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https://drive.google.com/drive/folders/1bebZd15BTqVRTzw2rNiGSILRxYfsFiPw?usp=drive_link
Just update the AssetBundle from the Workshop Version with this one, or create a custom assetBundle and copy+paste the script from the workshop version.
"Error in Script (MiniBase - 43bc45): chunk_3:(65,1-55):attempt to index a nil value"
Any idea why it won't let me import these to my own table to use?
https://www.youtube.com/watch?v=QwV2ccJLWyM
I'll direct people here to grab the actual bases, but i'm going to make the scripting for the mini injector compatible with this asset bundle and automatically generate the buttons from it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454472719
Hi, I only need the distance function. What needs to be removed for this in the script?
I included this in my table with some adjustments and an extra switch button.
I added your name (as credits) to the code and my description.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2052884272
self.setVectorLines({
{
points = { self.positionToLocal({obj.x,1,obj.z}), self.positionToLocal({posi.x,1,posi.z}) },
color = {1,1,1},
thickness = 0.1,
rotation = {0,0,0},
}
})
Just wanted to ask, is there a way to remove a few of the status from the user end? It seems like these bases give a hefty weight to the load speed of the table and Im wondering if reducing the amount of effects that the players dont even have access to would help.
Testing with your latest version is working very nice!!
Issue: Script error message upon import. Blue button will not open menu to select effects, but effects can be triggered from the Right-Click context menu. Error only happens when importing the object in a game other than the workshop item.
In-game error message:
Error in Script (MiniBase - 014ca8) function <onLoad>: chunk_3:(59,0-54): attempt to index a nil value