Stellaris

Stellaris

Ringworld lights fix
103 Comments
Sjur's "Gal Pal" 2 Jul @ 1:41pm 
I have no idea what could possibly be causing this, but as of v4.0, this mod removes your starting fleet when using it
Frag Jacker  [author] 27 Dec, 2024 @ 5:23am 
I just updated the mod to v3.14 Circinus. The missing clouds issue on ringworld sections has been resolved. If you want correct sections to spawn on shattered ring world origin, use the Ringworld Graphical Improvements. Just load it before this mod, because this mod uses its own shader file.
Rohzdear 17 Dec, 2022 @ 11:53pm 
Needs a Compatibility patch with Real Space - System Scale to fix Ringworlds' size.
ArchAngel 5 Dec, 2022 @ 1:08am 
Is this still necessary with 3.6?
Rodirik 19 Oct, 2022 @ 11:38am 
Thanks @Hot Wet Nobel worked like a charm.
Hot Wet Nobel Laureates 18 Oct, 2022 @ 2:47pm 
Ringworld Graphical Improvements
Rodirik 18 Oct, 2022 @ 1:35pm 
Hello, is there any way to have the shattered ring world origin matching your empire shipset?
Frag Jacker  [author] 22 Sep, 2022 @ 1:26am 
I have updated to v3.5 'Fornax' and blindly added support for Toxoids. I couldn't test it since I don't have Toxoids yet but I hope it works.
Omniburg 18 Jun, 2022 @ 12:54pm 
I have the same issue that @Lola Jo'Kel has. Do you think you could just make an ironman compatible version to fix the black continents?
Computer(easy) 13 May, 2022 @ 10:32pm 
Hi Frag,it is quit a great mod,and I have a little suggestion.
I found there are some gfx films about sheild ringworld under \gfx\models\planets\apocalypse_planet_effects,but I can not find they are effective.
I think it is a bug,I tried to fix it,but failed.
Could you please try to fix it?:lunar2019piginablanket:
Lola Jo'kel 24 Feb, 2022 @ 12:45pm 
could you add a version that has the original continental texture? the main reason im using your mod is because i got the bug where all the continents turn black. visually i still like the version that shipped with the original dlc the most, i just want it to work and there is no direct bug fix for that on the workshop, at least i couldnt find anything.
geighbor 23 Dec, 2021 @ 10:16pm 
Heya folks! Is there a compatibility patch I can find somewhere for Real Space: System Scale?
Dryus 8 Dec, 2021 @ 6:08am 
Frag Jackerさま

紹介ありがとうございます。
早速、使わせていただきます。

Thank you for your introduction.
I will use it immediately.
Frag Jacker  [author] 5 Dec, 2021 @ 6:10am 
@Dryus: Also if you are playing with Aquatics I would heavily recommend the Aquatics Empire Color Mod mod I have added to the description. It works perfectly in tandem with this mod and lets everything glow uniformly in your empires primary color.
Dryus 5 Dec, 2021 @ 6:08am 
Frag Jackerさま

待ってました。対応更新ありがとう。
I've been waiting. Thank you for the corresponding update.
Frag Jacker  [author] 5 Dec, 2021 @ 6:05am 
Alright the mod is updated to v3.2 with full support for Aquatics.
Dreamreamer 22 Nov, 2021 @ 9:21pm 
mfw new update and ofc the new ringworlds look awful lol, thank god for this mod cant wait til its updated
Andrew_The Golden 7 Nov, 2021 @ 3:24pm 
Has anyone been able to get this mod to work simultaneously with Real Space: System Scale? Despite my Load-Order or what mods I use, it wont work work with the Gaia texture. I much rather prefer this mod over the standard continental ring-world.
Ickura 31 Oct, 2021 @ 9:50pm 
nvm, its not achievement compatible. you should really let us know in the description
Ickura 29 Oct, 2021 @ 10:02pm 
Is this fix ironman compatible?
Andrew_The Golden 9 Oct, 2021 @ 7:14pm 
Hello all, hope you're well. Just letting you know that this mod is fantastic - that aside, the current patch with Real Space - System Scale (RS:SS) & Gigastructures Engineering (GE) is currently outdated so if you want to play this with RS:SS, it will not work.
Dryus 16 Sep, 2021 @ 4:48pm 
更新ありがとう。
Thank you for the update.
Frag Jacker  [author] 9 May, 2021 @ 6:31am 
@ArcaneGamer: This mod only changes vanilla ringworld entities. If a mod brings new ringworld entities, the mod authors have to add them using this mod's code or they won't use the empire colors.

Gigastructures for example already has this fix inbuilt for their ringworlds.
ArcaneGamer 9 May, 2021 @ 6:29am 
does this mod work for acot zofe giga planet diversity planet modifers and any ond that adds in more traditions
法格恩·方庚 4 May, 2021 @ 8:59am 
There is no cloud on the lithoid ringworld. Seems that the graphical culture makes it not appear.
Frag Jacker  [author] 30 Apr, 2021 @ 5:48am 
@Angelic Burrito: Thanks for that find! I have uploaded a fix that remedy this issue.
Angelic Burrito 29 Apr, 2021 @ 11:33pm 
Hello. You removed "has_city_graphics = no" from nemesis _01 in "common/graphical_culture/...". This causes an empty city appearance to be selectable during empire creation (because the imperial shipset doesn't have a city style).

