Divinity: Original Sin 2

Divinity: Original Sin 2

Undead Savior (Definitive Edition)
15 kommentarer
Alastair Cross 31. aug. 2023 kl. 21:41 
I greatly prefer this to the other mod. Loremaster informing enemies is all well and good, but if my undead is "veiled" no one should be able to tell that he's undead anyway, right? So either they're psychic or are just like "well he looks a bit thin, let's try healing him"
Terror13 13. sep. 2021 kl. 17:57 
You couldn't make a mod where you can choose to have the undead abilities (not appearance)

On any race? I tried book of origins, but it doesn't allow u to go undead tag =/
]"] 9. jan. 2021 kl. 1:22 
Thanks, it's not a big issue and I'm already past that encounter. Still very good mod!
Big Uncle  [ophavsmand] 8. jan. 2021 kl. 9:00 
@ jusky It's probably because I didn't modify the skills of "friendly" NPCs. I'll see what I can do (having a bit of difficulty importing the mod back into the divinity engine)
]"] 5. jan. 2021 kl. 2:30 
Hey, I had this mod enabled before starting a new game. Saheila still casts Restoration on Fane (companion).
Big Uncle  [ophavsmand] 25. okt. 2020 kl. 13:31 
@Noobasaur_The_Rex.TTV - Yes
Conqueeftador 25. okt. 2020 kl. 12:14 
is it safe to add mid save?
ALMSIVI 13. okt. 2020 kl. 21:02 
@ Mike "Cum in my eyes" Pence - real mature name, by the way - Because First Aid isn't a healing spell, given it isn't something you get from learning magic but from learning basic survival skills (huntsman). It is literally first aid, as in, disinfecting and bandaging someone. Using it offensively makes no sense, and the entire concept of healing inflicting damage on undead is a pretty stupid holdover from D&D, given there's no positive/negative energy in-universe explanation for it.

While we're talking, though, "You should just go update someone else's mod, which you have no control over because you didn't make it, because I like it better" is...one of the more interesting hot takes I've heard. You know, I'm Really not a fan of the way people use the word 'entitled' today, but this is basically a textbook definition of it.
Big Uncle  [ophavsmand] 13. okt. 2020 kl. 17:12 
Q: Why not just adjust the loremaster skills of enemies?
A: I tried but it doesn't stop the enemy from healing your undead. That's probably why the original mod stopped working.
Q: I no longer able to cast First Aid on an undead enemy. Is this a bug?
A: No. I don't think "First Aiding" an enemy in the midst of a battle makes any sense. If lots of people are bothered by this, I might release a different version where only the enemy's "First Aid" is modified.
USDA Certified Big Naturals 13. okt. 2020 kl. 7:37 
why doesnt it make sense to cast heal on an undead? Really you should just update the other mod, that one makes way more sense.
bidiguilo 7. okt. 2020 kl. 11:50 
Not exactly what i'm looking for, but works nonetheless. Thanks for the mod.
Okay-at-futbol Felyne 16. juli 2020 kl. 16:03 
There really should be a version that simply does the Loremaster thing. Enemies with high Loremaster informing their teammates make sense.

Alternatively, you should be able to use healing on Undead.
Waffle 21. juni 2020 kl. 17:58 
Currently wrapping up Act 2 using this in combination with a number of mods (only major overhaul I'm using is DU) and it seems to work perfectly, I have Fane in my party and he hasn't been targeted with a healing spell by the AI at all.
Headbanger 6. apr. 2020 kl. 6:00 
This is terrifiyingly cool. Sadly this does not fit into our GM session collection but anyway. If we wouldnt have a stable collection of around 110 mods i would want to test it :D
Anoteros 4. apr. 2020 kl. 8:38 
giving it a go