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2x advanced sats 14,248,106.00 credits lol
that said it spears the assigned ship will buy and use the sats as they supposed to now at least (cos new start and no where near 14mil)
Fix for the overpriced deployables. Drop it manually from Nexus to your extensions folder and activate it in the ingame menu.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3319709363
Only way Ive seen to correct it is issue a "fly to" command, then bump that command to top of order priority. The ship then re-approaches and enters the gate.
I'm using a mod to make satellites OP, and it only took tweaking two numbers in the code and now my ships are automatically dropping a satellite 60km below the plane on a single gate for each sector.
Since my health got worse i'm not able to work,
even playing is most of the time, too much.
When Satellite droppers upgrading equipment,they will jump into kingdom' end without jumping back,and there's no Gate for passage,thus they blocked in that system.
I am not a dev for this mod but you have to add the satellites in the ship builder first when I used it last
First use of this mod on a new game.
When the ship used it had its inventory empty, the ship sent a message saying it would restock for N credits somewhere.
But the popup cannot be closed, it's like spamming.
I am trying to have a look at the save file, the logs in the save have hundreds of entries of this message.
I edited the save when trying to "fix" it (the last save was over an hour ago, my bad...).
I hope it works, but I had to disable the mod.
Any idea why this happened?
Question: what does the levels (1-3) of: 'Show messages' and 'Write to logbook' mean?
will push an update tomorrow ;-)
I am also using "Satellite / Resource Probe & Laser Tower" by J.L.
Ship is not detecting the 10 mk1 satellites in hold and keeps trying to restock up to 10. (change of 0cr)
Ship is reporting no valid satellites to place.
Does not work on Sector or Galactic mode.
I have tried using Mk1 and Mk2 satellites settings and get the same behavior.
Turning it off and on again did not help.
However it looks like since the new update (today?) the mod doesn't work properly. The selected ship will only drop satellites when set to mk 1 and mk 2. When its just set to mk 1 it tries to create a order for half of the set amount of satellites. When it does have enough satellites (say i set it to 10 satellites and mk 1) it'll try to create a resupply order of 0. When I disable resupply itll just idle.
I have the script library installed as well.