RimWorld

RimWorld

Automatic Night Owl
128 Comments
stephenkohnle53 17 Jul @ 2:28am 
@Stellar Harbour The attached mod is close to what you are asking for and last I check it was compatible but I have not tried it with automatic night owl since 1.6. Work Manager DOES work on 1.6 despite rimpy being fussy saying it isnt compatible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2029596262
Stellar Harbour 15 Jul @ 6:21am 
Can you make Automatic Passion too? So all skills with passion are active in work tab
royallyTipsy 23 Jun @ 8:17am 
Turns out I am an idiot, I forgot to check if settings for something so small even exist. While at it I checked if it works with Lycans and Sang variants seen in VE series, which is my normal usecase but which the option doesn't mention, and the mod does work. Thanks a lot!
Ben  [author] 22 Jun @ 2:43pm 
@royallyTipsy - There is a mod option for Dirtmoles already, I haven't played a ton with Biotech so is there another specific condition for a darkness preference? I only knew of the one from Ideology.
royallyTipsy 22 Jun @ 10:42am 
Option to affect everyone with a darkvision/UV sensitivity gene would be nice, since those usually come paired together. Sanguines and dirtmoles would benefit from this greatly.
AzoorFox 19 Jun @ 3:35pm 
UPDATE WHEN??????????
dabeek 3 Apr @ 10:42am 
Suggestion: Could you make a mod that automatically assigns Pigskins and/or anyone with the Robust Digestion gene the Raw Food assignment?
Johnny 23 Jan @ 3:34am 
awesome! mb I didn't read the description properly
Ben  [author] 22 Jan @ 2:16pm 
@Johnny - It's in the mod options.
Johnny 22 Jan @ 4:37am 
Is there an option for this to affect dirtmoles?
👁️⃤Singu ꧅🥲⃤⃞⃟ 5 Dec, 2024 @ 6:23pm 
Figured out it was another mod I downloaded on accident.

Thank you for the response though <3
Ben  [author] 30 Nov, 2024 @ 9:40am 
@👁️⃤Singu ꧅🥲⃤⃞⃟ - I haven't seen any similar issues, the default criteria only impacts pawns with the nightowl trait, then there are mod options for Ideology / Biotech that would impact non-nightowl pawns.
👁️⃤Singu ꧅🥲⃤⃞⃟ 28 Nov, 2024 @ 11:59am 
Is this mod known to throw around other pawns schedule as well by any chance? Been trying to track down my pawns randomly flip their entire schedule and reset some parts to "anything".

Has been killing me.
AZGreentea 26 Aug, 2024 @ 5:12am 
I discovered this mod has a load order error with Android Tiers Reforged/Synstructs. If this mod loads after those mods, it causes the UI to crash when several different kinds of those pawns spawn. Just bump it up before them to fix it. Hope this helps someone. @Ben, would you be able to add a tag so RimPy knows to sort this mod before those? Otherwise, it sorts it alphabetically.
Jack0fa11Trad3s 2 Jun, 2024 @ 7:52pm 
@AwesomeShite - Did you manage to get the ghoul back on your colonist bar? Mine still wont show up.
Ben  [author] 15 Apr, 2024 @ 11:25am 
@G - What issue is occurring and when is it occurring? I see the error but need to understand the context of it.
G 15 Apr, 2024 @ 8:15am 
https://telegra.ph/Error-Log-04-15
AutomaticNightOwl & Replace_Stuff
AwesomeShite 14 Apr, 2024 @ 12:55pm 
Thanks for the fix can confirm it works!
I think the babies were disappearing because they don't get ideology until age 3, not sure why doors were disappearing for EC.
I used "force birth" on my ghoul and it spawned normal babies, then aged them to 3 and they've got my ideo. Everything worked normal and no errors in the log.
Ben  [author] 14 Apr, 2024 @ 11:42am 
@AwesomeShite - Thanks, from that I just pushed out a fix for the error regarding pawns without an Ideology.
I'm going to need a log for the error regarding Anomaly babies to be able to look into that one further!
AwesomeShite 14 Apr, 2024 @ 10:44am 
https://jmp.sh/s/FoLisDb9MTxkVgZoUP91

Whenever I try to start the anomaly new game the ghoul you start with loses its icon at top of screen and pawns lose their ideology. Here's the log I get from pressing ` with dev mode on. Good luck on this issue.
Ben  [author] 14 Apr, 2024 @ 6:58am 
Can anyone post a log when they get the errors regarding the babies being born / if a pawn doesn't have an Ideology? I don't own Anomaly so I can't reproduce that issue - I will be working on a fix today.
Enthusiastic consent 14 Apr, 2024 @ 5:29am 
Same issue with Maverik regarding babies being born destroying the UI / doors disappearing
Dark 13 Apr, 2024 @ 3:52pm 
There's an error in this mod with the ideology feature. If a pawn doesn't have ANY ideology (such as the ghouls from the Anomaly DLC) the game throws exceptions when loading the save and the pawn doesn't even get added to the colonist bar.
Ben  [author] 12 Apr, 2024 @ 6:29am 
I apologize for any issues - I can look into this first thing this weekend!
Dr. Buer 11 Apr, 2024 @ 7:55pm 
Also experiencing the same error as Maverik.

