Stellaris

Stellaris

Build disabled gateways
15 Comments
Frag Jacker  [author] 30 Jul, 2023 @ 3:51am 
@General TennobI: I suppose not, since the change in this mod is purely visual. You still build the same old entities but they look like a disabled gateway. Yet, they are not the same entity.
General Tennobi 29 Jul, 2023 @ 12:53pm 
Could this be used with Paragons to force spawn Skrand, since he only spawns out of disabled gateways?
Commander Star 11 Jan, 2023 @ 7:51pm 
I wonder if you can make the it possible to turn on and "off" the gate way, with combination of hyperlane creation/destroying mod, kill connections with the rest of the galaxy and once the crisis passed (or they wait until I open access to my territory), re-open "one" gateway and wage war!
FrozenParagon 30 Dec, 2022 @ 12:03am 
this mod does exactly what mine does, but it's shinier so I commented out my files and use this now :)
Frag Jacker  [author] 11 Oct, 2022 @ 10:28am 
@Peter34: The latest update Mod uses 3.5.6 Stellaris update changes to remove incomplete Gateways from the Outliner now.
Peter34 26 Sep, 2022 @ 3:39pm 
Cool, thanks.
Frag Jacker  [author] 26 Sep, 2022 @ 8:40am 
@No, it doesn't.
Peter34 25 Sep, 2022 @ 2:41pm 
Does this mod prevent incomplete Gateways from showing up in the Outliner?
Aetherial 27 May, 2022 @ 8:03pm 
Nice touch
Peter34 5 Dec, 2021 @ 7:10pm 
Thanks for updating!
Frag Jacker  [author] 5 Dec, 2021 @ 6:12am 
Mod has been updated to v3.2 Heinlein.
Frag Jacker  [author] 13 Apr, 2020 @ 3:59am 
@DemonKingTeemo This mod is designed to be as slim as possible without changing gameplay and just visuals. But as Gavril said, such functionality might be already implemented somewhere else ;)
Gavril 10 Apr, 2020 @ 11:04pm 
I believe there is already a mod that de activates... *cough*
Falcus 8 Apr, 2020 @ 5:14pm 
yes! Agreed! Thanks
Sel Und Irae 8 Apr, 2020 @ 1:49pm 
Anychance you could add an option to De-activate them once activated?
That'd be a cool mod that adds lots of value tot he game : )