Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 Submod: Unlimited Governors and Armies + Max Agents
26 commenti
rafaelea 31 lug 2024, ore 2:35 
Could you add unlimited navy in this mode too? I use your mode for vanilla game because I can't find any other mode better than this one.
Pagliacci 26 mag 2024, ore 21:17 
How are champions used? It won't let me put them in the armies
KiteL 6 mag 2024, ore 6:13 
nice mod load order before ad1212 scripts thats all
ayberkztueket 2 apr 2024, ore 12:40 
dear modder pls update for new version
|Gaza|EGY-SA3KA 30 mar 2024, ore 8:55 
the Original mod updated plz update ty for ur time
Arctic Fox 13 feb 2024, ore 8:58 
What does Baum mean?
Ciaphas Cain 30 giu 2022, ore 15:13 
Above the 1212 mod Baum
Baum 26 mar 2021, ore 8:58 
Is there a specific spot to put this mod?
palooza23 26 gen 2021, ore 6:53 
@jaydensworld2 Hey jadays I sent you a message abouty an issue with dissapearing troops from random armies at the start of each turn. I noticed it after around 40 or 50+ armies but not 100% sure. Well I actually had a super clean wipe because i bought a new computer and also changed to this mod for 1212 and still having the same problem. Where can i send you the file you said you could take a look at the files. Thanks
DanTheTTT™ 31 dic 2020, ore 4:19 
Hmm, is there a way to edit it so it can only be applied to players only. LMAO
jaydensworld2  [autore] 21 dic 2020, ore 20:55 
You could try Bran's AI mods, which seem to have the AI become quite competent in building up their cities and armies.
[IKG] Kaiser Doggy II 21 dic 2020, ore 20:50 
I see that although the mod works, the AI many times just stays with 1 or 2 armies and most of them will be half stacks. I know this is not due to this mod, but is it possible for you to increase the chances of the AI making more and bigger armies?
jaydensworld2  [autore] 20 dic 2020, ore 18:46 
@nonim 20 dic 2020, ore 7:07 
can you make a mode only for the unlimited agents? i want more precise unlimited priests..
jaydensworld2  [autore] 19 dic 2020, ore 12:52 
@ugursvc
Just checked, looks like it still works after MK1212 update
ugursvc 19 dic 2020, ore 8:12 
jayden can you uptade this mod?
Mingles 15 giu 2020, ore 21:10 
this mod was working and then while playing the kingdom of england it capped me out at 22/999 armies and wont let me recruit new general even to replace dying ones and then is in turn causing me not to be able to attack or end my turn, so im not sure whats happening on my end but if anyone has any suggestions, i turned it off and isolated it to this mod, i tried putting it to the top of my load order, im not sure what else to do.
Chief Donut 4 mag 2020, ore 22:07 
This is actually the only governor mod ive tried that works, and im not even using the 1212 mod!
Daryn™ 4 apr 2020, ore 14:29 
does it affect ai?
czesiek 30 mar 2020, ore 13:16 
w00t! This is crazy! NO hardcoded limits!
3 x 999 agents may seem too many, but there are always max 3 agents to choose from and replenish 1 per turn so you would need 997 turns to reach the maximum and they would have to be immortal... so it is actually impossible to reach 999 :D
jaydensworld2  [autore] 30 mar 2020, ore 1:40 
Updated, agent limits are now unlimited (999)

@czesiek
Thanks for the tip, appreciated
jaydensworld2  [autore] 30 mar 2020, ore 1:28 
Think I found it, thanks to Bran's campaign ai mod
jaydensworld2  [autore] 30 mar 2020, ore 0:49 
Just ran the game with the base MK1212 stuff, and yeah, it is 10 max. I'll look into what bumped up the count to 12.
czesiek 30 mar 2020, ore 0:41 
Well, there is still a 10 agent limit for all agents for me even with your mod... but everything works fine anyway :)
But how come you managed to reach 12?!
jaydensworld2  [autore] 30 mar 2020, ore 0:40 
Thanks, but the shit I do is no uber hacking. It's basic bitch text editing even a braindead monkey can do.
czesiek 30 mar 2020, ore 0:13 
Yes, there is a hardcoded limit, but I thought it was 10, so no, you're not a retard, you are an uber haxor :D
Instant Sub! Thx!