Obj Reference not set
at AutomaticNightOwl.AutomaticNightOwl.AutoNightOwl (Verse.Pawn pawn)
at AutomaticNightOwl.AutomaticNightOwl+Patch_Thing_SpawnSetup.Postfix (Verse.Thing __instance)
Maverik 11 Apr, 2024 @ 3:44pm 
I tried with my other 30 mods and this one was the cause, 1.5 with anomaly.
Maverik 11 Apr, 2024 @ 3:43pm 
This mod has a bug when a baby is born, pawns and UI dissapear from the screen.
EnderNyktos 8 Apr, 2024 @ 11:13am 
Pos 4/5 6 Apr, 2024 @ 7:25pm 
Thanks for the update!
Ben  [author] 6 Apr, 2024 @ 2:11pm 
Mod has been updated to include new mod settings that will automatically set the schedule for Dirtmoles + Vampires, as well as to set the schedule for pawns with an Ideology that prefers darkness.
Ben  [author] 6 Apr, 2024 @ 2:02pm 
@EnderNyktos - Is this trait from a mod? I didn't see it under the new update for 1.5 or under any of the DLC.
EnderNyktos 30 Mar, 2024 @ 7:44pm 
Could you support early bird trait?
(BTFGC) Frida Gaming Show 23 Mar, 2024 @ 12:24pm 
Bitte Update diesen Mod auf 1.5 Version
GremlinWerkz 21 Feb, 2024 @ 10:26pm 
I did run them both and it worked as far as i could tell but my modlist is so big at this point I don't know if something else could have also done it.
Ben  [author] 15 Feb, 2024 @ 10:28am 
@GremlinWerkz Have you tested when running PrepareCarefully? Mainly the compatibility should be that if you use PrepareCarefully to create a pawn with night owl, on load in it should have the schedule set automatically as usual. The patches used to do this are still there, I just haven't tested it on 1.4 since it wasn't updated when I updated this
GremlinWerkz 14 Feb, 2024 @ 5:32pm 
Don't know if anyone has mentioned but PrepareCarefully has been brought up to 1.4
Nuker1110 3 Dec, 2023 @ 6:56pm 
If I recall, Tunnelers get a mood penalty for being outside at all , rather than daylight, so scheduling isn't particularly relevant for them. Darkness ideos, however, despise sunlight.
Ben  [author] 3 Dec, 2023 @ 5:06pm 
Just pushed out an update that includes a mod setting to enable the functionality for Dirtmoles and Vampires, I could not get it working with Tunnelers, but when I looked, I see they don't get any kind of debuff from being outside during the day unless I'm missing something?
Ben  [author] 16 Nov, 2023 @ 3:29pm 
Following Thanksgiving I should have time to look into this and can implement an option to enable the automatic scheduling for additional traits.
Nuker1110 16 Nov, 2023 @ 11:47am 
I second the request for sunlight-sensitives to get night-owled.
Flurbel 23 Sep, 2023 @ 1:15pm 
Is there any option for this to also work on tunnelers, dirtmoles, and vampires?
Wheazzy 19 Sep, 2023 @ 8:14pm 
@Ogre same
Logovore 20 Aug, 2023 @ 12:24am 
I love this mod. I hate the Steam iOS app.
Ben  [author] 13 Jan, 2023 @ 7:38pm 
@submeg If you're editing them before starting the world yes it should. If you edit a character mid-game and give them nightowl, I don't have functionality to check for that.
submeg 13 Jan, 2023 @ 3:56pm 
Hi @Ben, does this work with Character Editor?
Stellar Harbour 11 Dec, 2022 @ 9:49am 
Should be vanilla tho
Ben  [author] 7 Dec, 2022 @ 11:32am 
@Sego Definitely something I can look into, I haven't had a ton of time lately, but when my schedule frees up around Christmas I can work on it.
Stellar Harbour 7 Dec, 2022 @ 4:26am 
Can you make same thing for Nudist trait for Assign window?
chrisque1 7 Nov, 2022 @ 9:08am 
@Ben. U r right, I removed and the problem persisted. Tnxs.
Ben  [author] 7 Nov, 2022 @ 3:52am 
This will only change night owl schedules to their preferred sleeping scheduled. Wouldn't expect it to be changing anything else.