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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3252090977
The beautiful light and night light and super art is awesome :)
目前这个Mod已经不再维护更新了
推荐订阅我现在维护的另一个Mod,有更好的UI和功能
Currently this Mod is no longer maintained and updated.
It is recommended to subscribe to another Mod I am maintaining now, which has better UI and functions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047547550
很棒的mod,爱来自地球
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2839006500
It is recommended that you subscribe to the following MOD, which is more complete and powerful than mine, and has a richer UI interface. If the MOD update is stable, I will stop updating my MOD in the future
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2839006500
没看到要更新,看看是不是你创意工坊文件没更新导致的
@MR.RIFAT @坑货Dietema
Sorry, friends, I just got infected with the Omicron virus, and my whole body hurts, especially the headache, which makes me unable to concentrate on doing something, and I may not be able to update in the short term, sorry
in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at LaunchInitializer.Update () [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0
Build: U44-535720-S
at LegacyModMain.Load () [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0
at Assets.CreatePrefabs () [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0
at Assets.OnPrefabInit () [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at KMonoBehaviour.Awake () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000]
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch2 (System.Collections.Generic.List`1[T] ) [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <cf2a2f70cc344d1aa3509993896983ed>:0
Exception in RegisterBuilding for type NewInfiniteResources_DLC.src.InfiniteStorageConfig from New Infinite Sources
System.NullReferenceException: Object reference not set to an instance of an object
at Util.PreInit (UnityEngine.GameObject go) [0x00011] in <fa50cdddb14a483d94f547557a674a42>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x002f9] in <cf2a2f70cc344d1aa3509993896983ed>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x000aa] in <cf2a2f70cc344d1aa3509993896983ed>:0
at (wrapper dynamic-method) GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch2(System.Collections.Generic.List`1<System.Type>)