:) I wouldn't have found that in my modest list of 80 mods if it weren't for Irony mod manager.
WernerWerce615 27 Apr, 2021 @ 10:20am 
Sorry, my bad. Clouds, this miss on paradox asset file(polySurface34Shape and 35Shape\no attach). Need to drink less coffie.
Imperial set works fine, thx)
Frag Jacker  [author] 26 Apr, 2021 @ 12:36pm 
@WernerWerce615: The clouds were actually attached in the asset file. However sometimes the lighting in the graphical culture messes things up and makes them not appear. I pushed a fix where I added the Imperial shipset to the graphical culter fix file which should hopefully fix the clouds as well.
WernerWerce615 26 Apr, 2021 @ 10:30am 
Hello, nice mod!
You forgot to add (attach cloud entity to habitable_entity section) in new imperial shp set)
There is no cloud on their ringworld.
And "graphical_culture" - "nemesis_01" need fix too (like mammalian_01)
法格恩·方庚 18 Apr, 2021 @ 3:07pm 
This works fine. Thanks.
GabeC1997 18 Apr, 2021 @ 2:01pm 
...Paradox still hasn't fixed this? How annoying.
Frag Jacker  [author] 18 Apr, 2021 @ 9:26am 
Alright I have just updated the mod and added Imperial Ship set ringworlds support for it. Since I don't own Nemesis yet, I couldn't test it in-game but it should work.
Frag Jacker  [author] 18 Apr, 2021 @ 8:13am 
@Flaming Cinder: No worries i'll update this in due time. Maybe tomorrow even. It will take the new Imperial ship set into consideration proper.
法格恩·方庚 18 Apr, 2021 @ 7:28am 
Hello. I'm sorry for disturbing. Since there is a new ship, the imperial ship set, in Nemesis, would you update this mod for give additional fix to imperial shp set? Or would you mind if i make a ringworld color fix based on your mod?
Frag Jacker  [author] 15 Apr, 2021 @ 9:02am 
@Merlinsteapot: That was the exact thing that made me do this mod. The ring world not being the same color as the rest of my empire made it literally unplayable for me :steamhappy:.
Merlinsteapot 15 Apr, 2021 @ 6:29am 
I'm ridiculously grateful for this. It really got on my nerves how ringworlds didn't follow my strict imperial colour scheme! Huge thanks :)
Mr Donut-36 19 Feb, 2021 @ 7:21am 
@Frag Jacker: Ok thanks I will see about that
Frag Jacker  [author] 19 Feb, 2021 @ 4:29am 
@MR DONUT36: Gigastructures should have my Ringworld fix included already. I don't know if they also added my recent update as well for necroids tho. Better ask on the Gigastructure mod page directly.
Mr Donut-36 18 Feb, 2021 @ 3:01pm 
does this work with Gigastructural engineering?
The_Draco 18 Jan, 2021 @ 12:59pm 
is it possible to create a kompatibillity patch to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2273646485
?
would be very nice if these ringworlds would also get the light fix^^
Frag Jacker  [author] 18 Jan, 2021 @ 10:08am 
@JenkoRun: Sure I am fine with that, make sure to credit me of course :P.
JenkoRun 18 Jan, 2021 @ 7:00am 
Hi, I took this mod and a few other fix mods and merged them together to cut back on my mod list size, may I make it public? (I've posted this question on the other mods)
Ormagoden 8 Jan, 2021 @ 12:20pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2354850732

Any reason why my machine ringworlds are doing this?
The_Draco 25 Dec, 2020 @ 6:11am 
ah, and a hive version, i missed that xD
The_Draco 25 Dec, 2020 @ 6:03am 
well, if you like working on ringworlds, would you also like to kreate some diversity to these? like make theyr landscape and planetary portraits (and effects on habitabillity and civics/traits) based on the vanilla planet-classes?
Well, what i want are ringworld-versions of the 9 standard pc, maschine, tomb and relic cause i think these gaja rings don't match species with ocean preference or with the worm-event or with alpine-avians that like mountains... why should they create ringworlds without? Also it would be nice if abandoned ringworlds of precoursers or fe would be relic ones...
The tomb and relic ones i would also like to give the boons from memorialist-civic...
Frag Jacker  [author] 30 Oct, 2020 @ 11:27am 
@tubadawg: This should also work just fine for 2.7 as well.
TubaDawg 30 Oct, 2020 @ 11:24am 
2.7?
Frag Jacker  [author] 30 Oct, 2020 @ 6:10am 
Alright I just updated the mod for both Stellaris version 2.8 and Necroids race pack support, enjoy!
Frag Jacker  [author] 29 Aug, 2020 @ 4:53am 
@queso619: This is indeed incompatible with real space system scale and as far as I know there's no patch for it yet.