Total War: WARHAMMER II

Total War: WARHAMMER II

F-ing Elves Nerf
17 Comments
Dennis' pet frog 18 Jan, 2022 @ 2:43am 
cope and just use the fucking mod lmao. reddit seethe
Tealius Maximus 2 Jan, 2022 @ 11:10am 
Here's another idea on how to nerf the High Elves, but in battle.
Nerf their range. A simple unit of archers has more range than half the ranged roster of other factions.
DistendedAura 3 Oct, 2020 @ 7:33am 
@Maletiz The point of the mod is to make playing order harder.... Not to make chaos easier...
Archdeacon Monseigneur 19 Aug, 2020 @ 2:51am 
it all started with Cothique getting pissy with me for absolutely no other reason than my "Great Power" diplomatic debuff (i have only confederated Tabalecland, Wissenland and Hergig) i since downloaded a mod that simply gets rid of "Greater Power"

however, the damage at this point is already done... Cothique being the absolute c***s that they are, invited one high elf faction after the other into a war against me and thus my current millitary allies do absolutely NOTHING to help me as these other elf factions didn't declare war directly on me, which results in droves of elves just strolling right through my military alliance buffer zones.

i figured i'd be able to handle them, until suddenly, out of nowhere, Tyrion cancelled his trade agreement and non-aggression pact with me, and immediately accepted to join Cotique's war on me in that same turn.

needless to say i am outraged.
Braddock 7 Aug, 2020 @ 4:22am 
thank you for this mods, i am enough of playing with carlos francisco and always this 4 fucking races destroys norsca, chaos, orcs, etc. Thank you men i hope this works
Maletiz 29 May, 2020 @ 12:21am 
Just what I've been looking for. Ordertide is no fun unless you are in the order.
warhammerfrpgm 28 May, 2020 @ 4:24pm 
as to the other statement. after playing high elves several times, their growth rates suck pretty hardcore. if they were even slightly higher then high elves would get tier 4 cities relatively early. as it is. it takes committment to accomplish. i end up putting farms in multiple cities in same province just to force growth to go a little bit faster.and then once they hit tier 5 i can effectively remove those as the replenishment is nice, but i get that from other sources as well.
warhammerfrpgm 28 May, 2020 @ 4:21pm 
thanks for the response. just because you don't create a script to cause a new war of the beard, doesn't mean someone else won't at some point. planting seeds my friend. planting seeds
theimprobableone  [author] 1 May, 2020 @ 1:13am 
Well, the goal was to stop order factions from taking over the map every damn time.

When it comes to growth, first, they can always capture higher tier settlements from others, and second, in this game population doesn't really exist and you only need it so you can have more buildings in your cities.
And in lore we can see that both dwarfs and elves have giant cities, but no people living in them. For example in the first Tyrion and Teclis book, when Tyrion first arrives in Lothern and goes exploring he notices a lot of empty houses.
In the end it would be cool for CA to actually add a proper population mechanic to this game, since it could solve a lot of problems, they(and me with this mod) try to fix artificially, but it will never happen.

When it comes to scripting in this game I cant really comment, since I haven't been doing a lot of it. While I can say that your idea for script is possible, I wont be the one to bring it to life (i think).
warhammerfrpgm 30 Apr, 2020 @ 3:01pm 
thoough to be fair upping upkeep of units accomplishes the same thing as low growth rates. personally though the second part of what i said earlier would be hilarious. especially if the player is a dwarf or an elf and they just got to a military alliance level, next turn they have too many provinces touching eachother, and bam. now you have war of the beard all over again.
warhammerfrpgm 30 Apr, 2020 @ 2:59pm 
so to nerf dwarves, and elves, wouldn't it just be easy to crush their growth rate. historically that is what destroyed those two. they could never pop out babies fast enough. or if dwarves and elves have too many provinces adjacent have a script run to start up a new war of the beard. make all dwarves then declare war on all elf factions. that would be genuinely awesome.
kelman221 20 Apr, 2020 @ 12:28pm 
Thank you.... so tired of dwarven AI being god tier and going nuts against crappy greenskins and somehow dominating other races that are imo better than dwarves in almost every campaign.
theimprobableone  [author] 19 Apr, 2020 @ 3:11am 
Setting the unit cap to 0 for them is the first thing that comes to mind, or maybe limiting maximum amount they can have through buildings Tomb Kings style.
Also mods like this one limit the amount of certain units in the army: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1456828999&searchtext=unit+caps
Devixian-Firehawk 19 Apr, 2020 @ 2:14am 
question, is there something that could be done about Norsca spamming marauder horsemen.
theimprobableone  [author] 19 Apr, 2020 @ 1:07am 
All in one
Can't really think of any other order faction in need of nerfing. Lizardmen, Kislev and TEB factions are usually struggling anyway in my experience
Caleb Perdita 14 Apr, 2020 @ 11:59am 
All in One, or you need to finish another ordertide faction?
Devixian-Firehawk 12 Apr, 2020 @ 9:26am 
you are my idol now. This is the first mod ive seen solve this problem without making disorder factions OP or screwing over the player.