Cities: Skylines

Cities: Skylines

Intercity Bus Stop
44 Comments
Gerrie de B. 18 Feb @ 3:53am 
Ow, this is what I was I was searching for! Epic asset! Thanks @Strategy Nerd! Btw, good to see that they developed Katowice Sądowa (Google streetview), because the old Intercity bus station in Katowice is/was a shithole. Always used it to get to Off Festival in Katowice.
Lordwarblade 10 May, 2024 @ 5:46pm 
Designed for LHD/RHT roads. If you are using RHD/LHT roads you'll have to plop it with extra care to be sure the buses can find/use it. In my experience for RHD/LHT it works best on single lane or one way roads as you will be plopping it on the "wrong" side of the road.
Strategy Nerd  [author] 6 Jan, 2023 @ 3:45pm 
Oh neat, I didn't know that bit!
gekonizacja 6 Jan, 2023 @ 3:30pm 
yeah well i knew the bus stop signs being polish, also fun fact:
katowice sądowa is a intercity bus stop, thus the relationship between that bus stop and your build
Strategy Nerd  [author] 29 Dec, 2022 @ 8:20am 
I did use Polish stop signs by Pewex to decorate, but unfortunately I don't remember whether I based most of these builds on anywhere in particular haha
gekonizacja 28 Dec, 2022 @ 12:52pm 
Katowice Sądowa???
OldyButCrafty 24 Nov, 2022 @ 11:09am 
Does anyone have a suggestion for editing "Intercity Bus" capacity?
I can change capacities in every type of Bus except that one!
YuLun 13 Nov, 2021 @ 2:05pm 
Well it seems to be a problem of game with 81 tiles mod, I placed a normal vanilla intercity bus station and buses still got confused and leaving city without anyone on board, so your asset is just doing what it supposed to

And I found that your asset is perfect to use with Klyte 45 's WTS mod , which can display lines stopping around a building on a screen (like dynamic display in PO or similar) so I can make a very realistic bus stop now ^^

@Outcast, I disabled snapping when placing them so I dont have issues you mentioned (wrong side, create segments, etc.) I placed the building on sidewalks, centre of the building at centre of sidewalk and arrow towards outside of road (road direction are parallel) and my local buses are using them quite happy
Dreaminway 13 Nov, 2021 @ 9:27am 
@YuLun The issue is if you let it snap to a road, and than check road directions the arrow for the direction the bus is heading goes in the opposite direction. If you rotate it so the arrow is going the right way, than its in a sense backwards and the ai for the bus still has issues. Plus the bus will always appear right where it was placed, not where you may move it to with move it so it's a fight to place it just right and not have the ai flip out where it takes no one, or it despawns. The downside is you have to place it somewhat away from a road to avoid it snapping, and being away from the road is also messing with the ai for it.
Strategy Nerd  [author] 13 Nov, 2021 @ 12:42am 
I think the conversation below covers all the info I have on it - I haven't played the game much since as I've been working on a number of assets that should be out soon.
YuLun 12 Nov, 2021 @ 5:30pm 
I found the problem that all intercity buses get confused after stopping at station and carrying nobody to nowhere, is that a problem in your city? (or anybody have or doesn't have this problem could share their experiences?)
My current assumption is this problem is either caused by routing or 81 tiles mod (I had completely no intercity bus in one of my previous city so I doubt it)
Strategy Nerd  [author] 30 Apr, 2021 @ 9:50pm 
If you have buses disappearing consistently, then yeah it'd be pathfinding - in testing, I found about 25-50% of buses despawned, with no consistent target to blame, so assumed it was due to the asset's somewhat 'hacky' nature or a few variables I missed, or just intercity bus weirdness - you're probably on to something with your more extended testing.
As for snapping, no idea - I don't remember which options I had selected to avoid it, but I never had an issue with snapping even placing it in the center of a road. (You can sorta see this in the 4-part image in the previews)
Dreaminway 30 Apr, 2021 @ 7:08pm 
As stated, even if snapping is disabled it'll still auto snap if its close enough. And bus's vanishing isn't the game being weird, its the games way of fixing any pathing issues, it cant find the path, so it vanishes. If it's rotated, they vanish and never pick up the people waiting or drop anyone off, making the stop useless.
Strategy Nerd  [author] 30 Apr, 2021 @ 5:02pm 
There are a few snapping options you can always disable via FRA that should stop the snapping, and you can also rotate it before placing it - buses vanishing is just the game being weird.
Dreaminway 30 Apr, 2021 @ 12:28pm 
So from what I seen: The assets 'road' might be set off to the right side of the 'stop' so when used on roads with Right hand Driving, as in you drive on the right side, and oncoming traffic pass's on your left, when placed road side the direction arrow for the bus ends up naturally snapping in the opposite direction to keep the stop on the right side of the asset. Even the direction arrow when placing reflects this. Pointing it to the street places it pretty much, backwards.

