Divinity: Original Sin 2

Divinity: Original Sin 2

Undead Savior (Definitive Edition)
15 件のコメント
Alastair Cross 2023年8月31日 21時41分 
I greatly prefer this to the other mod. Loremaster informing enemies is all well and good, but if my undead is "veiled" no one should be able to tell that he's undead anyway, right? So either they're psychic or are just like "well he looks a bit thin, let's try healing him"
Terror13 2021年9月13日 17時57分 
You couldn't make a mod where you can choose to have the undead abilities (not appearance)

On any race? I tried book of origins, but it doesn't allow u to go undead tag =/
]"] 2021年1月9日 1時22分 
Thanks, it's not a big issue and I'm already past that encounter. Still very good mod!
Big Uncle  [作成者] 2021年1月8日 9時00分 
@ jusky It's probably because I didn't modify the skills of "friendly" NPCs. I'll see what I can do (having a bit of difficulty importing the mod back into the divinity engine)
]"] 2021年1月5日 2時30分 
Hey, I had this mod enabled before starting a new game. Saheila still casts Restoration on Fane (companion).
Big Uncle  [作成者] 2020年10月25日 13時31分 
@Noobasaur_The_Rex.TTV - Yes
Conqueeftador 2020年10月25日 12時14分 
is it safe to add mid save?
ALMSIVI 2020年10月13日 21時02分 
@ Mike "Cum in my eyes" Pence - real mature name, by the way - Because First Aid isn't a healing spell, given it isn't something you get from learning magic but from learning basic survival skills (huntsman). It is literally first aid, as in, disinfecting and bandaging someone. Using it offensively makes no sense, and the entire concept of healing inflicting damage on undead is a pretty stupid holdover from D&D, given there's no positive/negative energy in-universe explanation for it.

While we're talking, though, "You should just go update someone else's mod, which you have no control over because you didn't make it, because I like it better" is...one of the more interesting hot takes I've heard. You know, I'm Really not a fan of the way people use the word 'entitled' today, but this is basically a textbook definition of it.
Big Uncle  [作成者] 2020年10月13日 17時12分 
Q: Why not just adjust the loremaster skills of enemies?
A: I tried but it doesn't stop the enemy from healing your undead. That's probably why the original mod stopped working.
Q: I no longer able to cast First Aid on an undead enemy. Is this a bug?
A: No. I don't think "First Aiding" an enemy in the midst of a battle makes any sense. If lots of people are bothered by this, I might release a different version where only the enemy's "First Aid" is modified.
USDA Certified Big Naturals 2020年10月13日 7時37分 
why doesnt it make sense to cast heal on an undead? Really you should just update the other mod, that one makes way more sense.
bidiguilo 2020年10月7日 11時50分 
Not exactly what i'm looking for, but works nonetheless. Thanks for the mod.
Okay-at-futbol Felyne 2020年7月16日 16時03分 
There really should be a version that simply does the Loremaster thing. Enemies with high Loremaster informing their teammates make sense.

Alternatively, you should be able to use healing on Undead.
Waffle 2020年6月21日 17時58分 
Currently wrapping up Act 2 using this in combination with a number of mods (only major overhaul I'm using is DU) and it seems to work perfectly, I have Fane in my party and he hasn't been targeted with a healing spell by the AI at all.
Headbanger 2020年4月6日 6時00分 
This is terrifiyingly cool. Sadly this does not fit into our GM session collection but anyway. If we wouldnt have a stable collection of around 110 mods i would want to test it :D
Anoteros 2020年4月4日 8時38分 
giving it a go