Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 Submod: Unlimited Governors and Armies + Max Agents
26 opmerkingen
rafaelea 31 jul 2024 om 2:35 
Could you add unlimited navy in this mode too? I use your mode for vanilla game because I can't find any other mode better than this one.
Pagliacci 26 mei 2024 om 21:17 
How are champions used? It won't let me put them in the armies
KiteL 6 mei 2024 om 6:13 
nice mod load order before ad1212 scripts thats all
ayberkztueket 2 apr 2024 om 12:40 
dear modder pls update for new version
|Gaza|EGY-SA3KA 30 mrt 2024 om 8:55 
the Original mod updated plz update ty for ur time
Arctic Fox 13 feb 2024 om 8:58 
What does Baum mean?
Ciaphas Cain 30 jun 2022 om 15:13 
Above the 1212 mod Baum
Baum 26 mrt 2021 om 8:58 
Is there a specific spot to put this mod?
palooza23 26 jan 2021 om 6:53 
@jaydensworld2 Hey jadays I sent you a message abouty an issue with dissapearing troops from random armies at the start of each turn. I noticed it after around 40 or 50+ armies but not 100% sure. Well I actually had a super clean wipe because i bought a new computer and also changed to this mod for 1212 and still having the same problem. Where can i send you the file you said you could take a look at the files. Thanks
DanTheTTT™ 31 dec 2020 om 4:19 
Hmm, is there a way to edit it so it can only be applied to players only. LMAO
jaydensworld2  [auteur] 21 dec 2020 om 20:55 
You could try Bran's AI mods, which seem to have the AI become quite competent in building up their cities and armies.
[IKG] Kaiser Doggy II 21 dec 2020 om 20:50 
I see that although the mod works, the AI many times just stays with 1 or 2 armies and most of them will be half stacks. I know this is not due to this mod, but is it possible for you to increase the chances of the AI making more and bigger armies?
jaydensworld2  [auteur] 20 dec 2020 om 18:46 
@nonim 20 dec 2020 om 7:07 
can you make a mode only for the unlimited agents? i want more precise unlimited priests..
jaydensworld2  [auteur] 19 dec 2020 om 12:52 
@ugursvc
Just checked, looks like it still works after MK1212 update
ugursvc 19 dec 2020 om 8:12 
jayden can you uptade this mod?
Mingles 15 jun 2020 om 21:10 
this mod was working and then while playing the kingdom of england it capped me out at 22/999 armies and wont let me recruit new general even to replace dying ones and then is in turn causing me not to be able to attack or end my turn, so im not sure whats happening on my end but if anyone has any suggestions, i turned it off and isolated it to this mod, i tried putting it to the top of my load order, im not sure what else to do.
Chief Donut 4 mei 2020 om 22:07 
This is actually the only governor mod ive tried that works, and im not even using the 1212 mod!
Daryn™ 4 apr 2020 om 14:29 
does it affect ai?
czesiek 30 mrt 2020 om 13:16 
w00t! This is crazy! NO hardcoded limits!
3 x 999 agents may seem too many, but there are always max 3 agents to choose from and replenish 1 per turn so you would need 997 turns to reach the maximum and they would have to be immortal... so it is actually impossible to reach 999 :D
jaydensworld2  [auteur] 30 mrt 2020 om 1:40 
Updated, agent limits are now unlimited (999)

@czesiek
Thanks for the tip, appreciated
jaydensworld2  [auteur] 30 mrt 2020 om 1:28 
Think I found it, thanks to Bran's campaign ai mod
jaydensworld2  [auteur] 30 mrt 2020 om 0:49 
Just ran the game with the base MK1212 stuff, and yeah, it is 10 max. I'll look into what bumped up the count to 12.
czesiek 30 mrt 2020 om 0:41 
Well, there is still a 10 agent limit for all agents for me even with your mod... but everything works fine anyway :)
But how come you managed to reach 12?!
jaydensworld2  [auteur] 30 mrt 2020 om 0:40 
Thanks, but the shit I do is no uber hacking. It's basic bitch text editing even a braindead monkey can do.
czesiek 30 mrt 2020 om 0:13 
Yes, there is a hardcoded limit, but I thought it was 10, so no, you're not a retard, you are an uber haxor :D
Instant Sub! Thx!