If you try and place it the 'right way' by rotating it, bus's cant seem to interact with it, and vanish once they reach it. Likely due to the inviz road now being too far away from the street.
If you try and counter this by placing it more in the middle of the street (good luck, snapping is still a pain) the bus still acts weird and the stop isn't where its intended.
Dreaminway 30 Apr, 2021 @ 12:13pm 
IF I ROTATE THE STOP so the arrow is facing the right direction then place it, bus's will vanish on reaching the spot. I assume its due to this not being made for right hand driving. If I rotate it after placement so the arrows going the right way.. it ignores the rotation.

and Yes, it ignores all changes done with Move it. When I first added this I placed it near the main highway so I had a road close for it to place, than moved it into this stop. But the bus stop was at the main highway where it was first placed.... cue the pain of trying to slip it into the shown spot with out it effing the road.
Dreaminway 30 Apr, 2021 @ 12:13pm 
Here you go. From top to bottom
https://i.imgur.com/TguOYnx.jpg
These are natural directions it snaps as: Left side of road, Right side of road, Left side if you rotate it. This example road has no extra nodes, and now it has 3. Recommend removing the ability for this to snap at all, as even with snapping off it will still insist on it making it hard to place in tighter spots.

https://i.imgur.com/LqhoDk7.png
This is the only spot I managed to place that 'works' this I did not allow to snap, but as using Move it refused to edit this once placed in any way, I had to place with snapping off, delete, place, delete, etc etc until it got into a semi proper spot... and yes I had to redo the road as the areas tight and it kept wanting to snap to the road breaking it.

https://i.imgur.com/EViGrxW.png
While this 'works' but's come in, and do a U turn to get to the stop, than U turn again to resume along the road.

Dreaminway 30 Apr, 2021 @ 11:22am 
So for example: You have a one way road. If this is allowed to snap to say the right side of said road, it creates its own node and twists the top end around to the other direction.
And yes, placing it down and using Move it to shift it into place don't work, the bus will only spawn where it had first been placed down.
When viewing road direction, there's an arrow with this asset that faces south, thusly likely why it twists roads if its allowed to snap to them.

Give me a bit, I'll grab screen shots.
Strategy Nerd  [author] 29 Apr, 2021 @ 9:03pm 
Oh, interesting! Seems it messes with the game in more ways than one, lol.
The Move It one is interesting, and I've never run into the first two. I only recall using Move It vertically however, which did work fine. Adding nodes is strange - does it do this to you only on stretched segments, or if you place it away from a road and move it into place? (I actually forget, but I believe it has an invisible road - like the ones used by terminal assets - attached to guide buses; if placed *on* a road, this may create a node)
When you placed it on a one-way road, did you place it on the 'correct' side of the road (i.e. on the right for traffic that drives on the right, on the left for the opposite)? You might also try rotating it 180 degrees, I believe the guide road (if it exists) is one-way so that could have an effect.
Dreaminway 29 Apr, 2021 @ 8:00pm 
Things I have noted:
If placed down and using Move It to set it where you want, the bus will only arrive at where it was first placed, not where it got moved to. So Move it is useless.
It likes to add in extra nodes to streets if attached to them, and due to the way its set up, this breaks road segments especially on one way roads.
Also due to how its set up, even on one way roads some time the bus's will 'turn around' to reach the spot effectively driving onto the sidewalk facing the wrong way regardless what side its placed on, then do another sharp turn around to resume along the roads direction.
Strategy Nerd  [author] 28 Jun, 2020 @ 6:34pm 
Unfortunately in this case, it's based mainly on demand - even the vanilla stops have the same issue. Put one in a city of 100k, or even much smaller, and it'll happen if there's enough demand for the buses.

I can guarantee the asset isn't the problem, however; as I've mentioned just a bit further down, it has no effect on the AI or anything related to the intercity bus system - it's just a stripped-down bus stop that has some great features by default.

