there a way you can update it for 1.1.2?
Darkom 20 Jun, 2020 @ 11:37am 
disables achievements right?
看我辣么萌 16 Jun, 2020 @ 12:36am 
Hello, why do I only have the first two options when I turn on mod, and none of the options in the rear turret? How do I use this mod
Lucinator 7 Jun, 2020 @ 12:20pm 
any chance of seeing the ability to mod turrets not included like cruise missile turrets?
Fousicek 17 May, 2020 @ 4:34am 
Please ADD force turrets. I would like to build a turret which can pull the mine asteroids and dont have to use no colision and simply shrink the asteorid and move it.

Please add force turrets.
McAngus 16 May, 2020 @ 11:28pm 
Yes Add Mining Lasers Please
Proud Wingman 14 May, 2020 @ 11:55am 
I would like to be able to edit already saved turrets ... that would be a timesaver!
Lexicon 14 May, 2020 @ 8:56am 
I have to agree with VALT, customizing more than one or two values can quickly give turrets exorbitant gunner requirements, and I don't imagine people would want to hunt down another XSTN-K VI upgrade for every single ship.

Other than that, love the mod, and can't wait for IV to come out.
Anubis 7 May, 2020 @ 2:37pm 
Will you be adding mining lasers?
VALT13L 6 May, 2020 @ 10:16pm 
The biggest issue with this?

Give us the option to modify CREW REQUIREMENTS. Because i made a cannon with massive damage but 10km range, and i needed 200 crew members for it.

i like it though, its awesome :) thanks :P
Digan 6 May, 2020 @ 7:57am 
Awesome :) THats all i really want, i love the mod just dont like that its free basically :P i love working for stuff thats why i said what i said :) Good mod otherwise tho ^^
matt  [author] 6 May, 2020 @ 7:36am 
My understanding is that most people use the mod for different purposes - such as to test out new designs, or build weapons for ship recreations (like Star Trek's Enterprise) or for server admins to use in the game's they set up. With that said - having a cost feature is one of the most often requested features (that and mining lasers) - so I do appreciate the feedback and hope to include something like that soon.
Digan 5 May, 2020 @ 8:34pm 
Well not that its boring mate :) Just itll b nice if there was cost for these :P
matt  [author] 5 May, 2020 @ 8:18pm 
Digan -

The mod is obviously NOT boring. There are 462 published mods in the Avorion workshop. Over the past 3 months, Custom Turret Builder II is #2 in popularity and Custom Turret Builder III is #7. Over the last 6 months, Custom Turret Builder II is #2 in popularity, Custom Turret Builder III is #10, Custom Turret Builder I is #12, Custom Fighter Builder II is #16, Custom Torpedo Builder II is #32, Debug Menu is #33 and Custom Fighter Builder I is #38. That's 7 of the top 38 most popular mods over the last 6 months. I think that qualifies as "not boring."

(I suspect that my Custom Turret Builder IV (which should be uploaded any day) will likewise be "not boring.")
Anubis 4 May, 2020 @ 8:48am 
Will you be adding mining lasers?
Cybes 3 May, 2020 @ 5:07pm 
@Digan: Um...So? If you don't want to use it, don't. Plenty of people like to play games in god mode. So long as that doesn't happen in a competitive environment, let 'em - it's no skin off my nose, nor yours either.
Digan 3 May, 2020 @ 4:19pm 
Its only cuz it would make the game rlly boring, if u can just lets say, start a new game, build the most op weapon of all and just obliterate ur game through X_X if u need resources and credits to craft em with a % based on how powerful u make it, then it will make it very entertaining way of obtaining them and crafting will be much more fun :D like if u want a perfect turret ud pay a TON to make it :3
Digan 3 May, 2020 @ 4:05pm 
Jesus, this is beyond cheat lmfao, i mean u get everything for free here X_X, if those turrets actually scaled with cost depending on how strong u wanted it then this would be amazing, same for other Custom stuff u got :O rn this is literally cheat X_X i myself am not really into these kind of things :P
Battlespark 1 May, 2020 @ 2:23pm 
@surferbuddy. Ya have to fiddle around with things at first but you can "create" weapons without having to do all the research and, creating turret components and all that. Once you are happy with the stats you set, ya just hit build and they show up in your inventory.

its a major cheat, but, when you are just wanting to outfit a fleet with good weapons without spending all the time on all the research and such, this saves a ton of time.
Anubis 28 Apr, 2020 @ 3:34pm 
Will you be adding mining lasers?
SufferBuddy 25 Apr, 2020 @ 12:10pm 
How do you actually use this mod? I am a bit stupid.
AfricanWarrior 25 Apr, 2020 @ 4:09am 
Thanks for the mod matt, it's quite handy. Do you plan on adding mining and salvaging turrets to the mod as well?
Pwa 24 Apr, 2020 @ 11:43am 
Nop, i'm playing on the stable branch and in singleplayer. I am running quite a lot of other mods though, which i believe could be the issue, but it's hard to pinpoint

-Update
I tried again, so it works on my drone but not on alliance ships - but the twist is that it stops working on my drone after i switch to an alliance ship once, even though i switched back to my drone before.

