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katowice sądowa is a intercity bus stop, thus the relationship between that bus stop and your build
I can change capacities in every type of Bus except that one!
And I found that your asset is perfect to use with Klyte 45 's WTS mod , which can display lines stopping around a building on a screen (like dynamic display in PO or similar) so I can make a very realistic bus stop now ^^
@Outcast, I disabled snapping when placing them so I dont have issues you mentioned (wrong side, create segments, etc.) I placed the building on sidewalks, centre of the building at centre of sidewalk and arrow towards outside of road (road direction are parallel) and my local buses are using them quite happy
My current assumption is this problem is either caused by routing or 81 tiles mod (I had completely no intercity bus in one of my previous city so I doubt it)
As for snapping, no idea - I don't remember which options I had selected to avoid it, but I never had an issue with snapping even placing it in the center of a road. (You can sorta see this in the 4-part image in the previews)
If you try and place it the 'right way' by rotating it, bus's cant seem to interact with it, and vanish once they reach it. Likely due to the inviz road now being too far away from the street.
If you try and counter this by placing it more in the middle of the street (good luck, snapping is still a pain) the bus still acts weird and the stop isn't where its intended.
and Yes, it ignores all changes done with Move it. When I first added this I placed it near the main highway so I had a road close for it to place, than moved it into this stop. But the bus stop was at the main highway where it was first placed.... cue the pain of trying to slip it into the shown spot with out it effing the road.
https://i.imgur.com/TguOYnx.jpg
These are natural directions it snaps as: Left side of road, Right side of road, Left side if you rotate it. This example road has no extra nodes, and now it has 3. Recommend removing the ability for this to snap at all, as even with snapping off it will still insist on it making it hard to place in tighter spots.
https://i.imgur.com/LqhoDk7.png
This is the only spot I managed to place that 'works' this I did not allow to snap, but as using Move it refused to edit this once placed in any way, I had to place with snapping off, delete, place, delete, etc etc until it got into a semi proper spot... and yes I had to redo the road as the areas tight and it kept wanting to snap to the road breaking it.
https://i.imgur.com/EViGrxW.png
While this 'works' but's come in, and do a U turn to get to the stop, than U turn again to resume along the road.
And yes, placing it down and using Move it to shift it into place don't work, the bus will only spawn where it had first been placed down.
When viewing road direction, there's an arrow with this asset that faces south, thusly likely why it twists roads if its allowed to snap to them.
Give me a bit, I'll grab screen shots.
The Move It one is interesting, and I've never run into the first two. I only recall using Move It vertically however, which did work fine. Adding nodes is strange - does it do this to you only on stretched segments, or if you place it away from a road and move it into place? (I actually forget, but I believe it has an invisible road - like the ones used by terminal assets - attached to guide buses; if placed *on* a road, this may create a node)
When you placed it on a one-way road, did you place it on the 'correct' side of the road (i.e. on the right for traffic that drives on the right, on the left for the opposite)? You might also try rotating it 180 degrees, I believe the guide road (if it exists) is one-way so that could have an effect.
If placed down and using Move It to set it where you want, the bus will only arrive at where it was first placed, not where it got moved to. So Move it is useless.
It likes to add in extra nodes to streets if attached to them, and due to the way its set up, this breaks road segments especially on one way roads.
Also due to how its set up, even on one way roads some time the bus's will 'turn around' to reach the spot effectively driving onto the sidewalk facing the wrong way regardless what side its placed on, then do another sharp turn around to resume along the roads direction.
I can guarantee the asset isn't the problem, however; as I've mentioned just a bit further down, it has no effect on the AI or anything related to the intercity bus system - it's just a stripped-down bus stop that has some great features by default.
I would suggest you consider adding an intercity train system as the primary transport system, or use an existing one to greater effect, as trains can make a considerable difference towards bus demand. You might also consider adding some more intercity stops interspersed throughout city centers, to spread the load over a greater number of roads and routes.
1. If you're asking whether intercity buses travel between intercity bus stops, I'm not sure - from my experience in testing, intercity buses only went from the edge of the map to a stop and then back (sometimes to a different outside connection) but I only checked the exit routes of a few buses.
2. If you're asking whether the intercity bus stops see roughly equal use, absolutely yes - in fact, my test city had 4 different bus stops, and within a fixed time period of one week, each received the exact same number of buses. This is not always going to be the case, of course, if one destination has a significantly greater demand, but all stops will most certainly see use, provided they can be reached. It also takes a while for intercity buses to begin using the stops, generally a few weeks before the first bus starts travelling to them.