I would suggest you consider adding an intercity train system as the primary transport system, or use an existing one to greater effect, as trains can make a considerable difference towards bus demand. You might also consider adding some more intercity stops interspersed throughout city centers, to spread the load over a greater number of roads and routes.
Char 28 Jun, 2020 @ 5:17pm 
These stops are drawing hundreds of intercity buses into my city. Anyone else having this issue?
potato24x7 18 May, 2020 @ 1:46pm 
Ok it was the outdated Klytes Mod. I thought Its updated like Klyte's all other Mod. But thing I missed that Intercity Bus stations are like Taxi Stands means it is a service Building not transport. Therefore Service vehicle Manager will hold the buses to spawn until updated. So anybody having this problem, remove Service Vehicle Manager & enable Service Vehicle Selector from Bloody Penguin.
potato24x7 17 May, 2020 @ 2:08pm 
@ Strategy Nerd My population 18k. People are spawning in the stops with the status 'walking, leaving the city'. If you do use 81 tiles then that mod is not an issue. But in some discussion I found Old Map before SH do not like Intercity Buses, but dont think its an issue.
Strategy Nerd  [author] 17 May, 2020 @ 12:17pm 
81 tiles shouldn't have any effect - I do use it, but the AI (spawning, pathfinding, number of buses, etc.) is all vanilla, and this asset changes nothing, so there's no way for it to be the problem. If the vanilla stations don't work, then you might want to wait for a larger population - mine was around 10k (2k in the vicinity of the example terminal).
potato24x7 17 May, 2020 @ 12:55am 
@ Strategy Nerd Do you use 81 tiles? Your tutorial seems buses are spawning but not in my case even with vanilla stations. Buses spawning on the map though.
Captain Toof 20 Apr, 2020 @ 1:08pm 
Thanks for advice, obviously that's an additional option. And very gameplay friendly, buses may drop someone early to let him go home not trough entire city, and backwise too...
Strategy Nerd  [author] 20 Apr, 2020 @ 10:08am 
Intercity buses travel between a single intercity bus stop and the edge of the map, and can take passengers in either direction. This asset allows you to make roadside bus stops, or custom bus terminals. Otherwise, intercity buses will only stop at the prebuilt bus terminals, limiting creative freedom.
Captain Toof 20 Apr, 2020 @ 9:23am 
Do they really can enter our city district and drop passengers at station? (Just probably why they has beed added)
Lagcom 12 Apr, 2020 @ 7:27pm 
Ok, I see, I thought you meant the other way around, as in, using intercity stops so that they would act like municipal buses
Streamer 11 Apr, 2020 @ 11:57pm 
Good job!!
Strategy Nerd  [author] 9 Apr, 2020 @ 8:16pm 
I believe I answered that question - as I said, you can do so, but it does not provide the same randomness and requires a significant amount more work than simply using this asset.
Lagcom 9 Apr, 2020 @ 6:50pm 
What I meant was if I can make municipal buses go "intercity" by sending them to invisible stops on the edge of the map
Strategy Nerd  [author] 7 Apr, 2020 @ 6:45pm 
That is exactly how they work, in fact. However, I prefer simply using intercity buses instead of municipal ones, as it saves me a great deal of time and I get a more natural feel to my terminals - hence the creation of this asset.
Lagcom 7 Apr, 2020 @ 5:35pm 
I would be happy to know if the intercity buses work like intercity trains (as in, there is a station on the edge of the map where intercity buses load passengers from), if they do, I would definitely make municipal intercity buses.
macluk 6 Apr, 2020 @ 4:33pm 
Almost exactly like cats... if someone needs another example ;)
Strategy Nerd  [author] 6 Apr, 2020 @ 4:32pm 
After further testing, I am inclined to agree with that.
macluk 6 Apr, 2020 @ 4:30pm 
What i understood so far - intercity buses are like intercity trains - only arrive at one station wherever they want to .
Sp3ctre18 5 Apr, 2020 @ 10:12pm 
Gotcha. So as far as you know, every Intercity bus goes to just one terminal / stop, and that's the behavior with or without this.
Strategy Nerd  [author] 5 Apr, 2020 @ 8:15pm 
What I can guarantee is that these don't change how the buses act from vanilla, each is just like a mini-terminal, so if the buses can travel between the vanilla intercity bus terminals, they can with this too.
Strategy Nerd  [author] 5 Apr, 2020 @ 8:15pm 
It depends on what you mean -

1. If you're asking whether intercity buses travel between intercity bus stops, I'm not sure - from my experience in testing, intercity buses only went from the edge of the map to a stop and then back (sometimes to a different outside connection) but I only checked the exit routes of a few buses.

2. If you're asking whether the intercity bus stops see roughly equal use, absolutely yes - in fact, my test city had 4 different bus stops, and within a fixed time period of one week, each received the exact same number of buses. This is not always going to be the case, of course, if one destination has a significantly greater demand, but all stops will most certainly see use, provided they can be reached. It also takes a while for intercity buses to begin using the stops, generally a few weeks before the first bus starts travelling to them.
Sp3ctre18 5 Apr, 2020 @ 7:47pm 
*each intercity bus
Sp3ctre18 5 Apr, 2020 @ 7:46pm 
Awesome! So it's an invisible Intercity stop OR terminal, but what happens if you have these multiple stops now in your city? Will the Intercity drop off and pick up at only one stop or will it go to all?
didirmeradi 5 Apr, 2020 @ 4:10pm 
merci <3 t'es un monstre