Divinity: Original Sin 2

Divinity: Original Sin 2

Undead Savior (Definitive Edition)
댓글 15
Alastair Cross 2023년 8월 31일 오후 9시 41분 
I greatly prefer this to the other mod. Loremaster informing enemies is all well and good, but if my undead is "veiled" no one should be able to tell that he's undead anyway, right? So either they're psychic or are just like "well he looks a bit thin, let's try healing him"
Terror13 2021년 9월 13일 오후 5시 57분 
You couldn't make a mod where you can choose to have the undead abilities (not appearance)

On any race? I tried book of origins, but it doesn't allow u to go undead tag =/
]"] 2021년 1월 9일 오전 1시 22분 
Thanks, it's not a big issue and I'm already past that encounter. Still very good mod!
Big Uncle  [작성자] 2021년 1월 8일 오전 9시 00분 
@ jusky It's probably because I didn't modify the skills of "friendly" NPCs. I'll see what I can do (having a bit of difficulty importing the mod back into the divinity engine)
]"] 2021년 1월 5일 오전 2시 30분 
Hey, I had this mod enabled before starting a new game. Saheila still casts Restoration on Fane (companion).
Big Uncle  [작성자] 2020년 10월 25일 오후 1시 31분 
@Noobasaur_The_Rex.TTV - Yes
Conqueeftador 2020년 10월 25일 오후 12시 14분 
is it safe to add mid save?
ALMSIVI 2020년 10월 13일 오후 9시 02분 
@ Mike "Cum in my eyes" Pence - real mature name, by the way - Because First Aid isn't a healing spell, given it isn't something you get from learning magic but from learning basic survival skills (huntsman). It is literally first aid, as in, disinfecting and bandaging someone. Using it offensively makes no sense, and the entire concept of healing inflicting damage on undead is a pretty stupid holdover from D&D, given there's no positive/negative energy in-universe explanation for it.

While we're talking, though, "You should just go update someone else's mod, which you have no control over because you didn't make it, because I like it better" is...one of the more interesting hot takes I've heard. You know, I'm Really not a fan of the way people use the word 'entitled' today, but this is basically a textbook definition of it.
Big Uncle  [작성자] 2020년 10월 13일 오후 5시 12분 
Q: Why not just adjust the loremaster skills of enemies?
A: I tried but it doesn't stop the enemy from healing your undead. That's probably why the original mod stopped working.
Q: I no longer able to cast First Aid on an undead enemy. Is this a bug?
A: No. I don't think "First Aiding" an enemy in the midst of a battle makes any sense. If lots of people are bothered by this, I might release a different version where only the enemy's "First Aid" is modified.
USDA Certified Big Naturals 2020년 10월 13일 오전 7시 37분 
why doesnt it make sense to cast heal on an undead? Really you should just update the other mod, that one makes way more sense.
bidiguilo 2020년 10월 7일 오전 11시 50분 
Not exactly what i'm looking for, but works nonetheless. Thanks for the mod.
Okay-at-futbol Felyne 2020년 7월 16일 오후 4시 03분 
There really should be a version that simply does the Loremaster thing. Enemies with high Loremaster informing their teammates make sense.

Alternatively, you should be able to use healing on Undead.
Waffle 2020년 6월 21일 오후 5시 58분 
Currently wrapping up Act 2 using this in combination with a number of mods (only major overhaul I'm using is DU) and it seems to work perfectly, I have Fane in my party and he hasn't been targeted with a healing spell by the AI at all.
Headbanger 2020년 4월 6일 오전 6시 00분 
This is terrifiyingly cool. Sadly this does not fit into our GM session collection but anyway. If we wouldnt have a stable collection of around 110 mods i would want to test it :D
Anoteros 2020년 4월 4일 오전 8시 38분 
giving it a go