Tabletop Simulator

Tabletop Simulator

Sushi Go Party [Scripted w/menus (tile sets) from instructions. Mats w/o snap points.]
19 Comments
joey_3000_  [author] 8 Oct, 2020 @ 11:52am 
Also please drop a like (or dislike). We've currently got 12 likes and a dislike. It'd be really cool to see some of those gold stars under the thumbnail on the workshop page!

Check out the first comment at the bottom of this comments section, too. It's a really good list and saves so much time otherwise spent sifting through multiple workshops of the same games to find the good ones.

Cheers!
joey_3000_  [author] 8 Oct, 2020 @ 11:47am 
I just noticed this comment from clarkewithe on the tehcupcakes workshop:
"There's a bug in the rotate hands feature that will recognize blank spots at the table as belonging to a player. To overcome it you need to sit with a player at white and all of the other players immediately to the left of them. Also to overcome the bug where all pawns appear red for everyone but the white player you can replace the pawns with the stock ones (Objects -> Components -> Player Pawns)"

Hope that helps, guys!
Xephyr 27 Jun, 2020 @ 12:15am 
I think that issue pops up if you have players in seats like 1-3 or 7-1, or other corner seats like it. When the cards are doing the passing animation and passes through another player's Hand Zone, weird stuff happens.

I've also had issues before where desserts were not being removed by Cleanup Game, and then the next game would have multiple desserts, but I'm not sure if that's an older version of the script.

I would like to suggest adding a pass counterclockwise button as an option for round 2. Even though it isn't in the base rules, the people I play with feel it's fairer to follow what most other drafting games go by. I've been making do by using these tools to pass (which afaik also bypasses the first issue I mentioned), but not having a hand pass animation is kinda confusing for people too, which is not optimal.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=697318372
joey_3000_  [author] 25 Jun, 2020 @ 2:40pm 
I'll read through the script too and see if I can figure it out.
joey_3000_  [author] 25 Jun, 2020 @ 2:40pm 
I suspect it might have something to do with sitting in certain seats/colors.
apatheticape 25 Jun, 2020 @ 2:18pm 
^Thanks, appreciate you looking into it. This implementation is great so would love to be able to get it working! If it helps, I notice similar recent comments about the hand rotation from the original mods you built this off of...
joey_3000_  [author] 24 Jun, 2020 @ 9:49pm 
Thanks for the feedback. I haven't had the issue. But I'll get some friends to sit in a game with me and see if I can break it so I can see what's wrong with it.
apatheticape 24 Jun, 2020 @ 12:49pm 
The implementation seems great but unfortunately, the hand rotation seems completely broken. Tried playing this a week and a half ago with four people and we were barely able to kind of work with it for a game - the hand rotator would occasionally glitch and either put two of the four hands of cards on the table (that the people had to keep grabbing themselves) or would occasionally put an extra card in someone's hand.

Then we tried it again this past Sunday and we had to keep restarting our game because of hand rotator glitches. Sometimes the hand rotator put the cards on the table, sometimes it put two hands of cards into one person's hand, etc. It got to the point where it was literally just not playable and we ended up playing Splendor instead.

Unfortunate because the game is great and the idea of hand rotation and ability to set up all the various menus is fantastic. Hope someone comes up with a fix...
joey_3000_  [author] 7 Jun, 2020 @ 5:25pm 
Oh stop it! Ok keep going! XD
znoble360 6 Jun, 2020 @ 1:19pm 
you rock
joey_3000_  [author] 5 Jun, 2020 @ 3:02pm 
Done! Again, thanks for all the feedback!
joey_3000_  [author] 5 Jun, 2020 @ 4:05am 
Thanks! I'll get on that in a bit.
joey_3000_  [author] 3 Jun, 2020 @ 12:40pm 
@Znoble360 Oh fuh sho! XD
znoble360 3 Jun, 2020 @ 8:31am 
Sweet that works, thanks for the quick response.
joey_3000_  [author] 3 Jun, 2020 @ 4:35am 
@Znoble360 I updated the link for that surface. Let me know if that did the trick for you. Thanks for the useful feedback!
znoble360 2 Jun, 2020 @ 9:11pm 
When trying to load this, the table surface doesn't seem to load correctly for me. I poked around and when changing the link prefix for the table surface from " https://" to " http://" it works fine and loads perfectly. (original link is https://img.freepik.com/free-photo/black-chalk-board-texture_89245-170.jpg?size=626&ext=jpg)
joey_3000_  [author] 15 May, 2020 @ 2:57pm 
Super cool! TehCupcakes deserves most of the credit for sure! And Captain Terror's mats! I'm gonna check out that list as well so we can get the best mods on the games we play.

Thanks for making the list! And thanks for including this mod!
Knaughx 12 May, 2020 @ 7:03am 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!