Just in case it matters, here's list of my mods: https://cdn.discordapp.com/attachments/356224772184735756/703314884544430231/unknown.png
matt  [author] 24 Apr, 2020 @ 11:18am 
PWA - If all else fails - hold tight for a few days. I am working on an entirely new version of this mod which I believe will be far superior and much more user-friendly. I know ... famous last words.
matt  [author] 24 Apr, 2020 @ 11:17am 
PWA - I'm taking a look. Clearly the problem has something to do with alliance ships. In fact, the specific line of code referred to in the error log is the part of the script that is supposed to determine if the turret is being added to a player's inventory or an alliance's inventory.

I cannot recreate the error.

I suggest starting a new fresh game as a player without any alliances. Then try to generate some turrets and let me know what happens.

Couple of questions: (1) Are you playing on server? (2) Are you playing any type of Beta version? (3) Are you run any other mods? Specifically, are you running any other mods created by me?
SaM 23 Apr, 2020 @ 6:52am 
Can you add mining and salvaging turrets as well ?
Pwa 22 Apr, 2020 @ 1:57pm 
hey matt, i ran into the same issue as codavis3 down below - though i do not believe it is caused by alliances as i tried without alliance ships and it still didn't work. Anyway, here's the logs:

https://pastebin.com/vHyb2Ydv

These logs are from the last time i tried, when i read codavis3's comment and tried in a drone instead of an alliance ship
J0rtikka 21 Apr, 2020 @ 1:49am 
Hi, thanks for the info didnt know that.
matt  [author] 20 Apr, 2020 @ 1:56pm 
JOrtikka - What do you mean by "gunnery amount?" Do you mean the number of gunners? If so, I use the same formula used by the vanilla game. As I recall, the formula is based on the DPS value of the turret. Let me know if I didn't answer your question or if you have any further questions.
matt  [author] 20 Apr, 2020 @ 1:52pm 
Orion - Ahhh, great question! And the answer is ... I don't know!!! In the "vanilla" version, there are typically 3 or 4 different possibilities for turret size/slots but of course they differ depending on the turret type. For example, a rocket launcher can be size 1, 1.5, 2 or 3 and have corresponding slots of 2, 3, 4, 5. However, what if you were to customize a rocket launcher and make it size 0.5 and use 1 slot??? Would that work or would the game go bonkers? I honestly don't know - but it's something I've really thought about. My GUESS is that it could cause some type of error.

I am just about to start making a similar (but hopefully much improved) mod and your question is one of the big questions I have been thinking about. Sorry I can't give a more specific answer.
matt  [author] 20 Apr, 2020 @ 1:43pm 
JC - No, it's not. In the earlier version (Custom Turret Builder II), I believe it was editable. From what I can tell, tech level determines turret size and slots. Since, turret size and slots can be adjusted, I didn't see a reason to include tech. Do know whether tech level affects value of other turret attributes? Also, I am just about to start a similar mod which I hope will be super cool. I'll check out whether it appears tech should be independently adjustable.
matt  [author] 20 Apr, 2020 @ 1:40pm 
CoDavis - If you can send me a copy of the error message and/or game log, I can check it out. The alliance issue is something I had been working on recently so there certainly could be some bugs.
J0rtikka 17 Apr, 2020 @ 9:41am 
Hi great mod, but what stat affect gunnery amount?
JC1149 13 Apr, 2020 @ 8:32pm 
Hi, thank you for this amazing mod, one question: is the tech level of turrets editable?
Oh-Dawg 12 Apr, 2020 @ 1:29pm 
can i customize the slot size for say a railgun to be smaller than 2? so say a slot size of 1?
codavis3 10 Apr, 2020 @ 8:20pm 
After some testing I believe the issue is due to being in an Alliance ship. If i get out and into just the drone I can make turrets and they go in personal inventory. If I get back in the alliance ship the turret just don't create.